Searched refs:setWrap (Results 1 - 11 of 11) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.h | 37 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, function in class:android::uirenderer::Texture
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H A D | Layer.h | 219 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { function in class:android::uirenderer::Layer 220 texture.setWrap(wrap, bindTexture, force, renderTarget);
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H A D | AssetAtlas.cpp | 71 mTexture->setWrap(GL_CLAMP_TO_EDGE, false, true);
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H A D | LayerCache.cpp | 122 layer->setWrap(GL_CLAMP_TO_EDGE, false);
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H A D | TextDropShadowCache.cpp | 218 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | GradientCache.cpp | 294 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | TextureCache.cpp | 322 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | LayerRenderer.cpp | 303 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
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H A D | SkiaShader.cpp | 346 data.layer->setWrap(GL_CLAMP_TO_EDGE);
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H A D | PathCache.cpp | 301 texture->setWrap(GL_CLAMP_TO_EDGE);
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 275 texture.texture->setWrap(texture.clamp, true, false, texture.target);
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