tcuTexture.hpp revision 16d404b8653856a3a402c67c36425e24afe456ad
1#ifndef _TCUTEXTURE_HPP 2#define _TCUTEXTURE_HPP 3/*------------------------------------------------------------------------- 4 * drawElements Quality Program Tester Core 5 * ---------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Reference Texture Implementation. 24 *//*--------------------------------------------------------------------*/ 25 26#include "tcuDefs.hpp" 27#include "tcuVector.hpp" 28#include "deArrayBuffer.hpp" 29 30#include <vector> 31#include <ostream> 32 33namespace tcu 34{ 35 36/*--------------------------------------------------------------------*//*! 37 * \brief Texture format 38 *//*--------------------------------------------------------------------*/ 39class TextureFormat 40{ 41public: 42 enum ChannelOrder 43 { 44 R = 0, 45 A, 46 I, 47 L, 48 LA, 49 RG, 50 RA, 51 RGB, 52 RGBA, 53 ARGB, 54 BGRA, 55 56 sR, 57 sRG, 58 sRGB, 59 sRGBA, 60 61 D, 62 S, 63 DS, 64 65 CHANNELORDER_LAST 66 }; 67 68 enum ChannelType 69 { 70 SNORM_INT8 = 0, 71 SNORM_INT16, 72 SNORM_INT32, 73 UNORM_INT8, 74 UNORM_INT16, 75 UNORM_INT24, 76 UNORM_INT32, 77 UNORM_SHORT_565, 78 UNORM_SHORT_555, 79 UNORM_SHORT_4444, 80 UNORM_SHORT_5551, 81 UNORM_INT_101010, 82 UNORM_INT_1010102_REV, 83 UNSIGNED_INT_1010102_REV, 84 UNSIGNED_INT_11F_11F_10F_REV, 85 UNSIGNED_INT_999_E5_REV, 86 UNSIGNED_INT_24_8, 87 SIGNED_INT8, 88 SIGNED_INT16, 89 SIGNED_INT32, 90 UNSIGNED_INT8, 91 UNSIGNED_INT16, 92 UNSIGNED_INT32, 93 HALF_FLOAT, 94 FLOAT, 95 FLOAT_UNSIGNED_INT_24_8_REV, 96 97 CHANNELTYPE_LAST 98 }; 99 100 ChannelOrder order; 101 ChannelType type; 102 103 TextureFormat (ChannelOrder order_, ChannelType type_) 104 : order (order_) 105 , type (type_) 106 { 107 } 108 109 TextureFormat (void) 110 : order (CHANNELORDER_LAST) 111 , type (CHANNELTYPE_LAST) 112 { 113 } 114 115 int getPixelSize (void) const; 116 117 bool operator== (const TextureFormat& other) const { return !(*this != other); } 118 bool operator!= (const TextureFormat& other) const 119 { 120 return (order != other.order || type != other.type); 121 } 122} DE_WARN_UNUSED_TYPE; 123 124/*--------------------------------------------------------------------*//*! 125 * \brief Texture swizzle 126 *//*--------------------------------------------------------------------*/ 127struct TextureSwizzle 128{ 129 enum Channel 130 { 131 // \note CHANNEL_N must equal int N 132 CHANNEL_0 = 0, 133 CHANNEL_1, 134 CHANNEL_2, 135 CHANNEL_3, 136 137 CHANNEL_ZERO, 138 CHANNEL_ONE, 139 140 CHANNEL_LAST 141 }; 142 143 Channel components[4]; 144}; 145 146//! get the swizzle used to expand texture data with a given channel order to RGBA form 147const TextureSwizzle& getChannelReadSwizzle (TextureFormat::ChannelOrder order); 148 149//! get the swizzle used to narrow RGBA form data to native texture data with a given channel order 150const TextureSwizzle& getChannelWriteSwizzle (TextureFormat::ChannelOrder order); 151 152/*--------------------------------------------------------------------*//*! 153 * \brief Sampling parameters 154 *//*--------------------------------------------------------------------*/ 155class Sampler 156{ 157public: 158 enum WrapMode 159 { 160 CLAMP_TO_EDGE = 0, //! Clamp to edge 161 CLAMP_TO_BORDER, //! Use border color at edge 162 REPEAT_GL, //! Repeat with OpenGL semantics 163 REPEAT_CL, //! Repeat with OpenCL semantics 164 MIRRORED_REPEAT_GL, //! Mirrored repeat with OpenGL semantics 165 MIRRORED_REPEAT_CL, //! Mirrored repeat with OpenCL semantics 166 167 WRAPMODE_LAST 168 }; 169 170 enum FilterMode 171 { 172 NEAREST = 0, 173 LINEAR, 174 175 NEAREST_MIPMAP_NEAREST, 176 NEAREST_MIPMAP_LINEAR, 177 LINEAR_MIPMAP_NEAREST, 178 LINEAR_MIPMAP_LINEAR, 179 180 FILTERMODE_LAST 181 }; 182 183 enum CompareMode 184 { 185 COMPAREMODE_NONE = 0, 186 COMPAREMODE_LESS, 187 COMPAREMODE_LESS_OR_EQUAL, 188 COMPAREMODE_GREATER, 189 COMPAREMODE_GREATER_OR_EQUAL, 190 COMPAREMODE_EQUAL, 191 COMPAREMODE_NOT_EQUAL, 192 COMPAREMODE_ALWAYS, 193 COMPAREMODE_NEVER, 194 195 COMPAREMODE_LAST 196 }; 197 198 // Wrap control 199 WrapMode wrapS; 200 WrapMode wrapT; 201 WrapMode wrapR; 202 203 // Minifcation & magnification 204 FilterMode minFilter; 205 FilterMode magFilter; 206 float lodThreshold; // lod <= lodThreshold ? magnified : minified 207 208 // Coordinate normalization 209 bool normalizedCoords; 210 211 // Shadow comparison 212 CompareMode compare; 213 int compareChannel; 214 215 // Border color 216 Vec4 borderColor; 217 218 // Seamless cube map filtering 219 bool seamlessCubeMap; 220 221 Sampler (WrapMode wrapS_, 222 WrapMode wrapT_, 223 WrapMode wrapR_, 224 FilterMode minFilter_, 225 FilterMode magFilter_, 226 float lodThreshold_ = 0.0f, 227 bool normalizedCoords_ = true, 228 CompareMode compare_ = COMPAREMODE_NONE, 229 int compareChannel_ = 0, 230 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), 231 bool seamlessCubeMap_ = false) 232 : wrapS (wrapS_) 233 , wrapT (wrapT_) 234 , wrapR (wrapR_) 235 , minFilter (minFilter_) 236 , magFilter (magFilter_) 237 , lodThreshold (lodThreshold_) 238 , normalizedCoords (normalizedCoords_) 239 , compare (compare_) 240 , compareChannel (compareChannel_) 241 , borderColor (borderColor_) 242 , seamlessCubeMap (seamlessCubeMap_) 243 { 244 } 245 246 Sampler (void) 247 : wrapS (WRAPMODE_LAST) 248 , wrapT (WRAPMODE_LAST) 249 , wrapR (WRAPMODE_LAST) 250 , minFilter (FILTERMODE_LAST) 251 , magFilter (FILTERMODE_LAST) 252 , lodThreshold (0.0f) 253 , normalizedCoords (true) 254 , compare (COMPAREMODE_NONE) 255 , compareChannel (0) 256 , borderColor (0.0f, 0.0f, 0.0f, 0.0f) 257 , seamlessCubeMap (false) 258 { 259 } 260} DE_WARN_UNUSED_TYPE; 261 262// Calculate pitches for pixel data with no padding. 263IVec3 calculatePackedPitch (const TextureFormat& format, const IVec3& size); 264 265class TextureLevel; 266 267/*--------------------------------------------------------------------*//*! 268 * \brief Read-only pixel data access 269 * 270 * ConstPixelBufferAccess encapsulates pixel data pointer along with 271 * format and layout information. It can be used for read-only access 272 * to arbitrary pixel buffers. 273 * 274 * Access objects are like iterators or pointers. They can be passed around 275 * as values and are valid as long as the storage doesn't change. 276 *//*--------------------------------------------------------------------*/ 277class ConstPixelBufferAccess 278{ 279public: 280 ConstPixelBufferAccess (void); 281 ConstPixelBufferAccess (const TextureLevel& level); 282 ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, const void* data); 283 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const void* data); 284 ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, const void* data); 285 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const void* data); 286 287 const TextureFormat& getFormat (void) const { return m_format; } 288 const IVec3& getSize (void) const { return m_size; } 289 int getWidth (void) const { return m_size.x(); } 290 int getHeight (void) const { return m_size.y(); } 291 int getDepth (void) const { return m_size.z(); } 292 int getRowPitch (void) const { return m_pitch.y(); } 293 int getSlicePitch (void) const { return m_pitch.z(); } 294 295 const void* getDataPtr (void) const { return m_data; } 296 int getDataSize (void) const { return m_size.z()*m_pitch.z(); } 297 298 Vec4 getPixel (int x, int y, int z = 0) const; 299 IVec4 getPixelInt (int x, int y, int z = 0) const; 300 UVec4 getPixelUint (int x, int y, int z = 0) const { return getPixelInt(x, y, z).cast<deUint32>(); } 301 302 template<typename T> 303 Vector<T, 4> getPixelT (int x, int y, int z = 0) const; 304 305 float getPixDepth (int x, int y, int z = 0) const; 306 int getPixStencil (int x, int y, int z = 0) const; 307 308 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const; 309 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const; 310 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const; 311 312 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const; 313 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const; 314 Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r, const IVec3& offset) const; 315 316 float sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, const IVec2& offset) const; 317 float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, float t, const IVec3& offset) const; 318 319protected: 320 TextureFormat m_format; 321 IVec3 m_size; 322 IVec3 m_pitch; //!< (pixelPitch, rowPitch, slicePitch) 323 mutable void* m_data; 324} DE_WARN_UNUSED_TYPE; 325 326/*--------------------------------------------------------------------*//*! 327 * \brief Read-write pixel data access 328 * 329 * This class extends read-only access object by providing write functionality. 330 * 331 * \note PixelBufferAccess may not have any data members nor add any 332 * virtual functions. It must be possible to reinterpret_cast<> 333 * PixelBufferAccess to ConstPixelBufferAccess. 334 *//*--------------------------------------------------------------------*/ 335class PixelBufferAccess : public ConstPixelBufferAccess 336{ 337public: 338 PixelBufferAccess (void) {} 339 PixelBufferAccess (TextureLevel& level); 340 PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, void* data); 341 PixelBufferAccess (const TextureFormat& format, const IVec3& size, void* data); 342 PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, void* data); 343 PixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, void* data); 344 345 void* getDataPtr (void) const { return m_data; } 346 347 void setPixels (const void* buf, int bufSize) const; 348 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const; 349 void setPixel (const tcu::IVec4& color, int x, int y, int z = 0) const; 350 void setPixel (const tcu::UVec4& color, int x, int y, int z = 0) const { setPixel(color.cast<int>(), x, y, z); } 351 352 void setPixDepth (float depth, int x, int y, int z = 0) const; 353 void setPixStencil (int stencil, int x, int y, int z = 0) const; 354} DE_WARN_UNUSED_TYPE; 355 356/*--------------------------------------------------------------------*//*! 357 * \brief Generic pixel data container 358 * 359 * This container supports all valid TextureFormat combinations and 360 * both 2D and 3D textures. To read or manipulate data access object must 361 * be queried using getAccess(). 362 *//*--------------------------------------------------------------------*/ 363class TextureLevel 364{ 365public: 366 TextureLevel (void); 367 TextureLevel (const TextureFormat& format); 368 TextureLevel (const TextureFormat& format, int width, int height, int depth = 1); 369 ~TextureLevel (void); 370 371 const IVec3& getSize (void) const { return m_size; } 372 int getWidth (void) const { return m_size.x(); } 373 int getHeight (void) const { return m_size.y(); } 374 int getDepth (void) const { return m_size.z(); } 375 bool isEmpty (void) const { return m_size.x() * m_size.y() * m_size.z() == 0; } 376 const TextureFormat getFormat (void) const { return m_format; } 377 378 void setStorage (const TextureFormat& format, int width, int heigth, int depth = 1); 379 void setSize (int width, int height, int depth = 1); 380 381 PixelBufferAccess getAccess (void) { return PixelBufferAccess(m_format, m_size, calculatePackedPitch(m_format, m_size), getPtr()); } 382 ConstPixelBufferAccess getAccess (void) const { return ConstPixelBufferAccess(m_format, m_size, calculatePackedPitch(m_format, m_size), getPtr()); } 383 384private: 385 void* getPtr (void) { return m_data.getPtr(); } 386 const void* getPtr (void) const { return m_data.getPtr(); } 387 388 TextureFormat m_format; 389 IVec3 m_size; 390 de::ArrayBuffer<deUint8> m_data; 391 392 friend class ConstPixelBufferAccess; 393} DE_WARN_UNUSED_TYPE; 394 395Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 396Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 397Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 398 399Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 400Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 401Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 402 403float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 404float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 405 406Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]); 407Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float ref, float s, float t, int depth, const IVec2 (&offsets)[4]); 408 409enum CubeFace 410{ 411 CUBEFACE_NEGATIVE_X = 0, 412 CUBEFACE_POSITIVE_X, 413 CUBEFACE_NEGATIVE_Y, 414 CUBEFACE_POSITIVE_Y, 415 CUBEFACE_NEGATIVE_Z, 416 CUBEFACE_POSITIVE_Z, 417 418 CUBEFACE_LAST 419}; 420 421/*--------------------------------------------------------------------*//*! 422 * \brief Coordinates projected onto cube face. 423 *//*--------------------------------------------------------------------*/ 424template<typename T> 425struct CubeFaceCoords 426{ 427 CubeFace face; 428 T s; 429 T t; 430 431 CubeFaceCoords (CubeFace face_, T s_, T t_) : face(face_), s(s_), t(t_) {} 432 CubeFaceCoords (CubeFace face_, const Vector<T, 2>& c) : face(face_), s(c.x()), t(c.y()) {} 433} DE_WARN_UNUSED_TYPE; 434 435typedef CubeFaceCoords<float> CubeFaceFloatCoords; 436typedef CubeFaceCoords<int> CubeFaceIntCoords; 437 438CubeFace selectCubeFace (const Vec3& coords); 439Vec2 projectToFace (CubeFace face, const Vec3& coords); 440CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords); 441CubeFaceIntCoords remapCubeEdgeCoords (const CubeFaceIntCoords& coords, int size); 442 443/*--------------------------------------------------------------------*//*! 444 * \brief 1D Texture View 445 *//*--------------------------------------------------------------------*/ 446class Texture1DView 447{ 448public: 449 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 450 451 int getNumLevels (void) const { return m_numLevels; } 452 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 453 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 454 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 455 456 Vec4 sample (const Sampler& sampler, float s, float lod) const; 457 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 458 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const; 459 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const; 460 461protected: 462 int m_numLevels; 463 const ConstPixelBufferAccess* m_levels; 464} DE_WARN_UNUSED_TYPE; 465 466inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) 467 : m_numLevels (numLevels) 468 , m_levels (levels) 469{ 470 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels)); 471} 472 473inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const 474{ 475 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod); 476} 477 478inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const 479{ 480 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0)); 481} 482 483inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const 484{ 485 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0)); 486} 487 488inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const 489{ 490 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0)); 491} 492 493/*--------------------------------------------------------------------*//*! 494 * \brief 2D Texture View 495 *//*--------------------------------------------------------------------*/ 496class Texture2DView 497{ 498public: 499 Texture2DView (int numLevels, const ConstPixelBufferAccess* levels); 500 501 int getNumLevels (void) const { return m_numLevels; } 502 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 503 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 504 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 505 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 506 507 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 508 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 509 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 510 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const; 511 512 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const; 513 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const; 514 515protected: 516 int m_numLevels; 517 const ConstPixelBufferAccess* m_levels; 518} DE_WARN_UNUSED_TYPE; 519 520inline Texture2DView::Texture2DView (int numLevels, const ConstPixelBufferAccess* levels) 521 : m_numLevels (numLevels) 522 , m_levels (levels) 523{ 524 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels)); 525} 526 527inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const 528{ 529 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod); 530} 531 532inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const 533{ 534 return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offset.y(), 0)); 535} 536 537inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 538{ 539 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0)); 540} 541 542inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const 543{ 544 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(), offset.y(), 0)); 545} 546 547inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const 548{ 549 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); 550} 551 552inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const 553{ 554 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets); 555} 556 557/*--------------------------------------------------------------------*//*! 558 * \brief Base class for textures that have single mip-map pyramid 559 *//*--------------------------------------------------------------------*/ 560class TextureLevelPyramid 561{ 562public: 563 TextureLevelPyramid (const TextureFormat& format, int numLevels); 564 TextureLevelPyramid (const TextureLevelPyramid& other); 565 ~TextureLevelPyramid(void); 566 567 const TextureFormat& getFormat (void) const { return m_format; } 568 bool isLevelEmpty (int levelNdx) const { return m_data[levelNdx].empty(); } 569 570 int getNumLevels (void) const { return (int)m_access.size(); } 571 const ConstPixelBufferAccess& getLevel (int ndx) const { return m_access[ndx]; } 572 const PixelBufferAccess& getLevel (int ndx) { return m_access[ndx]; } 573 574 const ConstPixelBufferAccess* getLevels (void) const { return &m_access[0]; } 575 const PixelBufferAccess* getLevels (void) { return &m_access[0]; } 576 577 void allocLevel (int levelNdx, int width, int height, int depth); 578 void clearLevel (int levelNdx); 579 580 TextureLevelPyramid& operator= (const TextureLevelPyramid& other); 581 582private: 583 typedef de::ArrayBuffer<deUint8> LevelData; 584 585 TextureFormat m_format; 586 std::vector<LevelData> m_data; 587 std::vector<PixelBufferAccess> m_access; 588} DE_WARN_UNUSED_TYPE; 589 590/*--------------------------------------------------------------------*//*! 591 * \brief 1D Texture reference implementation 592 *//*--------------------------------------------------------------------*/ 593class Texture1D : private TextureLevelPyramid 594{ 595public: 596 Texture1D (const TextureFormat& format, int width); 597 Texture1D (const Texture1D& other); 598 ~Texture1D (void); 599 600 int getWidth (void) const { return m_width; } 601 const Texture1DView& getView (void) const { return m_view; } 602 603 void allocLevel (int levelNdx); 604 605 // Sampling 606 Vec4 sample (const Sampler& sampler, float s, float lod) const; 607 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 608 609 using TextureLevelPyramid::getFormat; 610 using TextureLevelPyramid::getNumLevels; 611 using TextureLevelPyramid::getLevel; 612 using TextureLevelPyramid::clearLevel; 613 using TextureLevelPyramid::isLevelEmpty; 614 615 Texture1D& operator= (const Texture1D& other); 616 617 operator Texture1DView (void) const { return m_view; } 618 619private: 620 int m_width; 621 Texture1DView m_view; 622} DE_WARN_UNUSED_TYPE; 623 624inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const 625{ 626 return m_view.sample(sampler, s, lod); 627} 628 629inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const 630{ 631 return m_view.sampleOffset(sampler, s, lod, offset); 632} 633 634/*--------------------------------------------------------------------*//*! 635 * \brief 2D Texture reference implementation 636 *//*--------------------------------------------------------------------*/ 637class Texture2D : private TextureLevelPyramid 638{ 639public: 640 Texture2D (const TextureFormat& format, int width, int height); 641 Texture2D (const Texture2D& other); 642 ~Texture2D (void); 643 644 int getWidth (void) const { return m_width; } 645 int getHeight (void) const { return m_height; } 646 const Texture2DView& getView (void) const { return m_view; } 647 648 void allocLevel (int levelNdx); 649 650 // Sampling 651 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 652 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 653 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 654 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const; 655 656 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const; 657 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const; 658 659 using TextureLevelPyramid::getFormat; 660 using TextureLevelPyramid::getNumLevels; 661 using TextureLevelPyramid::getLevel; 662 using TextureLevelPyramid::clearLevel; 663 using TextureLevelPyramid::isLevelEmpty; 664 665 Texture2D& operator= (const Texture2D& other); 666 667 operator Texture2DView (void) const { return m_view; } 668 669private: 670 int m_width; 671 int m_height; 672 Texture2DView m_view; 673} DE_WARN_UNUSED_TYPE; 674 675inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const 676{ 677 return m_view.sample(sampler, s, t, lod); 678} 679 680inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const 681{ 682 return m_view.sampleOffset(sampler, s, t, lod, offset); 683} 684 685inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 686{ 687 return m_view.sampleCompare(sampler, ref, s, t, lod); 688} 689 690inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const 691{ 692 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); 693} 694 695inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const 696{ 697 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets); 698} 699 700inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const 701{ 702 return m_view.gatherOffsetsCompare(sampler, ref, s, t, offsets); 703} 704 705/*--------------------------------------------------------------------*//*! 706 * \brief Cube Map Texture View 707 *//*--------------------------------------------------------------------*/ 708class TextureCubeView 709{ 710public: 711 TextureCubeView (void); 712 TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]); 713 714 int getNumLevels (void) const { return m_numLevels; } 715 int getSize (void) const { return m_numLevels > 0 ? m_levels[0][0].getWidth() : 0; } 716 const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[face][ndx]; } 717 const ConstPixelBufferAccess* getFaceLevels (CubeFace face) const { return m_levels[face]; } 718 719 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const; 720 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 721 722 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const; 723 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const; 724 725protected: 726 int m_numLevels; 727 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST]; 728} DE_WARN_UNUSED_TYPE; 729 730/*--------------------------------------------------------------------*//*! 731 * \brief Cube Map Texture reference implementation 732 *//*--------------------------------------------------------------------*/ 733class TextureCube 734{ 735public: 736 TextureCube (const TextureFormat& format, int size); 737 TextureCube (const TextureCube& other); 738 ~TextureCube (void); 739 740 const TextureFormat& getFormat (void) const { return m_format; } 741 int getSize (void) const { return m_size; } 742 743 int getNumLevels (void) const { return (int)m_access[0].size(); } 744 const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { return m_access[face][ndx]; } 745 const PixelBufferAccess& getLevelFace (int ndx, CubeFace face) { return m_access[face][ndx]; } 746 747 void allocLevel (CubeFace face, int levelNdx); 748 void clearLevel (CubeFace face, int levelNdx); 749 bool isLevelEmpty (CubeFace face, int levelNdx) const { return m_data[face][levelNdx].empty(); } 750 751 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const; 752 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 753 754 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const; 755 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const; 756 757 TextureCube& operator= (const TextureCube& other); 758 759 operator TextureCubeView (void) const { return m_view; } 760 761private: 762 typedef de::ArrayBuffer<deUint8> LevelData; 763 764 TextureFormat m_format; 765 int m_size; 766 std::vector<LevelData> m_data[CUBEFACE_LAST]; 767 std::vector<PixelBufferAccess> m_access[CUBEFACE_LAST]; 768 TextureCubeView m_view; 769} DE_WARN_UNUSED_TYPE; 770 771inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const 772{ 773 return m_view.sample(sampler, s, t, p, lod); 774} 775 776inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const 777{ 778 return m_view.sampleCompare(sampler, ref, s, t, r, lod); 779} 780 781inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const 782{ 783 return m_view.gather(sampler, s, t, r, componentNdx); 784} 785 786inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const 787{ 788 return m_view.gatherCompare(sampler, ref, s, t, r); 789} 790 791/*--------------------------------------------------------------------*//*! 792 * \brief 1D Array Texture View 793 *//*--------------------------------------------------------------------*/ 794class Texture1DArrayView 795{ 796public: 797 Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels); 798 799 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 800 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 801 int getNumLevels (void) const { return m_numLevels; } 802 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 803 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 804 805 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 806 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const; 807 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 808 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const; 809 810protected: 811 int selectLayer (float r) const; 812 813 int m_numLevels; 814 const ConstPixelBufferAccess* m_levels; 815} DE_WARN_UNUSED_TYPE; 816 817/*--------------------------------------------------------------------*//*! 818 * \brief 2D Array Texture View 819 *//*--------------------------------------------------------------------*/ 820class Texture2DArrayView 821{ 822public: 823 Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels); 824 825 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 826 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 827 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } 828 int getNumLevels (void) const { return m_numLevels; } 829 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 830 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 831 832 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 833 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const; 834 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 835 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const; 836 837 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const; 838 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const; 839 840protected: 841 int selectLayer (float r) const; 842 843 int m_numLevels; 844 const ConstPixelBufferAccess* m_levels; 845} DE_WARN_UNUSED_TYPE; 846 847/*--------------------------------------------------------------------*//*! 848 * \brief 1D Array Texture reference implementation 849 *//*--------------------------------------------------------------------*/ 850class Texture1DArray : private TextureLevelPyramid 851{ 852public: 853 Texture1DArray (const TextureFormat& format, int width, int numLayers); 854 Texture1DArray (const Texture1DArray& other); 855 ~Texture1DArray (void); 856 857 int getWidth (void) const { return m_width; } 858 int getNumLayers (void) const { return m_numLayers; } 859 860 void allocLevel (int levelNdx); 861 862 using TextureLevelPyramid::getFormat; 863 using TextureLevelPyramid::getNumLevels; 864 using TextureLevelPyramid::getLevel; 865 using TextureLevelPyramid::clearLevel; 866 using TextureLevelPyramid::isLevelEmpty; 867 868 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 869 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const; 870 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 871 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const; 872 873 Texture1DArray& operator= (const Texture1DArray& other); 874 875 operator Texture1DArrayView (void) const { return m_view; } 876 877private: 878 int m_width; 879 int m_numLayers; 880 Texture1DArrayView m_view; 881} DE_WARN_UNUSED_TYPE; 882 883inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const 884{ 885 return m_view.sample(sampler, s, t, lod); 886} 887 888inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const 889{ 890 return m_view.sampleOffset(sampler, s, t, lod, offset); 891} 892 893inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 894{ 895 return m_view.sampleCompare(sampler, ref, s, t, lod); 896} 897 898inline float Texture1DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const 899{ 900 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); 901} 902 903/*--------------------------------------------------------------------*//*! 904 * \brief 2D Array Texture reference implementation 905 *//*--------------------------------------------------------------------*/ 906class Texture2DArray : private TextureLevelPyramid 907{ 908public: 909 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers); 910 Texture2DArray (const Texture2DArray& other); 911 ~Texture2DArray (void); 912 913 int getWidth (void) const { return m_width; } 914 int getHeight (void) const { return m_height; } 915 int getNumLayers (void) const { return m_numLayers; } 916 917 void allocLevel (int levelNdx); 918 919 using TextureLevelPyramid::getFormat; 920 using TextureLevelPyramid::getNumLevels; 921 using TextureLevelPyramid::getLevel; 922 using TextureLevelPyramid::clearLevel; 923 using TextureLevelPyramid::isLevelEmpty; 924 925 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 926 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const; 927 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 928 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const; 929 930 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const; 931 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const; 932 933 Texture2DArray& operator= (const Texture2DArray& other); 934 935 operator Texture2DArrayView (void) const { return m_view; } 936 937private: 938 int m_width; 939 int m_height; 940 int m_numLayers; 941 Texture2DArrayView m_view; 942} DE_WARN_UNUSED_TYPE; 943 944inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) const 945{ 946 return m_view.sample(sampler, s, t, r, lod); 947} 948 949inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const 950{ 951 return m_view.sampleOffset(sampler, s, t, r, lod, offset); 952} 953 954inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const 955{ 956 return m_view.sampleCompare(sampler, ref, s, t, r, lod); 957} 958 959inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const 960{ 961 return m_view.sampleCompareOffset(sampler, ref, s, t, r, lod, offset); 962} 963 964inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const 965{ 966 return m_view.gatherOffsets(sampler, s, t, r, componentNdx, offsets); 967} 968 969inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const 970{ 971 return m_view.gatherOffsetsCompare(sampler, ref, s, t, r, offsets); 972} 973 974/*--------------------------------------------------------------------*//*! 975 * \brief 3D Texture View 976 *//*--------------------------------------------------------------------*/ 977class Texture3DView 978{ 979public: 980 Texture3DView (int numLevels, const ConstPixelBufferAccess* levels); 981 982 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 983 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 984 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } 985 int getNumLevels (void) const { return m_numLevels; } 986 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 987 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 988 989 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 990 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const; 991 992protected: 993 int m_numLevels; 994 const ConstPixelBufferAccess* m_levels; 995} DE_WARN_UNUSED_TYPE; 996 997inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) const 998{ 999 return sampleLevelArray3D(m_levels, m_numLevels, sampler, s, t, r, lod); 1000} 1001 1002inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const 1003{ 1004 return sampleLevelArray3DOffset(m_levels, m_numLevels, sampler, s, t, r, lod, offset); 1005} 1006 1007/*--------------------------------------------------------------------*//*! 1008 * \brief 3D Texture reference implementation 1009 *//*--------------------------------------------------------------------*/ 1010class Texture3D : private TextureLevelPyramid 1011{ 1012public: 1013 Texture3D (const TextureFormat& format, int width, int height, int depth); 1014 Texture3D (const Texture3D& other); 1015 ~Texture3D (void); 1016 1017 int getWidth (void) const { return m_width; } 1018 int getHeight (void) const { return m_height; } 1019 int getDepth (void) const { return m_depth; } 1020 1021 void allocLevel (int levelNdx); 1022 1023 using TextureLevelPyramid::getFormat; 1024 using TextureLevelPyramid::getNumLevels; 1025 using TextureLevelPyramid::getLevel; 1026 using TextureLevelPyramid::clearLevel; 1027 using TextureLevelPyramid::isLevelEmpty; 1028 1029 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 1030 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const; 1031 1032 Texture3D& operator= (const Texture3D& other); 1033 1034 operator Texture3DView (void) const { return m_view; } 1035 1036private: 1037 int m_width; 1038 int m_height; 1039 int m_depth; 1040 Texture3DView m_view; 1041} DE_WARN_UNUSED_TYPE; 1042 1043inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const 1044{ 1045 return m_view.sample(sampler, s, t, r, lod); 1046} 1047 1048inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const 1049{ 1050 return m_view.sampleOffset(sampler, s, t, r, lod, offset); 1051} 1052 1053/*--------------------------------------------------------------------*//*! 1054 * \brief Cube Map Array Texture View 1055 *//*--------------------------------------------------------------------*/ 1056class TextureCubeArrayView 1057{ 1058public: 1059 TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels); 1060 1061 int getSize (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 1062 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } 1063 int getNumLayers (void) const { return getDepth() / 6; } 1064 int getNumLevels (void) const { return m_numLevels; } 1065 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 1066 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 1067 1068 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const; 1069 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1070 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const; 1071 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1072 1073protected: 1074 int selectLayer (float q) const; 1075 1076 int m_numLevels; 1077 const ConstPixelBufferAccess* m_levels; 1078} DE_WARN_UNUSED_TYPE; 1079 1080/*--------------------------------------------------------------------*//*! 1081 * \brief Cube Map Array Texture reference implementation 1082 *//*--------------------------------------------------------------------*/ 1083class TextureCubeArray : private TextureLevelPyramid 1084{ 1085public: 1086 TextureCubeArray (const TextureFormat& format, int size, int depth); 1087 TextureCubeArray (const TextureCubeArray& other); 1088 ~TextureCubeArray (void); 1089 1090 int getSize (void) const { return m_size; } 1091 int getDepth (void) const { return m_depth; } 1092 1093 void allocLevel (int levelNdx); 1094 1095 using TextureLevelPyramid::getFormat; 1096 using TextureLevelPyramid::getNumLevels; 1097 using TextureLevelPyramid::getLevel; 1098 using TextureLevelPyramid::clearLevel; 1099 using TextureLevelPyramid::isLevelEmpty; 1100 1101 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const; 1102 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1103 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const; 1104 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1105 1106 TextureCubeArray& operator= (const TextureCubeArray& other); 1107 1108 operator TextureCubeArrayView (void) const { return m_view; } 1109 1110private: 1111 int m_size; 1112 int m_depth; 1113 TextureCubeArrayView m_view; 1114} DE_WARN_UNUSED_TYPE; 1115 1116inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const 1117{ 1118 return m_view.sample(sampler, s, t, r, q, lod); 1119} 1120 1121inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const 1122{ 1123 return m_view.sampleOffset(sampler, s, t, r, q, lod, offset); 1124} 1125 1126inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const 1127{ 1128 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod); 1129} 1130 1131inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const 1132{ 1133 return m_view.sampleCompareOffset(sampler, ref, s, t, r, q, lod, offset); 1134} 1135 1136// Stream operators. 1137std::ostream& operator<< (std::ostream& str, TextureFormat::ChannelOrder order); 1138std::ostream& operator<< (std::ostream& str, TextureFormat::ChannelType type); 1139std::ostream& operator<< (std::ostream& str, TextureFormat format); 1140std::ostream& operator<< (std::ostream& str, CubeFace face); 1141std::ostream& operator<< (std::ostream& str, const ConstPixelBufferAccess& access); 1142 1143} // tcu 1144 1145#endif // _TCUTEXTURE_HPP 1146