Searched refs:particles (Results 1 - 8 of 8) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
H A D | ParticleMesh.java | 55 * to render particles the usual way. 70 * @param numParticles The maxmimum number of particles to simulate 84 public abstract void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation); argument
|
H A D | ParticleEmitter.java | 84 private Particle[] particles; field in class:ParticleEmitter 163 clone.setNumParticles(particles.length); 189 clone.particleMesh.initParticleData(clone, clone.particles.length); 201 // particles neither receive nor cast shadows 204 // particles are usually transparent 230 // particleMesh.initParticleData(this, particles.length); 304 this.setNumParticles(particles.length); 308 * Returns true if particles should spawn in world space. 310 * @return true if particles should spawn in world space. 319 * Set to true if particles shoul [all...] |
H A D | ParticleTriMesh.java | 152 public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) { argument 153 System.arraycopy(particles, 0, particlesCopy, 0, particlesCopy.length); 157 SortUtil.msort(particles, particlesCopy, comparator); 158 particles = particlesCopy; 193 for (int i = 0; i < particles.length; i++){ 194 Particle p = particles[i];
|
H A D | ParticlePointMesh.java | 115 public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) { argument 135 for (int i = 0; i < particles.length; i++){ 136 Particle p = particles[i];
|
/external/skia/experimental/SkV8Example/js/ |
H A D | snow.js | 22 var particles =[]; 25 particles[i] = { 39 for (var i = 0; i < particles.length; i++) { 40 var p = particles[i];
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
H A D | ParticlesModifier.java | 16 import com.jme3.scene.plugins.blender.particles.ParticlesHelper;
23 * This modifier allows to add particles to the object.
30 /** Loaded particles emitter. */
34 * This constructor reads the particles system structure and stores it in
66 // veryfying the alpha function for particles' texture
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/particles/ |
H A D | ParticlesHelper.java | 1 package com.jme3.scene.plugins.blender.particles;
35 public static final int PART_UNBORN =32; //show unborn particles
36 public static final int PART_DIED =64; //show died particles
39 public static final int PART_STICKY =512; //collided particles can stick to collider
111 totPart = 0;//no need to generate particles in this case
119 LOGGER.warning("Neither object nor group particles supported yet! Using point representation instead!");//TODO: support groups and aobjects
182 LOGGER.warning("Boids and Keyed particles physic not yet supported! Empty influencer used!");
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
H A D | BlenderLoader.java | 58 import com.jme3.scene.plugins.blender.particles.ParticlesHelper;
|
Completed in 195 milliseconds