Searched refs:maxNameLength (Results 1 - 2 of 2) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp198 GLint maxNameLength = 0; local
199 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
200 if (numUniforms > 0 && maxNameLength > 0) {
205 uniformList[ct] = new UniformQueryData(maxNameLength);
206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_fixup.cpp400 GLint n, maxNameLength; local
407 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);
409 name = (GLchar *) malloc(maxNameLength);
411 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name);
417 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
419 name = (GLchar *) malloc(maxNameLength);
421 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name);

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