Searched refs:ubo (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
H A Dast_to_hir.cpp4039 struct gl_uniform_block *ubo = get_next_uniform_block(state); local
4040 ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name);
4042 if (!state->symbols->add_uniform_block(ubo)) {
4045 "the current scope.\n", ubo->Name);
4057 ubo->Uniforms = rzalloc_array(state->uniform_blocks,
4070 &ubo->Uniforms[ubo->NumUniforms++];
4072 var->uniform_block = ubo - state->uniform_blocks;
4076 ubo_var->Buffer = ubo - state->uniform_blocks;

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