Searched refs:texCoordLoc (Results 1 - 4 of 4) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local 748 if (texCoordLoc != -1) 750 glEnableVertexAttribArray(texCoordLoc); 751 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); 1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local 1083 if (texCoordLoc != -1) 1085 glEnableVertexAttribArray(texCoordLoc); 1086 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); 1422 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local 1423 if (texCoordLoc ! 1765 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local 647 if (texCoordLoc != -1) 649 glEnableVertexAttribArray(texCoordLoc); 650 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); 978 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local 979 if (texCoordLoc != -1) 981 glEnableVertexAttribArray(texCoordLoc); 982 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr());
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/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 1206 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); 1218 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); 1221 gl.enableVertexAttribArray(texCoordLoc); 1224 gl.disableVertexAttribArray(texCoordLoc); 1521 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); 1536 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); 1539 gl.enableVertexAttribArray(texCoordLoc); 1542 gl.disableVertexAttribArray(texCoordLoc);
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/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 1166 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); 1181 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); 1184 gl.enableVertexAttribArray(texCoordLoc); 1187 gl.disableVertexAttribArray(texCoordLoc);
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