Searched refs:maxNameLength (Results 1 - 2 of 2) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 198 GLint maxNameLength = 0; local 199 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); 200 if (numUniforms > 0 && maxNameLength > 0) { 205 uniformList[ct] = new UniformQueryData(maxNameLength); 206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_fixup.cpp | 400 GLint n, maxNameLength; local 407 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength); 409 name = (GLchar *) malloc(maxNameLength); 411 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name); 417 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); 419 name = (GLchar *) malloc(maxNameLength); 421 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name);
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