Searched refs:deferStruct (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DisplayListOp.h | 75 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 90 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 93 applyState(deferStruct.mRenderer, saveCount); 114 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 120 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); 276 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 278 int newSaveCount = deferStruct.mRenderer.save(mFlags); 279 deferStruct.mDeferredList.addSave(deferStruct [all...] |
H A D | RenderNode.cpp | 590 DeferOperationHandler(DeferStateStruct& deferStruct, int level) argument 591 : mDeferStruct(deferStruct), mLevel(level) {} 607 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { argument 608 DeferOperationHandler handler(deferStruct, level); 609 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
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H A D | RenderNode.h | 109 void defer(DeferStateStruct& deferStruct, const int level);
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H A D | OpenGLRenderer.cpp | 1504 DeferStateStruct deferStruct(deferredList, *this, replayFlags); 1505 renderNode->defer(deferStruct, 0);
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