Searched refs:deferStruct (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayListOp.h75 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
90 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
93 applyState(deferStruct.mRenderer, saveCount);
114 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
120 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
276 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
278 int newSaveCount = deferStruct.mRenderer.save(mFlags);
279 deferStruct.mDeferredList.addSave(deferStruct
[all...]
H A DRenderNode.cpp590 DeferOperationHandler(DeferStateStruct& deferStruct, int level) argument
591 : mDeferStruct(deferStruct), mLevel(level) {}
607 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { argument
608 DeferOperationHandler handler(deferStruct, level);
609 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
H A DRenderNode.h109 void defer(DeferStateStruct& deferStruct, const int level);
H A DOpenGLRenderer.cpp1504 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1505 renderNode->defer(deferStruct, 0);

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