Searched refs:xyz (Results 1 - 25 of 52) sorted by relevance

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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
H A Dd3d11spikysphere.hlsl.vs.h14 // POSITION 0 xyz 0 NONE float xyz
21 // POSITION 0 xyz 0 NONE float xyz
24 dcl_input v0.xyz
25 dcl_output o0.xyz
26 mov o0.xyz, v0.xyzx
H A Dd3d11spikysphere.hlsl.ds.h45 // POSITION 0 xyz 0 NONE float xyz
53 // OBJPOS 0 xyz 1 NONE float xyz
54 // OBJNORMAL 0 xyz 2 NONE float xyz
55 // WORLDNORMAL 0 xyz 3 NONE float xyz
66 dcl_input vDomain.xyz
67 dcl_input vicp[3][0].xyz
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H A Dd3d11spikysphere.hlsl.ps.h15 // OBJPOS 0 xyz 1 NONE float xyz
16 // OBJNORMAL 0 xyz 2 NONE float xyz
17 // WORLDNORMAL 0 xyz 3 NONE float xyz
27 dcl_input_ps linear v1.xyz
28 dcl_input_ps linear v2.xyz
29 dcl_input_ps linear v3.xyz
34 mul r0.xyz, r
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
H A DTextureGeneratorMagic.java54 public void compute(float[] xyz, float turbulence) {
55 xyz[1] = -(float) Math.cos(xyz[0] - xyz[1] + xyz[2]) * turbulence;
60 public void compute(float[] xyz, float turbulence) {
61 xyz[0] = (float) Math.cos(xyz[0] - xyz[1] - xyz[
189 compute(float[] xyz, float turbulence) argument
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/external/llvm/test/MC/COFF/
H A Dsection-comdat-conflict2.s5 .section .xyz,"xr",discard,bar
H A Dsection-comdat-conflict.s5 .section .xyz
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl.vs.h37 // NORMAL 0 xyz 1 NONE float xyz
45 // NORMAL 0 xyz 1 NONE float xyz
46 // EYE 0 xyz 2 NONE float xyz
47 // LIGHT 0 xyz 3 NONE float xyz
52 dcl_input v1.xyz
54 dcl_output o1.xyz
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H A Dd3d11gears.hlsl.ps.h37 // NORMAL 0 xyz 1 NONE float xyz
38 // EYE 0 xyz 2 NONE float xyz
39 // LIGHT 0 xyz 3 NONE float xyz
50 dcl_input_ps linear v1.xyz
51 dcl_input_ps linear v2.xyz
52 dcl_input_ps linear v3.xyz
60 mad r1.xyz, v
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/external/ltrace/testsuite/ltrace.minor/
H A Dtrace-irelative.exp20 ltraceMatch1 [ltraceRun -e *xyz -- $bin] {xyz\(} == 2
22 # If the actual entry point that xyz resolves to is not traced, it
23 # should get xyz's name. But we don't mind if somebody implements
26 set log [ltraceRun -L -x xyz -- $bin]
27 ltraceMatch1 $log [format {xyz\.IFUNC%s\(\)} $appendage] == 1
28 ltraceMatch1 $log [format {(xyz|abc)%s\(} $appendage] == 2
31 # to be presented as abc, not as xyz.
33 set log [ltraceRun -L -x xyz+abc -- $bin]
34 ltraceMatch1 $log [format {xyz\
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/external/toybox/tests/
H A Ddu.test14 ln -s ../du_2 du_test/xyz
28 testing "du -H follows specified symlinks" "du -ksH du_test/xyz" "8\tdu_test/xyz\n" "" ""
/external/deqp/modules/gles3/functional/
H A Des3fShaderSwitchTests.cpp75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
81 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break;
82 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break;
83 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break;
84 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break;
85 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break;
180 // 0: xyz
189 << " case 0: res = coords.xyz; break;"
200 << " case int(0.0): res = coords.xyz; brea
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H A Des3fShaderStructTests.cpp212 c.color.xyz() = c.coords.swizzle(0,1,2);
239 c.color.xyz() = c.coords.swizzle(0,1,2);
265 c.color.xyz() = c.coords.swizzle(3,2,1);
293 c.color.xyz() = c.coords.swizzle(1,2,0);
319 c.color.xyz() = c.coords.swizzle(2,1,0);
345 c.color.xyz() = c.coords.swizzle(2,1,0);
409 c.color.xyz() = c.coords.swizzle(2,0,3);
473 c.color.xyz() = c.coords.swizzle(2,0,3);
500 c.color.xyz() = c.coords.swizzle(0,1,2);
532 c.color.xyz()
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H A Des3fShaderDiscardTests.cpp83 " v_color = vec4(a_coords.xyz, 1.0);\n"
150 inline void evalDiscardNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
151 inline void evalDiscardDynamic (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); }
155 c.color.xyz() = c.coords.swizzle(0,1,2);
H A Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); }
60 inline void evalReturnDynamic (ShaderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,2) : c.coords.swizzle(3,2,1); }
136 " return vec4(${COORDS}.xyz, 1.0);\n"
177 " ${OUTPUT} = vec4(${COORDS}.xyz, 1.0);\n"
195 " ${OUTPUT} = vec4(${COORDS}.xyz, 1.0);\n"
244 " ${OUTPUT} = vec4(getCoords().xyz, 1.0);\n"
305 " return vec4(a_coords.xyz, 1.0);\n"
318 " return vec4(v_coords.xyz, 1.0);\n"
344 " return vec4(a_coords.xyz, 1.
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/external/deqp/modules/gles2/functional/
H A Des2fShaderStructTests.cpp238 c.color.xyz() = c.coords.swizzle(0,1,2);
265 c.color.xyz() = c.coords.swizzle(0,1,2);
291 c.color.xyz() = c.coords.swizzle(3,2,1);
319 c.color.xyz() = c.coords.swizzle(1,2,0);
345 c.color.xyz() = c.coords.swizzle(2,1,0);
371 c.color.xyz() = c.coords.swizzle(2,1,0);
435 c.color.xyz() = c.coords.swizzle(2,0,3);
499 c.color.xyz() = c.coords.swizzle(2,0,3);
526 c.color.xyz() = c.coords.swizzle(0,1,2);
558 c.color.xyz()
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H A Des2fShaderDiscardTests.cpp88 " v_color = vec4(a_coords.xyz, 1.0);\n"
170 inline void evalDiscardNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
171 inline void evalDiscardDynamic (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); }
175 c.color.xyz() = c.coords.swizzle(0,1,2);
H A Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); }
65 inline void evalReturnDynamic (ShaderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,2) : c.coords.swizzle(3,2,1); }
162 " return vec4(${COORDS}.xyz, 1.0);\n"
203 " ${OUTPUT} = vec4(${COORDS}.xyz, 1.0);\n"
220 " ${OUTPUT} = vec4(${COORDS}.xyz, 1.0);\n"
268 " ${OUTPUT} = vec4(getCoords().xyz, 1.0);\n"
329 " return vec4(a_coords.xyz, 1.0);\n"
340 " return vec4(v_coords.xyz, 1.0);\n"
365 " return vec4(a_coords.xyz, 1.
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H A Des2fShaderMatrixTests.cpp454 evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue<In1Type, In1DataType>(evalCtx, 1));
463 evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue<In1Type, In1DataType>(evalCtx, 1));
472 evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue<In1Type, In1DataType>(evalCtx, 1));
481 evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue<In1Type, In1DataType>(evalCtx, 1));
490 evalCtx.color.xyz() = reduceToVec3(matrixCompMult(getInputValue<In0Type, In0DataType>(evalCtx, 0), getInputValue<In1Type, In1DataType>(evalCtx, 1)));
499 evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0));
508 evalCtx.color.xyz() = reduceToVec3(negate(getInputValue<In0Type, In0DataType>(evalCtx, 0)));
518 evalCtx.color.xyz() = reduceToVec3(increment(getInputValue<In0Type, In0DataType>(evalCtx, 0))) + reduceToVec3(increment(getInputValue<In0Type, In0DataType>(evalCtx, 0)));
528 evalCtx.color.xyz() = reduceToVec3(decrement(getInputValue<In0Type, In0DataType>(evalCtx, 0))) + reduceToVec3(decrement(getInputValue<In0Type, In0DataType>(evalCtx, 0)));
538 evalCtx.color.xyz()
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/external/clang/test/Parser/
H A Ddeclarators.c49 struct xyz { int y; }; struct
51 xyz b; // expected-error {{must use 'struct' tag to refer to type 'xyz'}}
55 // We should recover 'b' by parsing it with a valid type of "struct xyz", which
60 struct xyz test8() { return a; } // a should be be marked invalid, no diag.
/external/clang/test/SemaCXX/
H A Daddress-of.cpp35 void (*xyz)(void) = &xpto; variable
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
H A Dsimple_water.vert71 viewLightDir.xyz=temp.xyz*tbnMat;
75 viewCamDir.xyz =temp.xyz*tbnMat;
/external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/
H A Dcmspcs.c134 void CMSEXPORT cmsXYZ2Lab(const cmsCIEXYZ* WhitePoint, cmsCIELab* Lab, const cmsCIEXYZ* xyz) argument
141 fx = f(xyz->X / WhitePoint->X);
142 fy = f(xyz->Y / WhitePoint->Y);
143 fz = f(xyz->Z / WhitePoint->Z);
152 void CMSEXPORT cmsLab2XYZ(const cmsCIEXYZ* WhitePoint, cmsCIEXYZ* xyz, const cmsCIELab* Lab) argument
163 xyz -> X = f_1(x) * WhitePoint -> X;
164 xyz -> Y = f_1(y) * WhitePoint -> Y;
165 xyz -> Z = f_1(z) * WhitePoint -> Z;
367 cmsCIEXYZ xyz; local
369 xyz
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/external/clang/test/Sema/
H A Dext_vector_components.c25 vec3 = vec4.xyz; // legal, shorten
/external/regex-re2/doc/
H A Dmksyntaxgo14 ,s/^Flags:/ Flag syntax is xyz (set) or -xyz (clear) or xy-z (set xy, clear z). The flags are:\n/
/external/clang/test/CodeGenCXX/
H A Dx86_32-arguments.cpp41 virtual void xyz();

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