Searched refs:gPreview (Results 1 - 2 of 2) sorted by relevance

/packages/apps/LegacyCamera/jni/
H A Dmosaic_renderer_jni.cpp88 WarpRenderer gPreview; variable
115 // These are the scale factors used by the gPreview shader to ensure that
488 gPreview.InitializeGLProgram();
614 gPreview.SetupGraphics(width, height);
615 gPreview.Clear(0.0, 0.0, 0.0, 1.0);
616 gPreview.SetViewportMatrix(1, 1, 1, 1);
620 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
622 gPreview.SetInputTextureType(GL_TEXTURE_2D);
698 gPreview
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/packages/apps/Camera/jni/
H A Dmosaic_renderer_jni.cpp88 WarpRenderer gPreview; variable
115 // These are the scale factors used by the gPreview shader to ensure that
520 gPreview.InitializeGLProgram();
607 // and gPreview because we always fill the whole destination buffers
651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
652 gPreview.SetupGraphics(width, height);
653 gPreview.SetViewportMatrix(1, 1, 1, 1);
657 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
658 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
659 gPreview
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