Searched refs:nextTile (Results 1 - 3 of 3) sorted by relevance

/external/skia/tools/
H A DPictureBenchmark.cpp121 while (tiledRenderer->nextTile(x, y)) {
H A DPictureRenderer.h646 bool nextTile(int& i, int& j);
649 * Render one tile. This will draw the same tile each time it is called until nextTile is
650 * called. The tile rendered will depend on how many calls have been made to nextTile.
651 * It is an error to call this without first calling nextTile, or if nextTile returns false.
H A DPictureRenderer.cpp515 // Initialize to -1 so that the first call to nextTile will set this up to draw tile 0 on the
646 bool TiledPictureRenderer::nextTile(int &i, int &j) { function in class:sk_tools::TiledPictureRenderer

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