Searched refs:waitForFence (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/include/gui/
H A DBufferItemConsumer.h75 // If waitForFence is true, and the acquired BufferItem has a valid fence object,
78 bool waitForFence = true);
/frameworks/native/libs/gui/
H A DBufferItemConsumer.cpp57 nsecs_t presentWhen, bool waitForFence) {
72 if (waitForFence) {
56 acquireBuffer(BufferItem *item, nsecs_t presentWhen, bool waitForFence) argument
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.h156 bool waitForFence = true);
H A DRingBufferConsumer.cpp64 bool waitForFence) {
108 if (waitForFence) {
62 pinSelectedBuffer( const RingBufferComparator& filter, bool waitForFence) argument
/frameworks/av/include/media/stagefright/
H A DACodec.h192 status_t waitForFence(int fd, const char *dbg);
/frameworks/av/media/libstagefright/
H A DACodec.cpp1211 status_t ACodec::waitForFence(int fd, const char *dbg ) { function in class:android::ACodec
4780 (void)mCodec->waitForFence(fenceFd, "onOMXEmptyBufferDone");
5114 (void)mCodec->waitForFence(fenceFd, "onOMXFillBufferDone");

Completed in 424 milliseconds