Searched refs:meshElementCount (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerRenderer.cpp133 mLayer->meshElementCount = 0;
151 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
159 mLayer->meshElementCount = elementCount;
H A DLayer.h328 GLsizei meshElementCount = 0; member in class:android::uirenderer::Layer
H A DFontRenderer.cpp65 .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
H A DOpenGLRenderer.cpp2379 .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h149 uint32_t meshElementCount() const { function in class:android::uirenderer::CacheTexture

Completed in 154 milliseconds