Searched refs:texX (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayer.h97 const float texX = 1.0f / float(texture.width); local
101 regionRect.left * texX, (height - regionRect.top) * texY,
102 regionRect.right * texX, (height - regionRect.bottom) * texY);
H A DLayerRenderer.cpp161 const float texX = 1.0f / float(mLayer->getWidth()); local
170 const float u1 = r->left * texX;
172 const float u2 = r->right * texX;
H A DOpenGLRenderer.cpp1001 const float texX = 1.0f / float(layer->getWidth()); local
1010 const float u1 = r->left * texX;
1012 const float u2 = r->right * texX;

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