Searched refs:shadowIndex (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.cpp750 size_t drawIndex, shadowIndex, endIndex; local
754 shadowIndex = endIndex; // draw no shadows
758 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
765 while (shadowIndex < endIndex || drawIndex < endIndex) {
766 if (shadowIndex < endIndex) {
767 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
769 const float casterZ = zTranslatedNodes[shadowIndex].key;
772 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
776 shadowIndex++;

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