Searched refs:texture (Results 1 - 25 of 116) sorted by relevance

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/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp21 // Must define as many texture units as specified by kTextureUnitsCount
37 "At least %d texture units are required!", kTextureUnitsCount);
42 "Tried to use texture unit index %d, only %d exist",
54 void TextureState::bindTexture(GLuint texture) { argument
55 if (mBoundTextures[mTextureUnit] != texture) {
56 glBindTexture(GL_TEXTURE_2D, texture);
57 mBoundTextures[mTextureUnit] = texture;
61 void TextureState::bindTexture(GLenum target, GLuint texture) { argument
63 bindTexture(texture);
68 glBindTexture(target, texture);
72 deleteTexture(GLuint texture) argument
97 unbindTexture(GLuint texture) argument
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H A DTextureState.h33 * Activate the specified texture unit. The texture unit must
39 * Invalidate the cached value of the active texture unit.
44 * Binds the specified texture as a GL_TEXTURE_2D texture.
45 * All texture bindings must be performed with this method or
48 void bindTexture(GLuint texture);
51 * Binds the specified texture with the specified render target.
52 * All texture bindings must be performed with this method or
55 void bindTexture(GLenum target, GLuint texture);
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H A DRenderState.cpp270 const Glop::Fill::TextureData& texture = fill.texture; local
271 // texture always takes slot 0, shader samplers increment from there
274 if (texture.clamp != GL_INVALID_ENUM) {
275 texture.texture->setWrap(texture.clamp, true, false, texture.target);
277 if (texture.filter != GL_INVALID_ENUM) {
278 texture
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/frameworks/base/libs/hwui/
H A DTextureCache.cpp49 INIT_LOGD(" Setting texture cache size to %sMB", property);
52 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
57 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
60 INIT_LOGD(" Using default texture cache flush rate of %.2f%%",
67 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
103 void TextureCache::operator()(uint32_t&, Texture*& texture) { argument
105 if (texture) {
106 mSize -= texture->bitmapSize;
108 texture->id, texture
153 Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); local
195 Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use); local
203 Texture* texture = getCachedTexture(bitmap, atlasUsageType); local
255 generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) argument
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H A DPathCache.cpp113 // will be applied later when compositing the alpha8 texture
179 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { argument
180 removeTexture(texture);
187 void PathCache::removeTexture(PathTexture* texture) { argument
188 if (texture) {
189 const uint32_t size = texture->width * texture->height;
193 const sp<Task<SkBitmap*> >& task = texture->task();
196 texture->clearTask();
201 ALOGE("Removing path texture o
251 PathTexture* texture = new PathTexture(Caches::getInstance(), local
259 generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture, bool addToCache) argument
282 generateTexture(SkBitmap& bitmap, Texture* texture) argument
320 PathTexture* texture = t->texture; local
376 PathTexture* texture = mCache.get(entry); local
411 PathTexture* texture = mCache.get(entry); local
453 PathTexture* texture = get(entry); local
475 PathTexture* texture = get(entry); local
496 PathTexture* texture = get(entry); local
519 PathTexture* texture = get(entry); local
546 PathTexture* texture = get(entry); local
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H A DTextDropShadowCache.cpp152 void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) { argument
153 if (texture) {
154 mSize -= texture->bitmapSize;
157 ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
160 texture->deleteTexture();
161 delete texture;
176 ShadowTexture* texture = mCache.get(entry); local
178 if (!texture) {
190 texture
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H A DAssetAtlas.h41 * texture. Each bitmap is associated with a location, defined in pixels,
43 * an external texture using the EGLImageKHR extension.
48 * Entry representing the texture and uvMapper of a PixelRef in the
54 * A "virtual texture" object that represents the texture
55 * this entry belongs to. This texture should never be
58 Texture* texture; member in class:android::uirenderer::AssetAtlas::Entry
61 * Maps texture coordinates in the [0..1] range into the
71 return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey;
85 Entry(SkPixelRef* pixelRef, Texture* texture, cons argument
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H A DGradientCache.cpp111 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) { argument
112 if (texture) {
113 const uint32_t size = texture->width * texture->height * bytesPerPixel();
116 texture->deleteTexture();
117 delete texture;
127 Texture* texture = mCache.get(gradient); local
129 if (!texture) {
130 texture = addLinearGradient(gradient, colors, positions, count);
133 return texture;
169 Texture* texture = new Texture(Caches::getInstance()); local
234 generateTexture(uint32_t* colors, float* positions, Texture* texture) argument
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H A DDeferredLayerUpdater.h58 ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture, bool needsAttach) { argument
59 if (texture.get() != mSurfaceTexture.get()) {
61 mSurfaceTexture = texture;
63 GLenum target = texture->getCurrentTextureTarget();
H A DLayer.cpp44 , texture(caches)
50 texture.width = layerWidth;
51 texture.height = layerHeight;
59 if (stencil || fbo || texture.id) {
184 if (texture.id) {
185 caches.textureState().bindTexture(renderTarget, texture.id);
196 if (!texture.id) {
197 glGenTextures(1, &texture.id);
202 if (texture.id) {
203 texture
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H A DLayer.h55 * A layer has dimensions and is backed by an OpenGL texture or FBO.
90 * texture coordinates.
97 const float texX = 1.0f / float(texture.width);
98 const float texY = 1.0f / float(texture.height);
115 return texture.width;
119 return texture.height;
123 * Resize the layer and its texture if needed.
134 texture.width = width;
135 texture.height = height;
141 texture
368 Texture texture; member in class:android::uirenderer::Layer
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H A DAssetAtlas.cpp76 entry->texture->id = mTexture->id;
91 return index >= 0 ? mEntries.valueAt(index)->texture : nullptr;
95 * Delegates changes to wrapping and filtering to the base atlas texture
136 Texture* texture = new DelegateTexture(caches, mTexture); local
137 texture->blend = !SkAlphaTypeIsOpaque(pixelRef->info().alphaType());
138 texture->width = pixelRef->info().width();
139 texture->height = pixelRef->info().height();
141 Entry* entry = new Entry(pixelRef, texture, mapper, *this);
142 texture->uvMapper = &entry->uvMapper;
H A DGlop.h115 Texture* texture; member in struct:android::uirenderer::Glop::Fill::TextureData
120 } texture; member in struct:android::uirenderer::Glop::Fill
H A DPathCache.h59 * Alpha texture used to represent a path.
169 * Any texture added to the cache causing the cache to grow beyond the maximum
170 * allowed size will also cause the oldest texture to be kicked out.
181 void operator()(PathDescription& path, PathTexture*& texture) override;
243 * Generates the texture from a bitmap into the specified texture structure.
245 void generateTexture(SkBitmap& bitmap, Texture* texture);
246 void generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture,
254 * Ensures there is enough space in the cache for a texture of the specified
259 void removeTexture(PathTexture* texture);
274 PathTask(const SkPath* path, const SkPaint* paint, PathTexture* texture) argument
287 PathTexture* texture; member in class:android::uirenderer::PathCache::PathTask
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H A DTexture.h29 * Represents an OpenGL texture.
54 * Convenience method to call glDeleteTextures() on this texture's id.
59 * Name of the texture.
67 * Indicates whether the texture requires blending.
79 * Indicates whether this texture should be cleaned up after use.
87 * Indicates whether this texture will use trilinear filtering.
92 * Optional, pointer to a texture coordinates mapper.
104 * Last wrap modes set on this texture.
110 * Last filters set on this texture.
123 AutoTexture(const Texture* texture) argument
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLCanvas.java92 // Draws a texture to the specified rectangle.
94 BasicTexture texture, int x, int y, int width, int height);
99 // Draws the source rectangle part of the texture to the target rectangle.
100 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target); argument
102 // Draw a texture with a specified texture transform.
103 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform, argument
106 // Draw two textures to the specified rectangle. The actual texture used is
112 // Draw a region of a texture and a specified color to the specified
114 // The region of the texture i
93 drawTexture( BasicTexture texture, int x, int y, int width, int height) argument
123 unloadTexture(BasicTexture texture) argument
135 beginRenderTarget(RawTexture texture) argument
147 setTextureParameters(BasicTexture texture) argument
156 initializeTextureSize(BasicTexture texture, int format, int type) argument
164 initializeTexture(BasicTexture texture, Bitmap bitmap) argument
177 texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap, int format, int type) argument
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H A DGLES20Canvas.java153 // Screen size for when we aren't bound to a texture
173 // Handle indices -- texture
253 // texture.
582 public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { argument
586 copyTextureCoordinates(texture, mTempSourceRect);
588 convertCoordinate(mTempSourceRect, mTempTargetRect, texture);
589 drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
592 private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { argument
595 int right = texture.getWidth();
596 int bottom = texture
607 drawTexture(BasicTexture texture, RectF source, RectF target) argument
619 drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, int h) argument
628 drawTextureRect(BasicTexture texture, RectF source, RectF target) argument
643 convertCoordinate(RectF source, RectF target, BasicTexture texture) argument
667 drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) argument
686 prepareTexture(BasicTexture texture) argument
700 prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) argument
716 drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument
758 drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) argument
765 drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) argument
786 unloadTexture(BasicTexture texture) argument
840 beginRenderTarget(RawTexture texture) argument
851 setRenderTarget(BasicTexture oldTexture, RawTexture texture) argument
904 setTextureParameters(BasicTexture texture) argument
915 initializeTextureSize(BasicTexture texture, int format, int type) argument
925 initializeTexture(BasicTexture texture, Bitmap bitmap) argument
933 texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap, int format, int type) argument
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DAlpha8BitmapActivity.java49 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.spot_mask);
50 mBitmap1 = Bitmap.createBitmap(texture.getWidth(), texture.getHeight(),
53 canvas.drawBitmap(texture, 0.0f, 0.0f, null);
55 texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
56 BitmapShader shader = new BitmapShader(texture,
59 final float width = texture.getWidth() / 3.0f;
60 final float height = texture.getHeight() / 3.0f;
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DTextureRenderTarget.java41 mData.texture = tex;
43 mField.set_texture(0, mData.texture, true);
H A DTexture2D.java68 mData.texture = tex != null ? tex : SceneManager.getDefaultTex2D();
70 mField.set_texture(0, mData.texture, true);
101 mData.texture = SceneManager.getDefaultTex2D();
H A DTextureCube.java69 mData.texture = tex != null ? tex : SceneManager.getDefaultTexCube();
71 mField.set_texture(0, mData.texture, true);
102 mData.texture = SceneManager.getDefaultTexCube();
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DTransformUtils.java67 TextureSource texture = frame.lockTextureSource();
68 texture.generateMipmaps();
73 TextureSource texture = frame.lockTextureSource();
74 texture.setParameter(param, value);
/frameworks/native/opengl/libagl/
H A Dtexture.cpp1 /* libs/opengles/texture.cpp
23 #include "texture.h"
33 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
50 // each context has a default named (0) texture (not shared)
54 // bind the default texture to each texture unit
57 memset(c->current.texture[i].v, 0, sizeof(vec4_t));
58 c->current.texture[i].Q = 0x10000;
68 if (c->textures.tmu[i].texture)
69 c->textures.tmu[i].texture
342 bindTextureTmu( ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) argument
854 glActiveTexture(GLenum texture) argument
865 glBindTexture(GLenum target, GLuint texture) argument
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/frameworks/base/opengl/java/android/opengl/
H A DETC1Util.java32 * Convenience method to load an ETC1 texture whether or not the active OpenGL context
33 * supports the ETC1 texture compression format.
34 * @param target the texture target.
35 * @param level the texture level
37 * @param fallbackFormat the format to use if ETC1 texture compression is not supported.
39 * @param fallbackType the type to use if ETC1 texture compression is not supported.
42 * @param input the input stream containing an ETC1 texture in PKM format.
52 * Convenience method to load an ETC1 texture whether or not the active OpenGL context
53 * supports the ETC1 texture compression format.
54 * @param target the texture targe
64 loadTexture(int target, int level, int border, int fallbackFormat, int fallbackType, ETC1Texture texture) argument
206 writeTexture(ETC1Texture texture, OutputStream output) argument
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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DDescription.cpp62 void Description::setTexture(const Texture& texture) { argument
63 mTexture = texture;

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