Searched refs:render (Results 1 - 25 of 47) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DSurfaceTextureGLThreadToGL_test.cpp27 virtual void render() { function in class:android::PT
46 virtual void render() { function in class:android::PT
67 virtual void render() { function in class:android::PT
96 virtual void render() { function in class:android::PT
126 virtual void render() { function in class:android::PT
H A DSurfaceTextureGLThreadToGL.h36 * virtual void render() {
74 render();
81 virtual void render() = 0;
/frameworks/av/include/media/
H A DJetPlayer.h68 int render();
79 Mutex mMutex; // mutex to sync the render and playback thread with the JET calls
110 result = mPlayer->render();
/frameworks/base/libs/hwui/font/
H A DFont.h85 void render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
88 void render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
116 void render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len,
H A DFont.cpp299 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
301 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, nullptr,
305 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
362 render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, nullptr, 0, 0, bounds, positions);
386 void Font::render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
401 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local
422 (*this.*render)(cachedGlyph, penX, penY,
/frameworks/av/media/libstagefright/include/
H A DSoftwareRenderer.h39 std::list<FrameRenderTracker::Info> render(
/frameworks/native/cmds/flatland/
H A DFlatland.h66 virtual bool render(EGLSurface surface) = 0;
H A DMain.cpp341 bool render() { function in class:Layer
342 return mRenderer->render(mSurface);
517 result = mLayers[i].render();
H A DRenderers.cpp166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
/frameworks/rs/
H A DrsMesh.h78 void render(Context *) const;
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/
H A DVrView.java151 render(4);
189 render(4);
193 render(1);
302 render(4);
318 render(4);
319 render(1);
322 void render(int downSample) { method in class:VrView
454 render(refresh);
474 render(4);
475 render(
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBidiRenderer.java105 * Perform Bidi Analysis on the text and then render it.
107 * To skip the analysis and render unidirectional text, see {@link
139 // We break the text into scripts and then select font based on it and then render each of
151 * Render a script run to the right of the bounds passed. Use the preferred font to render as
152 * much as possible. This also implements a fallback mechanism to render characters that cannot
166 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
171 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
186 render(start, start+charCount, font, flag, advances, advancesIndex, draw);
198 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
214 * @param font The font to render th
216 private void render(int start, int limit, Font font, int flag, float[] advances, method in class:BidiRenderer
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
H A DBridgeRenderSession.java89 public Result render(long timeout, boolean forceMeasure) { method in class:BridgeRenderSession
97 mLastResult = mSession.render(false /*freshRender*/);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp31 void render(int quads);
114 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
229 void render(int quads) function
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
H A DBlockingGLTextureView.java54 public void render() { method in class:BlockingGLTextureView
55 mRenderThread.render();
213 * Create an EGL surface we can render into.
253 * Display the current render surface.
361 public void render() { method in class:BlockingGLTextureView.RenderThread
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp29 void render();
207 render();
337 void render()
/frameworks/av/include/ndk/
H A DNdkMediaCodec.h152 * video decoder you can optionally render the buffer.
154 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec*, size_t idx, bool render);
158 * and return it to the codec to render it on the output surface. If you
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.h87 void render(const Glop& glop);
/frameworks/base/tools/layoutlib/bridge/src/android/animation/
H A DAnimationThread.java156 if (mSession.render(false /*freshRender*/).isSuccess()) {
/frameworks/base/media/jni/
H A Dandroid_media_MediaCodec.h94 size_t index, bool render, bool updatePTS, int64_t timestampNs);
/frameworks/av/media/ndk/
H A DNdkMediaCodec.cpp347 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec *mData, size_t idx, bool render) { argument
348 if (render) {
358 ALOGV("render @ %" PRId64, timestampNs);
/frameworks/base/graphics/java/android/graphics/pdf/
H A DPdfRenderer.java42 * If you want to render a PDF, you create a renderer and for every page you want
43 * to render, you open the page, render it, and close the page. After you are done
49 * A typical use of the APIs to render a PDF looks like this:
55 * // let us just render all pages
60 * // say we render for showing on the screen
61 * page.render(mBitmap, null, null, Page.RENDER_MODE_FOR_DISPLAY);
90 * as the application is responsible to render it such that the margins are respected.
259 * Mode to render the content for display on a screen.
264 * Mode to render th
348 public void render(@NonNull Bitmap destination, @Nullable Rect destClip, method in class:PdfRenderer.Page
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/frameworks/base/libs/hwui/
H A DLayer.cpp278 void Layer::render(const OpenGLRenderer& rootRenderer) { function in class:android::uirenderer::Layer
H A DLayer.h83 * destroying) the associated FBO, if present, and any render
195 ALOGE("The specified render buffer is not a stencil buffer");
286 void render(const OpenGLRenderer& rootRenderer);
350 * Name of the FBO used to render the layer. If the name is 0
356 * The render buffer used as the stencil buffer.
387 * Indicates the render target.
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DRenderDrawable.java50 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}.
52 * The class only provides a simple {@link #render()} method, but the full life-cycle of the
64 public Result render() { method in class:RenderDrawable

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