Searched refs:v3 (Results 1 - 25 of 39) sorted by path

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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
121 _M_VARIANT $v3
167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
174 _M_TRY1 $v3
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
121 _M_VARIANT $v3
170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
177 _M_TRY1 $v3
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp2692 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
2695 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) {
2701 (GLuint)v3
2694 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
H A Dandroid_opengl_GLES31.cpp1153 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */
1156 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) {
1163 (GLint)v3
1203 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
1206 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) {
1213 (GLuint)v3
1253 /* void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) */
1256 (JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) {
1263 (GLfloat)v3
1155 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1205 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1255 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp501 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
509 x3, y3, u3, v3, x4, y4, u4, v4);
513 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
536 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
500 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
512 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
535 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DFontRenderer.h143 float x3, float y3, float u3, float v3,
147 float x3, float y3, float u3, float v3,
151 float x3, float y3, float u3, float v3,
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h163 float x3, float y3, float u3, float v3,
167 TextureVertex::set(mesh++, x3, y3, u3, v3);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/tests/
H A Dnullgles.cpp238 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {} argument
240 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {} argument
/frameworks/base/opengl/java/android/opengl/
H A DGLES30.java1093 // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
1100 int v3
H A DGLES31.java427 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
435 int v3
465 // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
473 int v3
503 // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
511 float v3
/frameworks/base/tools/split-select/
H A DAbi.cpp31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { argument
35 v.add(v3);
/frameworks/compile/mclinker/unittests/
H A DGCFactoryListTraitsTest.cpp62 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) \
67 CHECK_NODE_VALUE(v3); \
/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...
/frameworks/native/include/ui/
H A Dmat4.h113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3);
212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { argument
216 mValue[3] = v3;
/frameworks/native/libs/ui/tests/
H A Dvec_test.cpp35 vec3& v3(v4.xyz);
40 EXPECT_EQ((void*)&v3, (void*)&v4);
62 vec4 v3(v2);
63 EXPECT_EQ(v3.x, 1);
64 EXPECT_EQ(v3.y, 2);
65 EXPECT_EQ(v3.z, 3);
66 EXPECT_EQ(v3.w, 4);
68 vec4 v4(v3.xyz, 42);
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
H A Dgl2ext.h1079 typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1081 typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1091 typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1124 GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1126 GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1136 GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
H A Dgl31.h500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1132 GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1136 GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1140 GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp4925 void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { argument
4955 // copy argument v3
4959 arg_v3->add_floatvalue(v3);
4964 glContext->hooks->gl.glUniform4f(location, v0, v1, v2, v3);
5018 void GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { argument
5048 // copy argument v3
5052 arg_v3->add_intvalue(v3);
5057 glContext->hooks->gl.glUniform4i(location, v0, v1, v2, v3);
8096 void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { argument
8126 // copy argument v3
11284 GLTrace_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
11480 GLTrace_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
11676 GLTrace_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument
19091 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument
19196 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
19666 GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
[all...]
H A Dgltrace_api.h147 void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
149 void GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
217 void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
292 void GLTrace_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
296 void GLTrace_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
300 void GLTrace_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
465 void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
467 void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
477 void GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES30.spec58 void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
H A DGLES31.spec23 void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
27 void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
31 void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
/frameworks/rs/api/
H A Drs_graphics.spec522 arg: float v3
H A Drs_value_types.spec65 float3 v3;<br/>
68 v3 = v4.zxw; // Valid<br/>
69 v3 = v4.bba; // Valid<br/>
70 v3 = v4.s032; // Valid<br/>
71 v3.s120 = v4.S233; // Valid<br/>
72 v4.yz = v3.rg; // Valid<br/>
73 v4.yzx = v3.rg; // Invalid: mismatched sizes<br/>
74 v4.yzz = v3; // Invalid: z appears twice in an assignment<br/>
75 v3 = v3
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