Searched refs:wInv (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/gpu/effects/ |
H A D | GrTextureDomain.h | 61 SkScalar wInv = SK_Scalar1 / texture->width(); local 64 texelRect.fLeft * wInv, 66 texelRect.fRight * wInv, 74 SkScalar wInv = SK_Scalar1 / texture->width(); local 78 (texelRect.fLeft + inset) * wInv, 80 (texelRect.fRight - inset) * wInv,
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/external/skia/src/gpu/ |
H A D | GrAAHairLinePathRenderer.cpp | 434 SkScalar wInv = SkScalarMul(normA.fX, normB.fY) - local 436 wInv = SkScalarInvert(wInv); 439 result->fX = SkScalarMul(result->fX, wInv); 442 result->fY = SkScalarMul(result->fY, wInv);
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H A D | SkGpuDevice.cpp | 1443 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width())); local 1445 paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv), 1447 SkScalarMul(srcRect.fRight, wInv),
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/external/mesa3d/src/mesa/main/ |
H A D | light.c | 988 GLfloat wInv = (GLfloat)1.0 / light->_Position[3]; local 989 light->_Position[0] *= wInv; 990 light->_Position[1] *= wInv; 991 light->_Position[2] *= wInv;
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