/external/mesa3d/src/mesa/swrast/ |
H A D | s_atifragshader.h | 35 _swrast_exec_fragment_shader( struct gl_context *ctx, SWspan *span );
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H A D | s_texcombine.h | 35 _swrast_texture_span( struct gl_context *ctx, SWspan *span );
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H A D | s_span.c | 59 * Set default fragment attributes for the span using the 64 _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) argument 71 span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); 75 span->z = (GLint)tmpf; 77 span->zStep = 0; 78 span->interpMask |= SPAN_Z; 82 span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0; 83 span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0; 84 span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; 92 span 171 interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield64 attrMask) argument 219 interpolate_int_colors(struct gl_context *ctx, SWspan *span) argument 319 interpolate_float_colors(SWspan *span) argument 470 interpolate_texcoords(struct gl_context *ctx, SWspan *span) argument 622 interpolate_wpos(struct gl_context *ctx, SWspan *span) argument 656 stipple_polygon_span(struct gl_context *ctx, SWspan *span) argument 831 add_specular(struct gl_context *ctx, SWspan *span) argument 880 apply_aa_coverage(SWspan *span) argument 914 clamp_colors(SWspan *span) argument 935 convert_color_type(SWspan *span, GLenum newType, GLuint output) argument 975 shade_texture_span(struct gl_context *ctx, SWspan *span) argument 1130 _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) argument 1571 _swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span) argument [all...] |
H A D | s_points.c | 86 SWspan span; local 96 span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); 98 span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); 99 span.zStep = 0; 103 /* span init */ 104 INIT_SPAN(span, GL_POINT); 105 span.interpMask = SPAN_Z | SPAN_RGBA; 107 span.facing = swrast->PointLineFacing; 109 span.red = ChanToFixed(vert->color[0]); 110 span 246 SWspan span; local 366 SWspan span; local 460 SWspan *span = &(swrast->PointSpan); local [all...] |
H A D | s_alpha.h | 36 _swrast_alpha_test( const struct gl_context *ctx, SWspan *span );
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H A D | s_linetemp.h | 69 SWspan span; local 225 span.red = ChanToFixed(vert0->color[0]); 226 span.green = ChanToFixed(vert0->color[1]); 227 span.blue = ChanToFixed(vert0->color[2]); 228 span.alpha = ChanToFixed(vert0->color[3]); 229 span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels; 230 span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels; 231 span [all...] |
H A D | s_bitmap.c | 56 SWspan span; local 72 INIT_SPAN(span, GL_BITMAP); 73 span.end = width; 74 span.arrayMask = SPAN_XY; 75 _swrast_span_default_attribs(ctx, &span); 86 span.array->x[count] = px + col; 87 span.array->y[count] = py + row; 108 span.array->x[count] = px + col; 109 span.array->y[count] = py + row; 127 /* flush the span */ [all...] |
H A D | s_depth.h | 38 _swrast_depth_test_span( struct gl_context *ctx, SWspan *span); 41 _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span ); 44 _swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span );
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H A D | s_fog.h | 40 _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span );
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H A D | s_fragprog.h | 38 _swrast_exec_fragment_program(struct gl_context *ctx, SWspan *span);
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H A D | s_logic.h | 37 SWspan *span);
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H A D | s_masking.h | 39 SWspan *span, GLuint buf);
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H A D | s_tritemp.h | 58 * RENDER_SPAN(span) - code to write a span of pixels. 100 GLfixed endVal = span.CHANNEL + (LEN) * span.CHANNELSTEP; \ 102 span.CHANNEL -= endVal; \ 104 if (span.CHANNEL < 0) { \ 105 span.CHANNEL = 0; \ 142 SWspan span; local 146 INIT_SPAN(span, GL_POLYGON); 147 span [all...] |
H A D | s_alpha.c | 89 * \return 0 if all pixels in the span failed the alpha test, 93 _swrast_alpha_test(const struct gl_context *ctx, SWspan *span) argument 95 const GLuint n = span->end; 96 GLubyte *mask = span->array->mask; 107 span->writeAll = GL_FALSE; 111 if (span->arrayMask & SPAN_RGBA) { 113 if (span->array->ChanType == GL_UNSIGNED_BYTE) { 114 GLubyte (*rgba)[4] = span->array->rgba8; 119 else if (span->array->ChanType == GL_UNSIGNED_SHORT) { 120 GLushort (*rgba)[4] = span [all...] |
H A D | s_fog.c | 90 if (span->arrayAttribs & FRAG_BIT_FOGC) { \ 92 for (i = 0; i < span->end; i++) { \ 93 const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \ 105 const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \ 106 GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \ 107 const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \ 108 GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \ 110 for (i = 0; i < span->end; i++) { \ 125 * Apply fog to a span of RGBA pixels. 126 * The fog value are either in the span [all...] |
H A D | s_triangle.c | 82 span.interpMask |= SPAN_RGBA; \ 83 span.red = ChanToFixed(v2->color[0]); \ 84 span.green = ChanToFixed(v2->color[1]); \ 85 span.blue = ChanToFixed(v2->color[2]); \ 86 span.alpha = ChanToFixed(v2->color[3]); \ 87 span.redStep = 0; \ 88 span.greenStep = 0; \ 89 span.blueStep = 0; \ 90 span.alphaStep = 0; 91 #define RENDER_SPAN( span ) _swrast_write_rgba_spa 270 affine_span(struct gl_context *ctx, SWspan *span, struct affine_info *info) argument 607 fast_persp_span(struct gl_context *ctx, SWspan *span, struct persp_info *info) argument [all...] |
H A D | s_blend.h | 38 _swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span);
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H A D | s_fragprog.c | 157 * \param span the span of pixels we'll operate on 158 * \param col which element (column) of the span we'll operate on 163 const SWspan *span, GLuint col) 165 GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; 181 machine->Attribs = span->array->attribs; 183 machine->DerivX = (GLfloat (*)[4]) span->attrStepX; 184 machine->DerivY = (GLfloat (*)[4]) span->attrStepY; 192 machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; 212 * Run fragment program on the pixels in span fro 161 init_machine(struct gl_context *ctx, struct gl_program_machine *machine, const struct gl_fragment_program *program, const SWspan *span, GLuint col) argument 215 run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) argument [all...] |
H A D | s_lines.c | 60 * To draw a wide line we can simply redraw the span N times, side by side. 63 draw_wide_line( struct gl_context *ctx, SWspan *span, GLboolean xMajor ) argument 70 ASSERT(span->end < SWRAST_MAX_WIDTH); 78 GLint *y = span->array->y; 83 for (i = 0; i < span->end; i++) 87 for (i = 0; i < span->end; i++) 90 _swrast_write_rgba_span(ctx, span); 94 GLint *x = span->array->x; 99 for (i = 0; i < span->end; i++) 103 for (i = 0; i < span [all...] |
H A D | s_logic.c | 186 * Apply the current logic operator to a span of RGBA pixels. 192 SWspan *span) 196 ASSERT(span->end < SWRAST_MAX_WIDTH); 197 ASSERT(span->arrayMask & SPAN_RGBA); 199 rbPixels = _swrast_get_dest_rgba(ctx, rb, span); 201 if (span->array->ChanType == GL_UNSIGNED_BYTE) { 203 logicop_uint1(ctx, span->end, 204 (GLuint *) span->array->rgba8, 205 (const GLuint *) rbPixels, span->array->mask); 207 else if (span 191 _swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span) argument [all...] |
/external/mesa3d/src/mesa/drivers/x11/ |
H A D | xm_tri.c | 67 #define RENDER_SPAN( span ) { \ 68 GLint x = span.x, y = YFLIP(xrb, span.y); \ 70 for (i = 0; i < span.end; i++, x++) { \ 71 const DEPTH_TYPE z = FixedToDepth(span.z); \ 74 PACK_TRUECOLOR(p, FixedToInt(span.red), \ 75 FixedToInt(span.green), FixedToInt(span.blue)); \ 79 span.red += span [all...] |
/external/icu/icu4j/ |
H A D | stylesheet.css | 58 span.j-blk /* block comment */ 63 span.j-cmt /* line comment */ 68 span.j-key /* keyword */ 75 span.j-str /* string constants */ 80 span.j-chr /* char constants */ 85 span.j-num /* number constants */ 89 span.j-sym /* symbols, punctuation */ 93 span.j-typ /* primitive types */ 99 span.j-jdoc /* javadoc */ 104 span [all...] |
/external/skia/src/pathops/ |
H A D | SkPathOpsDebug.cpp | 36 const SkOpSpanBase* span) { 39 if (entry == span) { 159 SkOpSpan* span = this->head(); local 161 if (span->toAngle()) { 163 result = span->toAngle(); 165 } while ((span = span->next()->upCastable())); 182 const SkOpSpan* span = &fHead; local 184 if (span->done()) { 187 if (lastId == this->debugID() && lastT == span 35 ChaseContains(const SkTDArray<SkOpSpanBase* >& chaseArray, const SkOpSpanBase* span) argument 223 debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding) argument 246 debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, int oppWinding) argument 393 SkCoincidentSpans* span = fHead; local 407 const SkOpSpanBase* span = &fHead; local [all...] |
H A D | SkPathOpsWinding.cpp | 19 // given the top span, project the most perpendicular ray and look for intersections 84 SkOpRayDir makeTestBase(SkOpSpan* span, double t) { argument 86 fSpan = span; 87 fT = span->t() * (1 - t) + span->next()->t() * t; 88 SkOpSegment* segment = span->segment(); 171 SkOpSpan* span = this->windingSpanAtT(t); local 172 if (!span) { 174 } else if (!span->windValue() && !span 189 SkOpSpan* span = &fHead; local 268 SkOpSpan* span = hit->fSpan; local 291 SkOpSpan* span = hit->fSpan; local 357 SkOpSpan* span = &fHead; local [all...] |
/external/skia/src/effects/ |
H A D | SkTransparentShader.cpp | 49 void SkTransparentShader::TransparentShaderContext::shadeSpan(int x, int y, SkPMColor span[], argument 57 if (src != span) { 58 memcpy(span, src, count * sizeof(SkPMColor)); 63 span[i] = SkAlphaMulQ(src[i], scale); 71 span[i] = SkPixel16ToPixel32(src[i]); 81 span[i] = SkPackARGB32( alpha, 93 span[i] = SkPackARGB32(src[i], 0, 0, 0); 97 span[i] = SkPackARGB32(SkAlphaMul(src[i], scale), 0, 0, 0); 108 void SkTransparentShader::TransparentShaderContext::shadeSpan16(int x, int y, uint16_t span[], argument 113 if (src != span) { [all...] |