Searched refs:forceFilter (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDeferredLayerUpdater.cpp96 bool forceFilter = false; local
100 forceFilter = mWidth != static_cast<int>(buffer->getWidth())
116 !mBlend, forceFilter, renderTarget, transform);
H A DLayer.h148 inline void setForceFilter(bool forceFilter) { argument
149 this->forceFilter = forceFilter;
153 return forceFilter;
399 bool forceFilter = false; member in class:android::uirenderer::Layer
H A DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
H A DLayerRenderer.cpp289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
292 layer->setForceFilter(forceFilter);
288 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument

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