Searched refs:haveGamepadButtons (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DEventHub.cpp1179 bool haveGamepadButtons = containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_MISC), local
1183 if (haveKeyboardKeys || haveGamepadButtons) {
1201 if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) {
1224 if (haveGamepadButtons) {

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