Searched refs:mid2 (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp176 << " mediump float mid2 = m - vsf;"
178 << " else if (sextant == 1) res = vec3(mid2, v, m);"
180 << " else if (sextant == 3) res = vec3(m, mid2, v);"
182 << " else res = vec3(v, m, mid2);"
199 float mid2 = m - vsf;
201 else if (sextant == 1) rgb = Vec3(mid2, v, m);
203 else if (sextant == 3) rgb = Vec3(m, mid2, v);
205 else rgb = Vec3(v, m, mid2);
/external/libopus/celt/
H A Dbands.c396 opus_val16 mid2; local
407 mid2 = SHR32(mid, 1);
408 El = MULT16_16(mid2, mid2) + side - 2*xp;
409 Er = MULT16_16(mid2, mid2) + side + 2*xp;
/external/skia/src/core/
H A DSkStroke.cpp577 int mid2 = outer1 ^ outer2 ^ mid1; local
578 SkASSERT(mid2 >= 1 && mid2 <= 3);
579 SkASSERT(mid2 != outer1 && mid2 != outer2 && mid2 != mid1);
580 SkASSERT(((1 << outer1) | (1 << outer2) | (1 << mid1) | (1 << mid2)) == 0x0f);
583 && pt_to_line(cubic[mid2], cubic[outer1], cubic[outer2]) <= lineSlop;
/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp280 TriangleVertex mid2; local
310 TriangleVertex& middle = mid2;
333 // gen quad (v1) -> mid1 -> mid2 -> (v2)
336 clippedEdges.push_back(mid2);
354 TriangleVertex mid2; local
385 TriangleVertex& middle = mid2;
408 // gen triangle (v0) -> mid1 -> mid2
411 clippedEdges.push_back(mid2);
425 clippedEdges.push_back(mid2);
/external/skia/tests/
H A DPathOpsAngleIdeas.cpp786 SkDPoint mid2 = q2.ptAtT(0.5);
787 SkDVector m2 = mid2 - q2[0];

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