Searched refs:GLuint (Results 1 - 25 of 139) sorted by relevance

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/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES31.spec1 void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
7 void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )
8 GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )
9 void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )
10 void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint inde
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H A DGLES30.spec2 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
3 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
13 void glGenQueries ( GLsizei n, GLuint *ids )
14 void glDeleteQueries ( GLsizei n, const GLuint *ids )
15 GLboolean glIsQuery ( GLuint id )
16 void glBeginQuery ( GLenum target, GLuint id )
19 void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *param
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H A DGLES31Ext.spec2 void glDebugMessageControlKHR ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
3 void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
5 GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
6 void glPushDebugGroupKHR ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
8 void glObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
9 void glGetObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
15 void glCopyImageSubDataEXT ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstNam
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H A DGLES20.spec2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgra
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/frameworks/base/libs/hwui/renderstate/
H A DTextureState.h36 void activateTexture(GLuint textureUnit);
46 * bindTexture(GLenum, GLuint).
48 void bindTexture(GLuint texture);
53 * bindTexture(GLuint).
55 void bindTexture(GLenum target, GLuint texture);
62 void deleteTexture(GLuint texture);
73 void unbindTexture(GLuint texture);
79 GLuint mTextureUnit;
82 GLuint mBoundTextures[kTextureUnitsCount];
H A DMeshState.h71 bool bindMeshBuffer(GLuint buffer);
117 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; }
118 GLuint getQuadListIBO() { return mQuadListIndices; }
121 bool bindMeshBufferInternal(const GLuint buffer);
122 bool bindIndicesBufferInternal(const GLuint buffer);
124 GLuint mUnitQuadBuffer;
126 GLuint mCurrentBuffer;
127 GLuint mCurrentIndicesBuffer;
128 GLuint mCurrentPixelBuffer;
138 GLuint mQuadListIndice
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H A DPixelBufferState.h27 bool bind(GLuint buffer);
31 GLuint mCurrentPixelBuffer;
/frameworks/base/libs/hwui/
H A DFboCache.h45 GLuint get();
54 bool put(GLuint fbo);
72 SortedVector<GLuint> mCache;
H A DDither.h43 void setupProgram(Program& program, GLuint* textureUnit);
50 GLuint mDitherTexture;
H A DImage.h48 GLuint getTexture() const {
60 GLuint mTexture;
/frameworks/native/libs/gui/tests/
H A DTextureRenderer.h30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
36 GLuint mTexName;
38 GLuint mPgm;
/frameworks/av/cmds/screenrecord/
H A DProgram.h56 status_t blit(GLuint texName, const float* texMatrix,
61 status_t drawTriangles(GLuint texName, const float* texMatrix,
71 status_t beforeDraw(GLuint texName, const float* texMatrix,
76 status_t createProgram(GLuint* outPgm, const char* vertexShader,
79 GLuint* outShader);
80 static status_t linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm);
83 GLuint mProgram;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglBindVertexBuffer.cpp1 /* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */
10 (GLuint)bindingindex,
11 (GLuint)buffer,
H A DglGetStringi.cpp1 /* const GLubyte * glGetStringi ( GLenum name, GLuint index ) */
5 const GLubyte* _chars = glGetStringi((GLenum)name, (GLuint)index);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h49 GLuint getAttrib(const char* name) const;
59 GLuint buildShader(const char* source, GLenum type);
66 GLuint mProgram;
67 GLuint mVertexShader;
68 GLuint mFragmentShader;
H A DGLES20RenderEngine.h40 GLuint mProtectedTexName;
43 GLuint mVpWidth;
44 GLuint mVpHeight;
47 GLuint texture;
48 GLuint fbo;
49 GLuint width;
50 GLuint height;
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h25 void GLTrace_glAttachShader(GLuint program, GLuint shader);
26 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
27 void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
29 void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
30 void GLTrace_glBindTexture(GLenum target, GLuint texture);
44 void GLTrace_glCompileShader(GLuint shader);
49 GLuint GLTrace_glCreateProgra
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/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_buffer_interface.h30 virtual GLuint GetTextureId() const = 0;
46 virtual GLuint GetTextureTarget() const = 0;
54 virtual GLuint GetFboId() const = 0;
H A Dvertex_frame.h49 GLuint GetVboId() const {
68 GLuint vbo_;
/frameworks/native/opengl/libagl/
H A DTokenManager.h40 status_t getToken(GLsizei n, GLuint *tokens);
41 void recycleTokens(GLsizei n, const GLuint *tokens);
42 bool isTokenValid(GLuint token) const;
H A DTokenManager.cpp35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens)
43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens)
47 const GLuint token = *tokens++;
54 bool TokenManager::isTokenValid(GLuint token) const
/frameworks/native/opengl/include/GLES2/
H A Dgl2ext.h81 typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
122 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
123 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
125 typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
126 typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
128 typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
129 typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
134 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *id
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/frameworks/native/opengl/include/GLES3/
H A Dgl31.h66 typedef unsigned int GLuint; typedef
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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H A Dgl3.h66 typedef unsigned int GLuint; typedef
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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/frameworks/base/libs/hwui/tests/
H A Dnullgles.cpp27 void glGenCommon(GLsizei n, GLuint *buffers) {
28 static GLuint nextId = 0;
35 void glGenBuffers(GLsizei n, GLuint *buffers) {
39 void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
43 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
47 void glGenTextures(GLsizei n, GLuint *textures) {
51 GLuint glCreateProgram(void) {
52 static GLuint nextProgram = 0;
56 GLuint glCreateShader(GLenum type) {
57 static GLuint nextShade
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