Searched refs:levelAccess (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 595 const tcu::PixelBufferAccess levelAccess = tcu::getSubregion(uploadLevel.getAccess(), 0, 0, levelNdx, width, height, 1); local 598 renderTestPatternReference(levelAccess); 600 tcu::clearStencil(levelAccess, levelNdx);
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H A D | es31fCopyImageTests.cpp | 940 tcu::PixelBufferAccess& levelAccess, 947 levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr()); 949 tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params); 981 tcu::PixelBufferAccess& levelAccess = levelAccesses[level]; local 983 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr()); 1258 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; local 1261 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr); 938 decompressTextureLevel(const tcu::TexDecompressionParams& params, ArrayBuffer<deUint8>& levelData, tcu::PixelBufferAccess& levelAccess, const tcu::CompressedTexFormat& compressedFormat, const tcu::TextureFormat& decompressedFormat, const IVec3& levelPixelSize, const void* data) argument
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 740 tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); local 742 for (int layer = 0; layer < levelAccess.getDepth(); layer++) 749 tcu::fillWithGrid(tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB);
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