Searched refs:onFrameAvailable (Results 1 - 25 of 60) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DDummyConsumer.h22 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyConsumer
H A DFrameWaiter.h38 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::FrameWaiter
H A DDisconnectWaiter.h28 // onBuffersReleased and onFrameAvailable as there is currently
47 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::DisconnectWaiter
H A DSurfaceTextureGLThreadToGL.h99 // This interlocking relies on the fact that onFrameAvailable gets called
133 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::SurfaceTextureGLThreadToGLTest::FrameCondition
135 ALOGV("+onFrameAvailable");
142 ALOGV("-onFrameAvailable");
/frameworks/native/libs/gui/
H A DBufferQueue.cpp34 void BufferQueue::ProxyConsumerListener::onFrameAvailable( function in class:android::BufferQueue::ProxyConsumerListener
38 listener->onFrameAvailable(item);
H A DIConsumerListener.cpp45 virtual void onFrameAvailable(const BufferItem& item) { function in class:android::BpConsumerListener
81 onFrameAvailable(item);
/frameworks/av/cmds/screenrecord/
H A DFrameOutput.h65 virtual void onFrameAvailable(const BufferItem& item);
H A DOverlay.h81 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/av/media/libstagefright/filters/
H A DGraphicBufferListener.h34 virtual void onFrameAvailable(const BufferItem& item);
H A DGraphicBufferListener.cpp65 void GraphicBufferListener::onFrameAvailable(const BufferItem& /* item */) { function in class:android::GraphicBufferListener
66 ALOGV("onFrameAvailable() called");
/frameworks/native/include/gui/
H A DIConsumerListener.h44 // onFrameAvailable is called from queueBuffer each time an additional
54 virtual void onFrameAvailable(const BufferItem& item) = 0; /* Asynchronous */
58 // doesn't call onFrameAvailable will call this callback instead. The item
H A DConsumerBase.h42 virtual void onFrameAvailable(const BufferItem& item) = 0;
113 // BufferQueue. The onFrameAvailable, onFrameReplaced, and
119 virtual void onFrameAvailable(const BufferItem& item) override;
H A DBufferQueue.h65 virtual void onFrameAvailable(const BufferItem& item) override;
H A DStreamSplitter.h77 virtual void onFrameAvailable(const BufferItem& item);
97 // onFrameAvailable call to proceed.
101 // input queue and signals any waiting onFrameAvailable calls to wake up.
/frameworks/av/include/media/stagefright/
H A DSurfaceMediaSource.h66 // onFrameAvailable() is called from queueBuffer() is the FIFO is
71 virtual void onFrameAvailable() = 0;
129 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java84 void onFrameAvailable(SurfaceTexture surfaceTexture); method in interface:SurfaceTexture.OnFrameAvailableListener
203 listener.onFrameAvailable(SurfaceTexture.this);
/frameworks/av/services/camera/libcameraservice/api1/client2/
H A DBurstCapture.h42 virtual void onFrameAvailable(const BufferItem& item);
H A DCallbackProcessor.h47 void onFrameAvailable(const BufferItem& item);
H A DJpegProcessor.h50 void onFrameAvailable(const BufferItem& item);
H A DBurstCapture.cpp47 void BurstCapture::onFrameAvailable(const BufferItem &/*item*/) { function in class:android::camera2::BurstCapture
H A DZslProcessor.h57 virtual void onFrameAvailable(const BufferItem& item);
H A DStreamingProcessor.h85 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DFramebufferSurface.h56 virtual void onFrameAvailable(const BufferItem& item);
/frameworks/av/media/libstagefright/omx/
H A DGraphicBufferSource.h42 * via the onFrameAvailable callback).
151 virtual void onFrameAvailable(const BufferItem& item);
166 // in onFrameAvailable() if the actual consumer object is no longer valid.
169 // loss when onFrameAvailable() is received while we don't have a valid
177 virtual void onFrameAvailable(const BufferItem& item) override;
217 // in the onFrameAvailable callback, or if we're in codecBufferEmptied
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.h166 // Override ConsumerBase::onFrameAvailable
167 virtual void onFrameAvailable(const BufferItem& item);

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