Searched refs:gPreview (Results 1 - 2 of 2) sorted by relevance
/packages/apps/LegacyCamera/jni/ |
H A D | mosaic_renderer_jni.cpp | 88 WarpRenderer gPreview; variable 115 // These are the scale factors used by the gPreview shader to ensure that 488 gPreview.InitializeGLProgram(); 614 gPreview.SetupGraphics(width, height); 615 gPreview.Clear(0.0, 0.0, 0.0, 1.0); 616 gPreview.SetViewportMatrix(1, 1, 1, 1); 620 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY); 621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); 622 gPreview.SetInputTextureType(GL_TEXTURE_2D); 698 gPreview [all...] |
/packages/apps/Camera/jni/ |
H A D | mosaic_renderer_jni.cpp | 88 WarpRenderer gPreview; variable 115 // These are the scale factors used by the gPreview shader to ensure that 520 gPreview.InitializeGLProgram(); 607 // and gPreview because we always fill the whole destination buffers 651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen 652 gPreview.SetupGraphics(width, height); 653 gPreview.SetViewportMatrix(1, 1, 1, 1); 657 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY); 658 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); 659 gPreview [all...] |
Completed in 10 milliseconds