Searched refs:pt4 (Results 1 - 6 of 6) sorted by relevance

/external/fonttools/Lib/fontTools/misc/
H A DbezierTools.py45 def calcCubicBounds(pt1, pt2, pt3, pt4):
47 pt1 and pt4 are the "anchor" points, pt2 and pt3 are the "handles".
56 (ax, ay), (bx, by), (cx, cy), (dx, dy) = calcCubicParameters(pt1, pt2, pt3, pt4)
66 points = [(ax*t*t*t + bx*t*t + cx * t + dx, ay*t*t*t + by*t*t + cy * t + dy) for t in roots] + [pt1, pt4]
141 def splitCubic(pt1, pt2, pt3, pt4, where, isHorizontal):
142 """Split the cubic curve between pt1, pt2, pt3 and pt4 at position 'where',
156 a, b, c, d = calcCubicParameters(pt1, pt2, pt3, pt4)
161 return [(pt1, pt2, pt3, pt4)]
181 def splitCubicAtT(pt1, pt2, pt3, pt4, *ts):
182 """Split the cubic curve between pt1, pt2, pt3 and pt4 a
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/external/fonttools/Tools/fontTools/misc/
H A DbezierTools.py45 def calcCubicBounds(pt1, pt2, pt3, pt4):
47 pt1 and pt4 are the "anchor" points, pt2 and pt3 are the "handles".
56 (ax, ay), (bx, by), (cx, cy), (dx, dy) = calcCubicParameters(pt1, pt2, pt3, pt4)
66 points = [(ax*t*t*t + bx*t*t + cx * t + dx, ay*t*t*t + by*t*t + cy * t + dy) for t in roots] + [pt1, pt4]
141 def splitCubic(pt1, pt2, pt3, pt4, where, isHorizontal):
142 """Split the cubic curve between pt1, pt2, pt3 and pt4 at position 'where',
156 a, b, c, d = calcCubicParameters(pt1, pt2, pt3, pt4)
161 return [(pt1, pt2, pt3, pt4)]
181 def splitCubicAtT(pt1, pt2, pt3, pt4, *ts):
182 """Split the cubic curve between pt1, pt2, pt3 and pt4 a
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/external/opencv/cv/src/
H A Dcvpgh.cpp236 CvPoint pt3, pt4; local
238 CV_READ_EDGE( pt3, pt4, reader2 );
243 int d2 = (pt4.y - pt1.y) * dx - (pt2.x - pt1.x) * dy;
249 int dp = (pt4.x - pt3.x) * dx + (pt4.y - pt3.y) * dy;
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dbezier.c191 float *pt4)
202 bez->x4 = pt4[0];
203 bez->y4 = pt4[1];
187 bezier_init2v(struct bezier *bez, float *pt1, float *pt2, float *pt3, float *pt4) argument
/external/pdfium/fpdfsdk/src/pdfwindow/
H A DPWL_Utils.cpp232 CPDF_Point pt4(crBBox.left + fWidth / 2,crBBox.bottom);
250 px = pt3.x - pt4.x;
251 py = pt3.y - pt4.y;
254 << pt4.x + px * PWL_BEZIER << " " << pt4.y << " "
255 << pt4.x << " " << pt4.y << " c\n";
257 px = pt4.x - pt1.x;
258 py = pt1.y - pt4.y;
260 csAP << pt4
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/external/skia/tests/
H A DCanvasTest.cpp156 SkPoint pt4 = { SkIntToScalar(1), SK_ScalarNearlyZero/2 }; local
160 path.lineTo(pt4);

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