Searched refs:texCoordLoc (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local
748 if (texCoordLoc != -1)
750 glEnableVertexAttribArray(texCoordLoc);
751 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr());
1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local
1083 if (texCoordLoc != -1)
1085 glEnableVertexAttribArray(texCoordLoc);
1086 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr());
1422 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local
1423 if (texCoordLoc !
1765 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local
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/external/deqp/modules/gles2/functional/
H A Des2fVertexTextureTests.cpp646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local
647 if (texCoordLoc != -1)
649 glEnableVertexAttribArray(texCoordLoc);
650 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr());
978 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); local
979 if (texCoordLoc != -1)
981 glEnableVertexAttribArray(texCoordLoc);
982 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr());
/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp1206 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr");
1218 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]);
1221 gl.enableVertexAttribArray(texCoordLoc);
1224 gl.disableVertexAttribArray(texCoordLoc);
1521 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr");
1536 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]);
1539 gl.enableVertexAttribArray(texCoordLoc);
1542 gl.disableVertexAttribArray(texCoordLoc);
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp1166 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr");
1181 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]);
1184 gl.enableVertexAttribArray(texCoordLoc);
1187 gl.disableVertexAttribArray(texCoordLoc);

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