Searched refs:drawIndex (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.cpp750 size_t drawIndex, shadowIndex, endIndex; local
752 drawIndex = 0;
756 drawIndex = nonNegativeIndex;
758 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
762 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
765 while (shadowIndex < endIndex || drawIndex < endIndex) {
772 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
785 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
793 drawIndex++;

Completed in 55 milliseconds