Searched refs:x4x1 (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
H A Dbezier.c111 double x4x1 = b->x4 - b->x1; local
112 double l = ABS(x4x1) + ABS(y4y1);
115 d = ABS((x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2))
116 + ABS((x4x1)*(b->y1 - b->y3) - (y4y1)*(b->x1 - b->x3));

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