Searched refs:mTextureMachine (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp124 parts.packed = (!mTextureMachine.mask && !mBlending
265 mTextureMachine.mask = 0;
266 mTextureMachine.activeUnits = 0;
268 texture_unit_t& tmu = mTextureMachine.tmu[i];
294 mTextureMachine.activeUnits++;
311 mTextureMachine.mask |= tmu.mask;
315 mTextureMachine.replaced = replaced;
316 mTextureMachine.directTexture = 0;
317 //printf("replaced=%08lx\n", mTextureMachine.replaced);
331 if (mTextureMachine
[all...]
H A DGGLAssembler.cpp173 info.replaced = !!(mTextureMachine.replaced & mask);
254 int directTex = mTextureMachine.directTexture;
507 texture_unit_t& tmu = mTextureMachine.tmu[i];
515 const bool multiTexture = mTextureMachine.activeUnits > 1;
523 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced);
602 if ((mTextureMachine.replaced & component_mask) == 0) {
607 const texture_unit_t& tmu = mTextureMachine.tmu[i];
H A DGGLAssembler.h530 texture_machine_t mTextureMachine; member in class:android::GGLAssembler

Completed in 27 milliseconds