Searched refs:EGL (Results 1 - 25 of 105) sorted by relevance

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/frameworks/base/opengl/java/javax/microedition/khronos/egl/
H A DEGL.java19 public interface EGL { interface
H A DEGLContext.java23 private static final EGL EGL_INSTANCE = new com.google.android.gles_jni.EGLImpl();
25 public static EGL getEGL() {
/frameworks/native/opengl/include/GLES/
H A Degl.h12 #include <EGL/egl.h>
/frameworks/native/opengl/libs/
H A Degl_impl.h22 #include <EGL/egl.h>
23 #include <EGL/eglext.h>
24 #include <EGL/eglplatform.h>
H A DAndroid.mk4 # Build META EGL library
24 EGL/egl_tls.cpp \
25 EGL/egl_cache.cpp \
26 EGL/egl_display.cpp \
27 EGL/egl_object.cpp \
28 EGL/egl.cpp \
29 EGL/eglApi.cpp \
30 EGL/trace.cpp \
31 EGL/getProcAddress.cpp.arm \
32 EGL/Loade
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H A Dhooks.h26 #include <EGL/egl.h>
27 #include <EGL/eglext.h>
54 // GL / EGL hooks
62 #include "EGL/egl_entries.in"
/frameworks/native/opengl/tests/include/
H A DglTestLib.h22 #include <EGL/egl.h>
23 #include <EGL/eglext.h>
H A DWindowSurface.h22 #include <EGL/egl.h>
/frameworks/base/libs/hwui/
H A DImage.h20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
53 * Returns the name of the EGL image represented by this object.
H A DExtensions.cpp24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
62 // Query EGL extensions
125 ALOGD("Supported EGL extensions:\n%s", eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS));
/frameworks/base/opengl/java/android/opengl/
H A DGLDebugHelper.java21 import javax.microedition.khronos.egl.EGL;
92 * Wrap an existing EGL interface in a new EGL interface that adds
94 * @param egl the existing GL interface. Must implement EGL and EGL10. May
98 * @return the wrapped EGL interface.
100 public static EGL wrap(EGL egl, int configFlags, Writer log) {
/frameworks/native/include/gui/
H A DBufferSlot.h23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
108 // mEglFence is the EGL sync object that must signal before the buffer
H A DBufferItem.h20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
H A DBufferQueueConsumer.h20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
68 // Note that the dependencies on EGL will be removed once we switch to using
H A DIGraphicBufferConsumer.h31 #include <EGL/egl.h>
32 #include <EGL/eglext.h>
131 // Note that the dependencies on EGL will be removed once we switch to using
/frameworks/native/opengl/libs/EGL/
H A DLoader.h28 #include <EGL/egl.h>
44 EGL = 0x01, enumerator in enum:android::Loader::__anon1449
H A Degl_cache.h20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
42 // called when EGL is initialized. When not in the initialized state the
53 // This will be called by the hardware vendor's EGL implementation via the
59 // blob from cache. This will be called by the hardware vendor's EGL
H A Degl_object.h25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
173 template<typename NATIVE, typename EGL>
174 static inline NATIVE* egl_to_native_cast(EGL arg) {
H A DLoader.cpp29 #include <EGL/egl.h>
42 * EGL userspace drivers must be provided either:
60 * /{vendor|system}/lib/egl/lib{GLES | [EGL|GLESv1_CM|GLESv2]}_*.so
139 case EGL:
175 dso = load_driver("GLES", cnx, EGL | GLESv1_CM | GLESv2);
179 // Always load EGL first
180 dso = load_driver("EGL", cnx, EGL);
200 "couldn't load system EGL wrapper libraries");
390 if (mask & EGL) {
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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLExtensions.h27 #include <EGL/egl.h>
28 #include <EGL/eglext.h>
/frameworks/native/opengl/tests/gl_perf/
H A Dfilltest.cpp27 #include <EGL/egl.h>
/frameworks/native/libs/gui/
H A DSyncFeatures.cpp21 #include <EGL/egl.h>
22 #include <EGL/eglext.h>
41 // This can only be called after EGL has been initialized; otherwise the
/frameworks/av/cmds/screenrecord/
H A DEglWindow.h23 #include <EGL/egl.h>
28 * Wraps EGL display, context, surface, config for a window surface.
44 // Creates an EGL window for the supplied surface.
47 // Creates an EGL pbuffer surface.
60 // Sets the presentation time on the current EGL buffer.
63 // Swaps the EGL buffer.
74 // Basic EGL goodies.
/frameworks/base/media/mca/filterfw/native/core/
H A Dvertex_frame.cpp23 #include <EGL/egl.h>
/frameworks/native/opengl/libagl/
H A DTextureObjectManager.h33 #include <EGL/egl.h>
34 #include <EGL/eglext.h>

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