Searched refs:replayStruct (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.cpp614 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) argument
615 : mReplayStruct(replayStruct), mLevel(level) {}
638 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { argument
639 ReplayOperationHandler handler(replayStruct, level);
640 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
H A DDisplayListOp.h78 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
100 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
102 applyState(replayStruct.mRenderer, saveCount);
123 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
129 applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
1436 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1439 mRenderNode->replay(replayStruct, level + 1);
H A DRenderNode.h110 void replay(ReplayStateStruct& replayStruct, const int level);
H A DOpenGLRenderer.cpp1495 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1496 renderNode->replay(replayStruct, 0);

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