Searched defs:stencilState (Results 1 - 1 of 1) sorted by relevance
/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 91 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) argument 101 int maskedRef = stencilState.compMask & clampedStencilRef; \ 102 int maskedBuf = stencilState.compMask & stencilBufferValue; \ 110 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); 112 switch (stencilState.func) 129 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) argument 140 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 145 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); 147 switch (stencilState.sFail) 265 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, in argument [all...] |
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