Searched refs:particles (Results 1 - 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/effect/
H A DParticleMesh.java55 * to render particles the usual way.
70 * @param numParticles The maxmimum number of particles to simulate
84 public abstract void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation); argument
H A DParticleEmitter.java84 private Particle[] particles; field in class:ParticleEmitter
163 clone.setNumParticles(particles.length);
189 clone.particleMesh.initParticleData(clone, clone.particles.length);
201 // particles neither receive nor cast shadows
204 // particles are usually transparent
230 // particleMesh.initParticleData(this, particles.length);
304 this.setNumParticles(particles.length);
308 * Returns true if particles should spawn in world space.
310 * @return true if particles should spawn in world space.
319 * Set to true if particles shoul
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H A DParticleTriMesh.java152 public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) { argument
153 System.arraycopy(particles, 0, particlesCopy, 0, particlesCopy.length);
157 SortUtil.msort(particles, particlesCopy, comparator);
158 particles = particlesCopy;
193 for (int i = 0; i < particles.length; i++){
194 Particle p = particles[i];
H A DParticlePointMesh.java115 public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) { argument
135 for (int i = 0; i < particles.length; i++){
136 Particle p = particles[i];
/external/skia/experimental/SkV8Example/js/
H A Dsnow.js22 var particles =[];
25 particles[i] = {
39 for (var i = 0; i < particles.length; i++) {
40 var p = particles[i];
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
H A DParticlesModifier.java16 import com.jme3.scene.plugins.blender.particles.ParticlesHelper;
23 * This modifier allows to add particles to the object.
30 /** Loaded particles emitter. */
34 * This constructor reads the particles system structure and stores it in
66 // veryfying the alpha function for particles' texture
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/particles/
H A DParticlesHelper.java1 package com.jme3.scene.plugins.blender.particles;
35 public static final int PART_UNBORN =32; //show unborn particles
36 public static final int PART_DIED =64; //show died particles
39 public static final int PART_STICKY =512; //collided particles can stick to collider
111 totPart = 0;//no need to generate particles in this case
119 LOGGER.warning("Neither object nor group particles supported yet! Using point representation instead!");//TODO: support groups and aobjects
182 LOGGER.warning("Boids and Keyed particles physic not yet supported! Empty influencer used!");
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
H A DBlenderLoader.java58 import com.jme3.scene.plugins.blender.particles.ParticlesHelper;

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