Searched refs:shader (Results 1 - 25 of 80) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetShaderInfoLog.java1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
5 int shader
H A DglShaderSource.java1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
4 int shader,
3 glShaderSource( int shader, String string ) argument
H A DglGetShaderSource.java1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
4 int shader,
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
16 int shader,
22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
25 int shader
3 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument
15 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
H A DglGetProgramInfoLog.cpp3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
H A DglGetProgramPipelineInfoLog.cpp3 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
H A DglGetShaderInfoLog.cpp3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
H A DglShaderSource.cpp2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
H A DglGetShaderSource.cpp1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
4 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) {
50 (GLuint)shader,
70 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
73 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) {
85 (GLuint)shader,
95 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
96 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { argument
98 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
107 glGetShaderSource(shader, shaderLe
3 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument
72 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument
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/frameworks/base/libs/hwui/
H A DProgramCache.cpp428 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
462 String8 shader(gVS_Header_Attributes);
464 shader.append(gVS_Header_Attributes_TexCoords);
467 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
470 shader.append(gVS_Header_Attributes_Colors);
473 shader.append(gVS_Header_Uniforms);
475 shader.append(gVS_Header_Uniforms_TextureTransform);
478 shader.append(gVS_Header_Uniforms_HasGradient);
481 shader.append(gVS_Header_Uniforms_HasBitmap);
484 shader
539 shaderOp(const ProgramDescription& description, String8& shader, const int modulateOp, const char** snippets) argument
548 String8 shader; local
780 generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) argument
789 generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) argument
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H A DProgramCache.h54 void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode);
55 void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
57 void printLongString(const String8& shader) const;
H A DSkiaShader.cpp78 // gradient shader matrix helpers
115 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, argument
124 switch (shader.asAGradient(&gradInfo)) {
142 // Do nothing. This shader is unsupported.
149 shader.getLocalMatrix(), modelViewMatrix);
151 // re-query shader to get full color / offset data
156 shader.asAGradient(&gradInfo);
197 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, argument
202 if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
235 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader
254 getComposeSubType(const SkShader& shader) argument
287 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
319 tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::LayerShaderData* outData) argument
355 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
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H A DProgram.cpp137 GLuint shader = glCreateShader(type); local
138 glShaderSource(shader, 1, &source, nullptr);
139 glCompileShader(shader);
142 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
144 ALOGE("Error while compiling this shader:\n===\n%s\n===", source);
148 glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]);
153 return shader;
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 ALOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
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/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 ALOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp98 GLuint shader = glCreateShader(type); local
99 glShaderSource(shader, 1, &source, 0);
100 glCompileShader(shader);
102 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
107 glGetShaderInfoLog(shader, sizeof(log), 0, log);
108 ALOGE("Error while compiling shader: \n%s\n%s", source, log);
109 glDeleteShader(shader);
112 return shader;
116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; local
118 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGT
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType);
97 if (shader != 0) {
98 GLES20.glShaderSource(shader, source);
99 GLES20.glCompileShader(shader);
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
105 GLES20.glDeleteShader(shader);
106 shader = 0;
109 return shader;
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/frameworks/rs/driver/
H A DrsdProgramFragment.h25 const char* shader, size_t shaderLen,
H A DrsdProgramVertex.h24 const char* shader, size_t shaderLen,
H A DrsdProgram.cpp37 const char* shader, size_t shaderLen,
40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
74 ALOGV("Destroying vertex shader with ID %p", (void*)pv);
84 const char* shader, size_t shaderLen,
87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
108 ALOGV("Destroying fragment shader with ID %p", (void*)pf);
36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
/frameworks/base/libs/hwui/utils/
H A DPaintUtils.h62 static bool isBlendedShader(const SkShader* shader) { argument
63 if (shader == nullptr) {
66 return !shader->isOpaque();
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp254 GLuint shader = glCreateShader(shaderType); local
256 if (shader) {
257 glShaderSource(shader, 1, &pSource, NULL);
259 glCompileShader(shader);
262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
271 glGetShaderInfoLog(shader, infoLen, NULL, buf);
279 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
285 glDeleteShader(shader);
286 shader
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/frameworks/av/cmds/screenrecord/
H A DProgram.cpp38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer
51 // Trivial fragment shader for external texture.
61 // Trivial fragment shader for mundane texture.
139 GLuint shader = glCreateShader(shaderType); local
140 if (shader == 0) {
145 glShaderSource(shader, 1, &src, NULL);
146 glCompileShader(shader);
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
151 ALOGE("Compile of shader type %d failed", shaderType);
153 glGetShaderiv(shader, GL_INFO_LOG_LENGT
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java170 int shader = GLES20.glCreateShader(shaderType);
171 if (shader != 0) {
172 GLES20.glShaderSource(shader, source);
173 GLES20.glCompileShader(shader);
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
179 GLES20.glDeleteShader(shader);
180 shader = 0;
183 return shader;
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/frameworks/base/core/jni/android/graphics/
H A DShader.cpp50 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); local
51 SkSafeUnref(shader);
62 // The current shader will no longer need a direct reference owned by Shader.java
71 // shader that is identical to the existing one.
120 SkShader* shader = SkGradientShader::CreateLinear(pts, local
125 ThrowIAE_IfNull(env, shader);
126 return reinterpret_cast<jlong>(shader);
164 SkShader* shader = SkGradientShader::CreateRadial(center, radius, local
170 ThrowIAE_IfNull(env, shader);
171 return reinterpret_cast<jlong>(shader);
203 SkShader* shader = SkGradientShader::CreateSweep(x, y, local
229 SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); local
240 SkShader* shader = new SkComposeShader(shaderA, shaderB, xfermode.get()); local
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { argument
132 shader.setTargetRect(getTargetRect(frameRect, outputRect));
133 shader.setClearsOutput(true);
134 shader.setClearColor(mClearColor);
136 shader.setSourceRect(0f, 1f, 1f, -1f);

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