Searched refs:precision (Results 1 - 15 of 15) sorted by relevance

/frameworks/rs/api/
H A Drs_vector_math.spec23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
27 Different precision/speed tradeoffs can be achieved by using variants of the common math
29 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
93 The precision is what would be expected from doing the computation using 16 bit floating
111 The precision is what would be expected from doing the computation using 16 bit floating
132 The precision is what would be expected from doing the computation using 16 bit floating
H A Drs_math.spec35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas
41 Different precision/speed tradeoffs can be achieved by using variants of the common math
43 <li>native_: May have custom hardware implementations with weaker precision. Additionally,
637 This function is similar to @mad(). fma() retains full precision of the multiplied result
639 This extra precision is not guaranteed in rs_fp_relaxed mode.
759 summary: Reciprocal computed to 16 bit precision
763 The precision is that of a 16 bit floating point value.
775 summary: Reciprocal of a square root computed to 16 bit precision
779 The precision is that of a 16 bit floating point value.
791 summary: Square root computed to 16 bit precision
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
H A DAutoFixFilter.java108 "precision mediump float;\n" +
201 long precision = (256l * 256l - 1l);
205 long temp = normal_cdf[i] * precision / histDim;
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec66 glGetShaderPrecisionFormat check range 1 check precision 1
H A DGLES20.spec71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/av/services/audiopolicy/utilities/convert/
H A Dconvert.h101 * Set the decimal precision to 10 digits.
154 oss.precision(gFloatPrecision);
/frameworks/base/core/java/com/android/internal/widget/
H A DPointerLocationView.java840 public FasterStringBuilder append(float value, int precision) { argument
842 for (int i = 0; i < precision; i++) {
849 if (precision != 0) {
853 append((int) (value * scale), precision);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1086 int[] precision,
1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1096 java.nio.IntBuffer precision
1081 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3113 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3125 GLint *precision = (GLint *) 0; local
3153 _exceptionMessage = "precision == null";
3171 precision = precision_base + precisionOffset;
3177 (GLint *)precision
3194 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3208 GLint *precision = (GLint *) 0; local
3217 precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaining, &_precisionBufferOffset);
3228 if (precision == NULL) {
3230 precision
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/frameworks/native/opengl/include/GLES2/
H A Dgl2.h446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl31.h446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h93 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
H A Dgltrace_api.cpp2701 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { argument
2725 // copy argument precision
2729 arg_precision->add_int64value((uintptr_t)precision);
2734 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2740 (void *) precision,
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/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...

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