Searched refs:indexBuffer (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp204 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); local
252 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
253 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex;
289 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
298 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
307 indexBuffer[indexBufferIndex++] = 1;
308 indexBuffer[indexBufferIndex++] = 0;
323 indexBuffer[indexBufferIndex++] = umbraVertices[i];
324 indexBuffer[indexBufferIndex++] = centroidIndex;
326 indexBuffer[indexBufferInde
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H A DSpotShadow.cpp937 uint16_t* indexBuffer = local
953 indexBuffer[indexBufferIndex++] = verticesPair[i].outerIndex;
955 indexBuffer[indexBufferIndex++] = verticesPair[i].innerIndex + newPenumbraLength;
957 indexBuffer[indexBufferIndex++] = verticesPair[0].outerIndex;
958 indexBuffer[indexBufferIndex++] = verticesPair[0].innerIndex + newPenumbraLength;
963 indexBuffer[indexBufferIndex] = indexBuffer[indexBufferIndex - 1];
965 indexBuffer[indexBufferIndex++] = newPenumbraLength + 0;
986 indexBuffer[indexBufferIndex++] = newPenumbraLength + i;
987 indexBuffer[indexBufferInde
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLCanvas.java97 int uvBuffer, int indexBuffer, int indexCount);
96 drawMesh(BasicTexture tex, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument
H A DGLES20Canvas.java717 int indexBuffer, int indexCount) {
720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
716 drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_fixup.cpp692 GLvoid *indexBuffer; local
696 context->getBuffer(bufferId, &indexBuffer, &eaBufferSize);
698 indexBuffer = indices;
705 findMinAndMaxIndices(indexBuffer, count, type, &minIndex, &maxIndex);

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