Searched refs:setWrap (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.h37 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, function in class:android::uirenderer::Texture
H A DLayer.h219 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { function in class:android::uirenderer::Layer
220 texture.setWrap(wrap, bindTexture, force, renderTarget);
H A DAssetAtlas.cpp71 mTexture->setWrap(GL_CLAMP_TO_EDGE, false, true);
H A DLayerCache.cpp122 layer->setWrap(GL_CLAMP_TO_EDGE, false);
H A DTextDropShadowCache.cpp218 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DGradientCache.cpp294 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DTextureCache.cpp322 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DLayerRenderer.cpp303 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
H A DSkiaShader.cpp346 data.layer->setWrap(GL_CLAMP_TO_EDGE);
H A DPathCache.cpp301 texture->setWrap(GL_CLAMP_TO_EDGE);
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp275 texture.texture->setWrap(texture.clamp, true, false, texture.target);

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