Searched refs:shadeProc (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/effects/gradients/ |
H A D | SkLinearGradient.cpp | 239 LinearShadeProc shadeProc = shadeSpan_linear_repeat; local 241 shadeProc = shadeSpan_linear_vertical_lerp; 243 shadeProc = shadeSpan_linear_clamp; 245 shadeProc = shadeSpan_linear_mirror; 249 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); 428 LinearShade16Proc shadeProc = shadeSpan16_linear_repeat; local 430 shadeProc = shadeSpan16_linear_vertical; 432 shadeProc = shadeSpan16_linear_clamp; 434 shadeProc = shadeSpan16_linear_mirror; 438 (*shadeProc)(pro [all...] |
H A D | SkRadialGradient.cpp | 201 RadialShade16Proc shadeProc = shadeSpan16_radial_repeat; local 203 shadeProc = shadeSpan16_radial_clamp; 205 shadeProc = shadeSpan16_radial_mirror; 209 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, 408 RadialShadeProc shadeProc = shadeSpan_radial_repeat; local 410 shadeProc = shadeSpan_radial_clamp2; 412 shadeProc = shadeSpan_radial_mirror; 416 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle);
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H A D | SkTwoPointConicalGradient.cpp | 250 TwoPointConicalProc shadeProc = twopoint_repeat; local 252 shadeProc = twopoint_clamp; 254 shadeProc = twopoint_mirror; 278 (*shadeProc)(&rec, dstC, cache, toggle, count); 286 (*shadeProc)(&rec, dstC, cache, toggle, 1);
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/external/skia/src/core/ |
H A D | SkBlitter_ARGB32.cpp | 422 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); local 423 if (shadeProc) { 425 shadeProc(ctx, x, y, device, width); 632 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); local 634 if (shadeProc) { 636 shadeProc(ctx, x, y, device, 1); 649 if (shadeProc) { 651 shadeProc(ctx, x, y, &c, 1);
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