Searched refs:quads (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 31 void render(int quads);
229 void render(int quads)
argument 250 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); 251 for (i=0 ; i<quads ; i++) 268 printf("loop %d / 10 (%d quads / loop)\n", j, quads); 272 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
|
/frameworks/base/libs/hwui/ |
H A D | Patch.h | 55 Vector<Rect> quads; member in class:android::uirenderer::Patch
|
H A D | PathTessellator.cpp | 1000 const SkPoint* quads = converter.computeQuads(pts, iter.conicWeight(), local 1005 quads[offset].x(), quads[offset].y(), 1006 quads[offset+2].x(), quads[offset+2].y(), 1007 quads[offset+1].x(), quads[offset+1].y(),
|
H A D | Patch.cpp | 199 // Skip degenerate and transparent (empty) quads 209 // Record all non empty quads 212 quads.add(bounds);
|
H A D | DisplayListOp.h | 869 // contain empty quads we can take a shortcut and simply set the 877 const size_t count = opMesh->quads.size(); 879 const Rect& quadBounds = opMesh->quads[i];
|
/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 340 int quads = 1;
|
Completed in 169 milliseconds