Searched refs:functorsNeedLayer (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.h238 void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
241 void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree);
H A DRenderProperties.h169 bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer local
180 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer);
184 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer;
H A DRenderNode.cpp124 bool functorsNeedLayer = Properties::debugOverdraw; local
126 prepareTreeImpl(info, functorsNeedLayer);
230 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
233 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { argument
251 willHaveFunctor, functorsNeedLayer);
337 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) { argument
349 bool childFunctorsNeedLayer = functorsNeedLayer

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