es31fCopyImageTests.cpp revision 654d8c53a77c4fac3c57c6e7abf1fa940e715899
1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Copy image tests for GL_EXT_copy_image. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es31fCopyImageTests.hpp" 25 26#include "tes31TestCase.hpp" 27 28#include "glsTextureTestUtil.hpp" 29 30#include "gluContextInfo.hpp" 31#include "gluObjectWrapper.hpp" 32#include "gluRenderContext.hpp" 33#include "gluStrUtil.hpp" 34#include "gluTextureUtil.hpp" 35#include "gluPixelTransfer.hpp" 36 37#include "glwEnums.hpp" 38#include "glwFunctions.hpp" 39 40#include "tcuCompressedTexture.hpp" 41#include "tcuFloat.hpp" 42#include "tcuImageCompare.hpp" 43#include "tcuTestLog.hpp" 44#include "tcuTexture.hpp" 45#include "tcuTextureUtil.hpp" 46#include "tcuVector.hpp" 47#include "tcuVectorUtil.hpp" 48#include "tcuSeedBuilder.hpp" 49#include "tcuResultCollector.hpp" 50 51#include "deArrayBuffer.hpp" 52#include "deFloat16.h" 53#include "deRandom.hpp" 54#include "deStringUtil.hpp" 55#include "deUniquePtr.hpp" 56 57#include <map> 58#include <string> 59#include <vector> 60 61using namespace deqp::gls::TextureTestUtil; 62 63using tcu::Float; 64using tcu::IVec3; 65using tcu::Sampler; 66using tcu::ScopedLogSection; 67using tcu::TestLog; 68using tcu::Vec4; 69using tcu::SeedBuilder; 70 71using de::ArrayBuffer; 72 73using std::map; 74using std::string; 75using std::vector; 76using std::pair; 77 78namespace deqp 79{ 80namespace gles31 81{ 82namespace Functional 83{ 84namespace 85{ 86 87enum ViewClass 88{ 89 VIEWCLASS_128_BITS = 0, 90 VIEWCLASS_96_BITS, 91 VIEWCLASS_64_BITS, 92 VIEWCLASS_48_BITS, 93 VIEWCLASS_32_BITS, 94 VIEWCLASS_24_BITS, 95 VIEWCLASS_16_BITS, 96 VIEWCLASS_8_BITS, 97 98 VIEWCLASS_EAC_R11, 99 VIEWCLASS_EAC_RG11, 100 VIEWCLASS_ETC2_RGB, 101 VIEWCLASS_ETC2_RGBA, 102 VIEWCLASS_ETC2_EAC_RGBA, 103 VIEWCLASS_ASTC_4x4_RGBA, 104 VIEWCLASS_ASTC_5x4_RGBA, 105 VIEWCLASS_ASTC_5x5_RGBA, 106 VIEWCLASS_ASTC_6x5_RGBA, 107 VIEWCLASS_ASTC_6x6_RGBA, 108 VIEWCLASS_ASTC_8x5_RGBA, 109 VIEWCLASS_ASTC_8x6_RGBA, 110 VIEWCLASS_ASTC_8x8_RGBA, 111 VIEWCLASS_ASTC_10x5_RGBA, 112 VIEWCLASS_ASTC_10x6_RGBA, 113 VIEWCLASS_ASTC_10x8_RGBA, 114 VIEWCLASS_ASTC_10x10_RGBA, 115 VIEWCLASS_ASTC_12x10_RGBA, 116 VIEWCLASS_ASTC_12x12_RGBA 117}; 118 119const char* viewClassToName (ViewClass viewClass) 120{ 121 switch (viewClass) 122 { 123 case VIEWCLASS_128_BITS: return "viewclass_128_bits"; 124 case VIEWCLASS_96_BITS: return "viewclass_96_bits"; 125 case VIEWCLASS_64_BITS: return "viewclass_64_bits"; 126 case VIEWCLASS_48_BITS: return "viewclass_48_bits"; 127 case VIEWCLASS_32_BITS: return "viewclass_32_bits"; 128 case VIEWCLASS_24_BITS: return "viewclass_24_bits"; 129 case VIEWCLASS_16_BITS: return "viewclass_16_bits"; 130 case VIEWCLASS_8_BITS: return "viewclass_8_bits"; 131 case VIEWCLASS_EAC_R11: return "viewclass_eac_r11"; 132 case VIEWCLASS_EAC_RG11: return "viewclass_eac_rg11"; 133 case VIEWCLASS_ETC2_RGB: return "viewclass_etc2_rgb"; 134 case VIEWCLASS_ETC2_RGBA: return "viewclass_etc2_rgba"; 135 case VIEWCLASS_ETC2_EAC_RGBA: return "viewclass_etc2_eac_rgba"; 136 case VIEWCLASS_ASTC_4x4_RGBA: return "viewclass_astc_4x4_rgba"; 137 case VIEWCLASS_ASTC_5x4_RGBA: return "viewclass_astc_5x4_rgba"; 138 case VIEWCLASS_ASTC_5x5_RGBA: return "viewclass_astc_5x5_rgba"; 139 case VIEWCLASS_ASTC_6x5_RGBA: return "viewclass_astc_6x5_rgba"; 140 case VIEWCLASS_ASTC_6x6_RGBA: return "viewclass_astc_6x6_rgba"; 141 case VIEWCLASS_ASTC_8x5_RGBA: return "viewclass_astc_8x5_rgba"; 142 case VIEWCLASS_ASTC_8x6_RGBA: return "viewclass_astc_8x6_rgba"; 143 case VIEWCLASS_ASTC_8x8_RGBA: return "viewclass_astc_8x8_rgba"; 144 case VIEWCLASS_ASTC_10x5_RGBA: return "viewclass_astc_10x5_rgba"; 145 case VIEWCLASS_ASTC_10x6_RGBA: return "viewclass_astc_10x6_rgba"; 146 case VIEWCLASS_ASTC_10x8_RGBA: return "viewclass_astc_10x8_rgba"; 147 case VIEWCLASS_ASTC_10x10_RGBA: return "viewclass_astc_10x10_rgba"; 148 case VIEWCLASS_ASTC_12x10_RGBA: return "viewclass_astc_12x10_rgba"; 149 case VIEWCLASS_ASTC_12x12_RGBA: return "viewclass_astc_12x12_rgba"; 150 151 default: 152 DE_ASSERT(false); 153 return NULL; 154 } 155} 156 157const char* targetToName (deUint32 target) 158{ 159 switch (target) 160 { 161 case GL_RENDERBUFFER: return "renderbuffer"; 162 case GL_TEXTURE_2D: return "texture2d"; 163 case GL_TEXTURE_3D: return "texture3d"; 164 case GL_TEXTURE_2D_ARRAY: return "texture2d_array"; 165 case GL_TEXTURE_CUBE_MAP: return "cubemap"; 166 167 default: 168 DE_ASSERT(false); 169 return NULL; 170 } 171} 172 173bool isCompressedFormat (deUint32 format) 174{ 175 switch (format) 176 { 177 case GL_COMPRESSED_R11_EAC: 178 case GL_COMPRESSED_SIGNED_R11_EAC: 179 case GL_COMPRESSED_RG11_EAC: 180 case GL_COMPRESSED_SIGNED_RG11_EAC: 181 case GL_COMPRESSED_RGB8_ETC2: 182 case GL_COMPRESSED_SRGB8_ETC2: 183 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 184 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 185 case GL_COMPRESSED_RGBA8_ETC2_EAC: 186 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: 187 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: 188 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: 189 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: 190 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: 191 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: 192 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: 193 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: 194 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: 195 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: 196 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: 197 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: 198 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: 199 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: 200 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: 201 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: 202 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: 203 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: 204 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: 205 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: 206 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: 207 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: 208 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: 209 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: 210 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: 211 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: 212 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: 213 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: 214 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: 215 return true; 216 217 default: 218 return false; 219 } 220} 221 222string formatToName (deUint32 format) 223{ 224 string enumName; 225 226 if (isCompressedFormat(format)) 227 enumName = glu::getCompressedTexFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_ 228 else 229 enumName = glu::getPixelFormatStr(format).toString().substr(3); // Strip GL_ 230 231 return de::toLower(enumName); 232} 233 234bool isFloatFormat (deUint32 format) 235{ 236 if (isCompressedFormat(format)) 237 return false; 238 else 239 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT; 240} 241 242bool isUintFormat (deUint32 format) 243{ 244 if (isCompressedFormat(format)) 245 return false; 246 else 247 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER; 248} 249 250bool isIntFormat (deUint32 format) 251{ 252 if (isCompressedFormat(format)) 253 return false; 254 else 255 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER; 256} 257 258bool isTextureTarget (deUint32 target) 259{ 260 return target != GL_RENDERBUFFER; 261} 262 263int getTargetTexDims (deUint32 target) 264{ 265 DE_ASSERT(isTextureTarget(target)); 266 267 switch (target) 268 { 269 case GL_TEXTURE_1D: 270 return 1; 271 272 case GL_TEXTURE_1D_ARRAY: 273 case GL_TEXTURE_2D: 274 case GL_TEXTURE_CUBE_MAP: 275 return 2; 276 277 case GL_TEXTURE_2D_ARRAY: 278 case GL_TEXTURE_3D: 279 return 3; 280 281 default: 282 DE_ASSERT(false); 283 return -1; 284 } 285} 286 287class ImageInfo 288{ 289public: 290 ImageInfo (deUint32 format, deUint32 target, const IVec3& size); 291 292 deUint32 getFormat (void) const { return m_format; } 293 deUint32 getTarget (void) const { return m_target; } 294 const IVec3& getSize (void) const { return m_size; } 295 296private: 297 deUint32 m_format; 298 deUint32 m_target; 299 IVec3 m_size; 300}; 301 302ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size) 303 : m_format (format) 304 , m_target (target) 305 , m_size (size) 306{ 307 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1); 308 DE_ASSERT(isTextureTarget(m_target) || !isCompressedFormat(m_target)); 309} 310 311 312SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info) 313{ 314 builder << info.getFormat() << info.getTarget() << info.getSize(); 315 return builder; 316} 317 318const glu::ObjectTraits& getObjectTraits (const ImageInfo& info) 319{ 320 if (isTextureTarget(info.getTarget())) 321 return glu::objectTraits(glu::OBJECTTYPE_TEXTURE); 322 else 323 return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER); 324} 325 326int getLevelCount (const ImageInfo& info) 327{ 328 const deUint32 target = info.getTarget(); 329 const IVec3 size = info.getSize(); 330 331 if (target == GL_RENDERBUFFER) 332 return 1; 333 else if (target == GL_TEXTURE_2D_ARRAY) 334 { 335 const int maxSize = de::max(size.x(), size.y()); 336 337 return deLog2Ceil32(maxSize); 338 } 339 else 340 { 341 const int maxSize = de::max(size.x(), de::max(size.y(), size.z())); 342 343 return deLog2Ceil32(maxSize); 344 } 345} 346 347// Return format that has more restrictions on texel data. 348deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB) 349{ 350 if (formatA == formatB) 351 return formatA; 352 else if (isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA))) 353 return formatA; 354 else if (isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB))) 355 return formatB; 356 else if (isFloatFormat(formatA)) 357 { 358 DE_ASSERT(!isFloatFormat(formatB)); 359 360 return formatA; 361 } 362 else if (isFloatFormat(formatB)) 363 { 364 DE_ASSERT(!isFloatFormat(formatA)); 365 366 return formatB; 367 } 368 else if (isCompressedFormat(formatA)) 369 { 370 return formatA; 371 } 372 else if (isCompressedFormat(formatB)) 373 { 374 return formatB; 375 } 376 else 377 return formatA; 378} 379 380int getTexelBlockSize (deUint32 format) 381{ 382 if (isCompressedFormat(format)) 383 return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format)); 384 else 385 return glu::mapGLInternalFormat(format).getPixelSize(); 386} 387 388IVec3 getTexelBlockPixelSize (deUint32 format) 389{ 390 if (isCompressedFormat(format)) 391 return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format)); 392 else 393 return IVec3(1, 1, 1); 394} 395 396IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level) 397{ 398 IVec3 size; 399 400 if (target != GL_TEXTURE_2D_ARRAY) 401 { 402 for (int i = 0; i < 3; i++) 403 size[i] = de::max(baseSize[i] >> level, 1); 404 } 405 else 406 { 407 for (int i = 0; i < 2; i++) 408 size[i] = de::max(baseSize[i] >> level, 1); 409 410 size[2] = baseSize[2]; 411 } 412 413 return size; 414} 415 416bool isColorRenderable (deUint32 format) 417{ 418 switch (format) 419 { 420 case GL_R8: 421 case GL_RG8: 422 case GL_RGB8: 423 case GL_RGB565: 424 case GL_RGB4: 425 case GL_RGB5_A1: 426 case GL_RGBA8: 427 case GL_RGB10_A2: 428 case GL_RGB10_A2UI: 429 case GL_SRGB8_ALPHA8: 430 case GL_R8I: 431 case GL_R8UI: 432 case GL_R16I: 433 case GL_R16UI: 434 case GL_R32I: 435 case GL_R32UI: 436 case GL_RG8I: 437 case GL_RG8UI: 438 case GL_RG16I: 439 case GL_RG16UI: 440 case GL_RG32I: 441 case GL_RG32UI: 442 case GL_RGBA8I: 443 case GL_RGBA8UI: 444 case GL_RGBA16I: 445 case GL_RGBA16UI: 446 case GL_RGBA32I: 447 case GL_RGBA32UI: 448 return true; 449 450 default: 451 return false; 452 } 453} 454 455deUint32 getTypeForInternalFormat (deUint32 format) 456{ 457 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType; 458} 459 460void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer) 461{ 462 if (isFloatFormat(glFormat)) 463 { 464 const tcu::TextureFormat format = glu::mapGLInternalFormat(glFormat); 465 const tcu::PixelBufferAccess access (format, texelCount, 1, 1, buffer); 466 const tcu::TextureFormatInfo info = tcu::getTextureFormatInfo(format); 467 468 for (int texelNdx = 0; texelNdx < texelCount; texelNdx++) 469 { 470 const float red = rng.getFloat(info.valueMin.x(), info.valueMax.x()); 471 const float green = rng.getFloat(info.valueMin.y(), info.valueMax.y()); 472 const float blue = rng.getFloat(info.valueMin.z(), info.valueMax.z()); 473 const float alpha = rng.getFloat(info.valueMin.w(), info.valueMax.w()); 474 475 const Vec4 color (red, green, blue, alpha); 476 477 access.setPixel(color, texelNdx, 0, 0); 478 } 479 } 480 else if (isCompressedFormat(glFormat)) 481 { 482 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat); 483 484 if (tcu::isAstcFormat(compressedFormat)) 485 { 486 const int BLOCK_SIZE = 16; 487 const deUint8 blocks[][BLOCK_SIZE] = 488 { 489 // \note All of the following blocks are valid in LDR mode. 490 { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, }, 491 { 252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125 }, 492 { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 }, 493 { 252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37 }, 494 { 67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, 495 { 67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, 496 { 67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, 497 { 67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 } 498 }; 499 500 DE_ASSERT(texelBlockSize == BLOCK_SIZE); 501 502 for (int i = 0; i < texelCount; i++) 503 { 504 const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1); 505 506 deMemcpy(buffer + i * BLOCK_SIZE, blocks[blockNdx], BLOCK_SIZE); 507 } 508 } 509 else 510 { 511 for (int i = 0; i < texelBlockSize * texelCount; i++) 512 { 513 const deUint8 val = rng.getUint8(); 514 515 buffer[i] = val; 516 } 517 } 518 } 519 else 520 { 521 for (int i = 0; i < texelBlockSize * texelCount; i++) 522 { 523 const deUint8 val = rng.getUint8(); 524 525 buffer[i] = val; 526 } 527 } 528} 529 530IVec3 divRoundUp (const IVec3& a, const IVec3& b) 531{ 532 IVec3 res; 533 534 for (int i =0; i < 3; i++) 535 res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0); 536 537 return res; 538} 539 540deUint32 mapFaceNdxToFace (int ndx) 541{ 542 const deUint32 cubeFaces[] = 543 { 544 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 545 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 546 547 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 548 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 549 550 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 551 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 552 }; 553 554 return de::getSizedArrayElement(cubeFaces, ndx); 555} 556 557deUint32 getFormatForInternalFormat (deUint32 format) 558{ 559 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format; 560} 561 562void genericTexImage (const glw::Functions& gl, 563 deUint32 target, 564 int faceNdx, 565 int level, 566 const IVec3& size, 567 deUint32 format, 568 size_t dataSize, 569 const void* data) 570{ 571 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); 572 573 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0); 574 575 if (isCompressedFormat(format)) 576 { 577 switch (getTargetTexDims(target)) 578 { 579 case 2: 580 DE_ASSERT(size.z() == 1); 581 gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data); 582 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed."); 583 break; 584 585 case 3: 586 gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data); 587 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed."); 588 break; 589 590 default: 591 DE_ASSERT(false); 592 } 593 } 594 else 595 { 596 const deUint32 glFormat = getFormatForInternalFormat(format); 597 const deUint32 glType = getTypeForInternalFormat(format); 598 599 switch (getTargetTexDims(target)) 600 { 601 case 2: 602 DE_ASSERT(size.z() == 1); 603 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data); 604 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed."); 605 break; 606 607 case 3: 608 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data); 609 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed."); 610 break; 611 612 default: 613 DE_ASSERT(false); 614 } 615 } 616} 617 618void genTextureImage (const glw::Functions& gl, 619 de::Random& rng, 620 deUint32 name, 621 vector<ArrayBuffer<deUint8> >& levels, 622 const ImageInfo& info, 623 deUint32 moreRestrictiveFormat) 624{ 625 const int texelBlockSize = getTexelBlockSize(info.getFormat()); 626 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); 627 const IVec3 size = info.getSize(); 628 629 levels.resize(getLevelCount(info)); 630 631 gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1); 632 GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed."); 633 634 gl.bindTexture(info.getTarget(), name); 635 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed."); 636 637 for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++) 638 { 639 ArrayBuffer<deUint8>& level = levels[levelNdx]; 640 641 const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1); 642 643 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), levelNdx); 644 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); 645 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); 646 const int levelSize = levelTexelBlockCount * texelBlockSize; 647 648 level.setStorage(levelSize * faceCount); 649 650 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++) 651 { 652 genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize)); 653 654 genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize)); 655 } 656 } 657 658 gl.bindTexture(info.getTarget(), 0); 659 GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed."); 660} 661 662void genRenderbufferImage (const glw::Functions& gl, 663 de::Random& rng, 664 deUint32 name, 665 vector<ArrayBuffer<deUint8> >& levels, 666 const ImageInfo& info, 667 deUint32 moreRestrictiveFormat) 668{ 669 const IVec3 size = info.getSize(); 670 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); 671 672 DE_ASSERT(info.getTarget() == GL_RENDERBUFFER); 673 DE_ASSERT(info.getSize().z() == 1); 674 DE_ASSERT(getLevelCount(info) == 1); 675 DE_ASSERT(!isCompressedFormat(info.getFormat())); 676 677 glu::Framebuffer framebuffer(gl); 678 679 levels.resize(1); 680 levels[0].setStorage(format.getPixelSize() * size.x() * size.y()); 681 tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr()); 682 683 gl.bindRenderbuffer(GL_RENDERBUFFER, name); 684 gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y()); 685 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed."); 686 687 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); 688 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name); 689 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed."); 690 691 { 692 vector<deUint8> texelBlock(format.getPixelSize()); 693 694 genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0])); 695 696 { 697 const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0])); 698 699 if (isFloatFormat(info.getFormat())) 700 { 701 const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0); 702 703 gl.clearBufferfv(GL_COLOR, 0, (const float*)&color); 704 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); 705 706 tcu::clear(refAccess, color); 707 } 708 else if (isIntFormat(info.getFormat())) 709 { 710 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0); 711 712 gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color); 713 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); 714 715 tcu::clear(refAccess, color); 716 } 717 else if (isUintFormat(info.getFormat())) 718 { 719 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0); 720 721 gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color); 722 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); 723 724 tcu::clear(refAccess, color); 725 } 726 else 727 { 728 const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0); 729 730 gl.clearColor(color.x(), color.y(), color.z(), color.w()); 731 gl.clear(GL_COLOR_BUFFER_BIT); 732 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); 733 734 tcu::clear(refAccess, color); 735 } 736 } 737 } 738 739 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); 740 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 741 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer."); 742} 743 744 745 746void genImage (const glw::Functions& gl, 747 de::Random& rng, 748 deUint32 name, 749 vector<ArrayBuffer<deUint8> >& levels, 750 const ImageInfo& info, 751 deUint32 moreRestrictiveFormat) 752{ 753 if (isTextureTarget(info.getTarget())) 754 genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat); 755 else 756 genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat); 757} 758 759IVec3 getTexelBlockStride (const ImageInfo& info, int level) 760{ 761 const IVec3 size = getLevelSize(info.getTarget(), info.getSize(), level); 762 const int texelBlockSize = getTexelBlockSize(info.getFormat()); 763 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); 764 const IVec3 textureTexelBlockSize = divRoundUp(size, texelBlockPixelSize); 765 766 return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize); 767} 768 769int sumComponents (const IVec3& v) 770{ 771 int s = 0; 772 773 for (int i = 0; i < 3; i++) 774 s += v[i]; 775 776 return s; 777} 778 779void copyImageData (vector<ArrayBuffer<deUint8> >& dstImageData, 780 const ImageInfo& dstImageInfo, 781 int dstLevel, 782 const IVec3& dstPos, 783 784 const vector<ArrayBuffer<deUint8> >& srcImageData, 785 const ImageInfo& srcImageInfo, 786 int srcLevel, 787 const IVec3& srcPos, 788 789 const IVec3& copySize) 790{ 791 const ArrayBuffer<deUint8>& srcLevelData = srcImageData[srcLevel]; 792 ArrayBuffer<deUint8>& dstLevelData = dstImageData[dstLevel]; 793 794 const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcImageInfo.getFormat()); 795 const int srcTexelBlockSize = getTexelBlockSize(srcImageInfo.getFormat()); 796 const IVec3 srcTexelPos = srcPos / srcTexelBlockPixelSize; 797 const IVec3 srcTexelBlockStride = getTexelBlockStride(srcImageInfo, srcLevel); 798 799 const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstImageInfo.getFormat()); 800 const int dstTexelBlockSize = getTexelBlockSize(dstImageInfo.getFormat()); 801 const IVec3 dstTexelPos = dstPos / dstTexelBlockPixelSize; 802 const IVec3 dstTexelBlockStride = getTexelBlockStride(dstImageInfo, dstLevel); 803 804 const IVec3 copyTexelBlockCount = copySize / srcTexelBlockPixelSize; 805 const int texelBlockSize = srcTexelBlockSize; 806 807 DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize); 808 DE_UNREF(dstTexelBlockSize); 809 810 DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0); 811 DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0); 812 DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0); 813 814 DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0); 815 DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0); 816 DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0); 817 818 for (int z = 0; z < copyTexelBlockCount.z(); z++) 819 for (int y = 0; y < copyTexelBlockCount.y(); y++) 820 { 821 const IVec3 blockPos (0, y, z); 822 const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride)); 823 deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride)); 824 const int copyLineSize = copyTexelBlockCount.x() * texelBlockSize; 825 826 deMemcpy(dstPtr, srcPtr, copyLineSize); 827 } 828} 829 830vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info) 831{ 832 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); 833 const IVec3 size = info.getSize(); 834 835 vector<tcu::ConstPixelBufferAccess> result; 836 837 DE_ASSERT((int)data.size() == getLevelCount(info)); 838 839 for (int level = 0; level < (int)data.size(); level++) 840 { 841 const IVec3 levelSize = getLevelSize(info.getTarget(), size, level); 842 843 result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr())); 844 } 845 846 return result; 847} 848 849vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, 850 const ImageInfo& info, 851 int faceNdx) 852{ 853 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); 854 const IVec3 size = info.getSize(); 855 const int texelBlockSize = getTexelBlockSize(info.getFormat()); 856 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); 857 vector<tcu::ConstPixelBufferAccess> result; 858 859 DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP); 860 DE_ASSERT((int)data.size() == getLevelCount(info)); 861 862 for (int level = 0; level < (int)data.size(); level++) 863 { 864 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level); 865 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); 866 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); 867 const int levelSize = levelTexelBlockCount * texelBlockSize; 868 869 result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx))); 870 } 871 872 return result; 873} 874 875void copyImage (const glw::Functions& gl, 876 877 deUint32 dstName, 878 vector<ArrayBuffer<deUint8> >& dstImageData, 879 const ImageInfo& dstImageInfo, 880 int dstLevel, 881 const IVec3& dstPos, 882 883 deUint32 srcName, 884 const vector<ArrayBuffer<deUint8> >& srcImageData, 885 const ImageInfo& srcImageInfo, 886 int srcLevel, 887 const IVec3& srcPos, 888 889 const IVec3& copySize) 890{ 891 gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(), 892 dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(), 893 copySize.x(), copySize.y(), copySize.z()); 894 895 GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed."); 896 897 copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos, 898 srcImageData, srcImageInfo, srcLevel, srcPos, copySize); 899} 900 901void verifyTexture2DView (tcu::TestContext& testContext, 902 glu::RenderContext& renderContext, 903 TextureRenderer& renderer, 904 tcu::ResultCollector& results, 905 de::Random& rng, 906 deUint32 name, 907 const ImageInfo& info, 908 const tcu::Texture2DView& refTexture) 909{ 910 tcu::TestLog& log = testContext.getLog(); 911 const glw::Functions& gl = renderContext.getFunctions(); 912 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 913 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); 914 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); 915 916 ReferenceParams renderParams (TEXTURETYPE_2D); 917 918 renderParams.samplerType = getSamplerType(format); 919 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); 920 renderParams.colorScale = spec.lookupScale; 921 renderParams.colorBias = spec.lookupBias; 922 923 gl.activeTexture(GL_TEXTURE0); 924 gl.bindTexture(GL_TEXTURE_2D, name); 925 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); 926 927 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 928 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 929 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 930 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 931 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); 932 933 for (int level = 0; level < getLevelCount(info); level++) 934 { 935 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level); 936 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32()); 937 938 vector<float> texCoord; 939 tcu::Surface renderedFrame (viewport.width, viewport.height); 940 tcu::Surface referenceFrame (viewport.width, viewport.height); 941 942 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 943 944 // Setup base viewport. 945 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 946 947 // Draw. 948 renderer.renderQuad(0, &texCoord[0], renderParams); 949 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess()); 950 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels."); 951 952 // Compute reference. 953 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); 954 955 // Compare and log. 956 if (!pixelThresholdCompare(log, ("Level" + de::toString(level)).c_str(), ("Render level " + de::toString(level)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR)) 957 results.fail("Image comparison of level " + de::toString(level) + " failed."); 958 else 959 log << TestLog::Message << "Image comparison of level " << level << " passed." << TestLog::EndMessage; 960 } 961 962 gl.bindTexture(GL_TEXTURE_2D, 0); 963 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); 964} 965 966void decompressTextureLevel (const tcu::TexDecompressionParams& params, 967 ArrayBuffer<deUint8>& levelData, 968 tcu::PixelBufferAccess& levelAccess, 969 const tcu::CompressedTexFormat& compressedFormat, 970 const tcu::TextureFormat& decompressedFormat, 971 const IVec3& levelPixelSize, 972 const void* data) 973{ 974 levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize()); 975 levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr()); 976 977 tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params); 978} 979 980void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas, 981 vector<tcu::PixelBufferAccess>& levelAccesses, 982 glu::RenderContext& renderContext, 983 const ImageInfo& info, 984 const vector<ArrayBuffer<deUint8> >& data) 985{ 986 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); 987 const tcu::TextureFormat decompressedFormat = tcu::getUncompressedFormat(compressedFormat); 988 const IVec3 size = info.getSize(); 989 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext)); 990 tcu::TexDecompressionParams decompressParams; 991 992 if (tcu::isAstcFormat(compressedFormat)) 993 { 994 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr")) 995 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR); 996 else if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) 997 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR); 998 else 999 DE_ASSERT(false); 1000 } 1001 1002 levelDatas.resize(getLevelCount(info)); 1003 levelAccesses.resize(getLevelCount(info)); 1004 1005 for (int level = 0; level < getLevelCount(info); level++) 1006 { 1007 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level); 1008 de::ArrayBuffer<deUint8>& levelData = levelDatas[level]; 1009 tcu::PixelBufferAccess& levelAccess = levelAccesses[level]; 1010 1011 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr()); 1012 } 1013} 1014 1015void verifyTexture2D (tcu::TestContext& testContext, 1016 glu::RenderContext& renderContext, 1017 TextureRenderer& textureRenderer, 1018 tcu::ResultCollector& results, 1019 de::Random& rng, 1020 deUint32 name, 1021 const vector<ArrayBuffer<deUint8> >& data, 1022 const ImageInfo& info) 1023{ 1024 if (isCompressedFormat(info.getFormat())) 1025 { 1026 vector<de::ArrayBuffer<deUint8> > levelDatas; 1027 vector<tcu::PixelBufferAccess> levelAccesses; 1028 1029 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); 1030 1031 { 1032 const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); 1033 1034 verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1035 } 1036 } 1037 else 1038 { 1039 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); 1040 const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); 1041 1042 verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1043 } 1044} 1045 1046void verifyTexture3DView (tcu::TestContext& testContext, 1047 glu::RenderContext& renderContext, 1048 TextureRenderer& renderer, 1049 tcu::ResultCollector& results, 1050 de::Random& rng, 1051 deUint32 name, 1052 const ImageInfo& info, 1053 const tcu::Texture3DView& refTexture) 1054{ 1055 tcu::TestLog& log = testContext.getLog(); 1056 const glw::Functions& gl = renderContext.getFunctions(); 1057 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 1058 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); 1059 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); 1060 1061 ReferenceParams renderParams (TEXTURETYPE_3D); 1062 1063 renderParams.samplerType = getSamplerType(format); 1064 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); 1065 renderParams.colorScale = spec.lookupScale; 1066 renderParams.colorBias = spec.lookupBias; 1067 1068 gl.activeTexture(GL_TEXTURE0); 1069 gl.bindTexture(GL_TEXTURE_3D, name); 1070 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); 1071 1072 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1073 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1074 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); 1075 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 1076 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1077 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); 1078 1079 for (int level = 0; level < getLevelCount(info); level++) 1080 { 1081 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level); 1082 1083 for (int slice = 0; slice < levelSize.z(); slice++) 1084 { 1085 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32()); 1086 const float r = (float(slice) + 0.5f) / levelSize.z(); 1087 tcu::Surface renderedFrame (viewport.width, viewport.height); 1088 tcu::Surface referenceFrame (viewport.width, viewport.height); 1089 vector<float> texCoord; 1090 1091 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2)); 1092 1093 // Setup base viewport. 1094 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 1095 1096 // Draw. 1097 renderer.renderQuad(0, &texCoord[0], renderParams); 1098 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess()); 1099 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels."); 1100 1101 // Compute reference. 1102 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); 1103 1104 // Compare and log. 1105 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Slice" + de::toString(slice)).c_str(), ("Render level " + de::toString(level) + ", Slice" + de::toString(slice)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR)) 1106 results.fail("Image comparison of level " + de::toString(level) + " and slice " + de::toString(slice) + " failed."); 1107 else 1108 log << TestLog::Message << "Image comparison of level " << level << " and slice " << slice << " passed." << TestLog::EndMessage;; 1109 } 1110 } 1111 1112 gl.bindTexture(GL_TEXTURE_3D, 0); 1113 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); 1114} 1115 1116void verifyTexture3D (tcu::TestContext& testContext, 1117 glu::RenderContext& renderContext, 1118 TextureRenderer& textureRenderer, 1119 tcu::ResultCollector& results, 1120 de::Random& rng, 1121 deUint32 name, 1122 const vector<ArrayBuffer<deUint8> >& data, 1123 const ImageInfo& info) 1124{ 1125 if (isCompressedFormat(info.getFormat())) 1126 { 1127 vector<de::ArrayBuffer<deUint8> > levelDatas; 1128 vector<tcu::PixelBufferAccess> levelAccesses; 1129 1130 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); 1131 1132 { 1133 const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); 1134 1135 verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1136 } 1137 } 1138 else 1139 { 1140 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); 1141 const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); 1142 1143 verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1144 } 1145} 1146 1147void verifyTextureCubemapView (tcu::TestContext& testContext, 1148 glu::RenderContext& renderContext, 1149 TextureRenderer& renderer, 1150 tcu::ResultCollector& results, 1151 de::Random& rng, 1152 deUint32 name, 1153 const ImageInfo& info, 1154 const tcu::TextureCubeView& refTexture) 1155{ 1156 tcu::TestLog& log = testContext.getLog(); 1157 const glw::Functions& gl = renderContext.getFunctions(); 1158 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 1159 const tcu::TextureFormat format = refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat(); 1160 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); 1161 1162 ReferenceParams renderParams (TEXTURETYPE_CUBE); 1163 1164 renderParams.samplerType = getSamplerType(format); 1165 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); 1166 renderParams.colorScale = spec.lookupScale; 1167 renderParams.colorBias = spec.lookupBias; 1168 1169 gl.activeTexture(GL_TEXTURE0); 1170 gl.bindTexture(GL_TEXTURE_CUBE_MAP, name); 1171 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); 1172 1173 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1174 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1175 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 1176 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1177 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); 1178 1179 for (int level = 0; level < getLevelCount(info); level++) 1180 { 1181 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level); 1182 1183 // \note It seems we can't reliably sample two smallest texture levels with cubemaps 1184 if (levelSize.x() < 4 && levelSize.y() < 4) 1185 continue; 1186 1187 for (int face = 0; face < 6; face++) 1188 { 1189 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32()); 1190 const string cubemapFaceName = glu::getCubeMapFaceStr(mapFaceNdxToFace(face)).toString(); 1191 tcu::Surface renderedFrame (viewport.width, viewport.height); 1192 tcu::Surface referenceFrame (viewport.width, viewport.height); 1193 vector<float> texCoord; 1194 1195 computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(face))); 1196 1197 // Setup base viewport. 1198 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 1199 1200 // Draw. 1201 renderer.renderQuad(0, &texCoord[0], renderParams); 1202 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess()); 1203 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels."); 1204 1205 // Compute reference. 1206 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); 1207 1208 // Compare and log. 1209 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Face" + cubemapFaceName).c_str(), ("Render level " + de::toString(level) + ", Face " + cubemapFaceName).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR)) 1210 results.fail("Image comparison of level " + de::toString(level) + " and face " + cubemapFaceName + " failed."); 1211 else 1212 log << TestLog::Message << "Image comparison of level " << level << " and face " << cubemapFaceName << " passed." << TestLog::EndMessage; 1213 } 1214 } 1215 1216 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 1217 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); 1218} 1219 1220void verifyTextureCubemap (tcu::TestContext& testContext, 1221 glu::RenderContext& renderContext, 1222 TextureRenderer& textureRenderer, 1223 tcu::ResultCollector& results, 1224 de::Random& rng, 1225 deUint32 name, 1226 const vector<ArrayBuffer<deUint8> >& data, 1227 const ImageInfo& info) 1228{ 1229 if (isCompressedFormat(info.getFormat())) 1230 { 1231 const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); 1232 const tcu::TextureFormat& decompressedFormat = tcu::getUncompressedFormat(compressedFormat); 1233 1234 const int texelBlockSize = getTexelBlockSize(info.getFormat()); 1235 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); 1236 1237 vector<tcu::PixelBufferAccess> levelAccesses[6]; 1238 vector<ArrayBuffer<deUint8> > levelDatas[6]; 1239 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext)); 1240 tcu::TexDecompressionParams decompressParams; 1241 1242 if (tcu::isAstcFormat(compressedFormat)) 1243 { 1244 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr")) 1245 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR); 1246 else if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) 1247 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR); 1248 else 1249 DE_ASSERT(false); 1250 } 1251 1252 for (int faceNdx = 0; faceNdx < 6; faceNdx++) 1253 { 1254 levelAccesses[faceNdx].resize(getLevelCount(info)); 1255 levelDatas[faceNdx].resize(getLevelCount(info)); 1256 } 1257 1258 for (int level = 0; level < getLevelCount(info); level++) 1259 { 1260 for (int faceNdx = 0; faceNdx < 6; faceNdx++) 1261 { 1262 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), level); 1263 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); 1264 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); 1265 const int levelSize = levelTexelBlockCount * texelBlockSize; 1266 1267 const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize); 1268 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; 1269 ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level]; 1270 1271 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr); 1272 } 1273 } 1274 1275 const tcu::ConstPixelBufferAccess* levels[6]; 1276 1277 for (int faceNdx = 0; faceNdx < 6; faceNdx++) 1278 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); 1279 1280 { 1281 const tcu::TextureCubeView refTexture(getLevelCount(info), levels); 1282 1283 verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1284 } 1285 } 1286 else 1287 { 1288 const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] = 1289 { 1290 getCubeLevelAccesses(data, info, 0), 1291 getCubeLevelAccesses(data, info, 1), 1292 getCubeLevelAccesses(data, info, 2), 1293 getCubeLevelAccesses(data, info, 3), 1294 getCubeLevelAccesses(data, info, 4), 1295 getCubeLevelAccesses(data, info, 5), 1296 }; 1297 1298 const tcu::ConstPixelBufferAccess* levels[6]; 1299 1300 for (int faceNdx = 0; faceNdx < 6; faceNdx++) 1301 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); 1302 1303 { 1304 const tcu::TextureCubeView refTexture(getLevelCount(info), levels); 1305 1306 verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1307 } 1308 } 1309} 1310 1311void verifyTexture2DArrayView (tcu::TestContext& testContext, 1312 glu::RenderContext& renderContext, 1313 TextureRenderer& renderer, 1314 tcu::ResultCollector& results, 1315 de::Random& rng, 1316 deUint32 name, 1317 const ImageInfo& info, 1318 const tcu::Texture2DArrayView& refTexture) 1319{ 1320 tcu::TestLog& log = testContext.getLog(); 1321 const glw::Functions& gl = renderContext.getFunctions(); 1322 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 1323 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); 1324 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); 1325 1326 ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY); 1327 1328 renderParams.samplerType = getSamplerType(format); 1329 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); 1330 renderParams.colorScale = spec.lookupScale; 1331 renderParams.colorBias = spec.lookupBias; 1332 1333 gl.activeTexture(GL_TEXTURE0); 1334 gl.bindTexture(GL_TEXTURE_2D_ARRAY, name); 1335 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); 1336 1337 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1338 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1339 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 1340 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1341 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); 1342 1343 for (int level = 0; level < getLevelCount(info); level++) 1344 { 1345 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level); 1346 1347 for (int layer = 0; layer < levelSize.z(); layer++) 1348 { 1349 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32()); 1350 tcu::Surface renderedFrame (viewport.width, viewport.height); 1351 tcu::Surface referenceFrame (viewport.width, viewport.height); 1352 vector<float> texCoord; 1353 1354 computeQuadTexCoord2DArray(texCoord, layer, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 1355 1356 // Setup base viewport. 1357 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 1358 1359 // Draw. 1360 renderer.renderQuad(0, &texCoord[0], renderParams); 1361 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess()); 1362 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels."); 1363 1364 // Compute reference. 1365 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); 1366 1367 // Compare and log. 1368 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Layer" + de::toString(layer)).c_str(), ("Render level " + de::toString(level) + ", Layer" + de::toString(layer)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR)) 1369 results.fail("Image comparison of level " + de::toString(level) + " and layer " + de::toString(layer) + " failed."); 1370 else 1371 log << TestLog::Message << "Image comparison of level " << level << " and layer " << layer << " passed." << TestLog::EndMessage; 1372 } 1373 } 1374 1375 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); 1376 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); 1377} 1378 1379void verifyTexture2DArray (tcu::TestContext& testContext, 1380 glu::RenderContext& renderContext, 1381 TextureRenderer& textureRenderer, 1382 tcu::ResultCollector& results, 1383 de::Random& rng, 1384 deUint32 name, 1385 const vector<ArrayBuffer<deUint8> >& data, 1386 const ImageInfo& info) 1387{ 1388 if (isCompressedFormat(info.getFormat())) 1389 { 1390 vector<de::ArrayBuffer<deUint8> > levelDatas; 1391 vector<tcu::PixelBufferAccess> levelAccesses; 1392 1393 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); 1394 1395 { 1396 const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); 1397 1398 verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1399 } 1400 } 1401 else 1402 { 1403 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); 1404 const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); 1405 1406 verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture); 1407 } 1408} 1409 1410tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format) 1411{ 1412 switch (tcu::getTextureChannelClass(format.type)) 1413 { 1414 case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: 1415 case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: 1416 case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: 1417 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8); 1418 1419 case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: 1420 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32); 1421 1422 case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: 1423 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32); 1424 1425 default: 1426 DE_ASSERT(false); 1427 return tcu::TextureFormat(); 1428 } 1429} 1430 1431Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat) 1432{ 1433 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT); 1434 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT); 1435 1436 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER); 1437 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER); 1438 1439 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER); 1440 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER); 1441 1442 { 1443 const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat); 1444 const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat); 1445 1446 return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>(); 1447 } 1448} 1449 1450void verifyRenderbuffer (tcu::TestContext& testContext, 1451 glu::RenderContext& renderContext, 1452 tcu::ResultCollector& results, 1453 deUint32 name, 1454 const vector<ArrayBuffer<deUint8> >& data, 1455 const ImageInfo& info) 1456{ 1457 const glw::Functions& gl = renderContext.getFunctions(); 1458 TestLog& log = testContext.getLog(); 1459 1460 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); 1461 const IVec3 size = info.getSize(); 1462 const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr()); 1463 const tcu::TextureFormat readPixelsFormat = getReadPixelFormat(format); 1464 tcu::TextureLevel renderbuffer (readPixelsFormat, size.x(), size.y()); 1465 1466 DE_ASSERT(size.z() == 1); 1467 DE_ASSERT(data.size() == 1); 1468 1469 { 1470 glu::Framebuffer framebuffer(gl); 1471 1472 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); 1473 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer."); 1474 1475 gl.bindRenderbuffer(GL_RENDERBUFFER, name); 1476 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name); 1477 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer."); 1478 1479 glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess()); 1480 1481 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); 1482 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 1483 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer."); 1484 } 1485 1486 if (isFloatFormat(info.getFormat())) 1487 { 1488 const tcu::UVec4 threshold (2, 2, 2, 2); 1489 1490 if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) 1491 results.fail("Image comparison failed."); 1492 else 1493 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; 1494 } 1495 else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat())) 1496 { 1497 const tcu::UVec4 threshold (1, 1, 1, 1); 1498 1499 if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) 1500 results.fail("Image comparison failed."); 1501 else 1502 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; 1503 } 1504 else 1505 { 1506 const Vec4 threshold = calculateThreshold(format, readPixelsFormat); 1507 1508 if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) 1509 results.fail("Image comparison failed."); 1510 else 1511 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; 1512 } 1513} 1514 1515void verify (tcu::TestContext& testContext, 1516 glu::RenderContext& renderContext, 1517 TextureRenderer& textureRenderer, 1518 tcu::ResultCollector& results, 1519 de::Random& rng, 1520 deUint32 name, 1521 const vector<ArrayBuffer<deUint8> >& data, 1522 const ImageInfo& info) 1523{ 1524 switch (info.getTarget()) 1525 { 1526 case GL_TEXTURE_2D: 1527 verifyTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info); 1528 break; 1529 1530 case GL_TEXTURE_3D: 1531 verifyTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info); 1532 break; 1533 1534 case GL_TEXTURE_CUBE_MAP: 1535 verifyTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info); 1536 break; 1537 1538 case GL_TEXTURE_2D_ARRAY: 1539 verifyTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info); 1540 break; 1541 1542 case GL_RENDERBUFFER: 1543 verifyRenderbuffer(testContext, renderContext, results, name, data, info); 1544 break; 1545 1546 default: 1547 DE_ASSERT(false); 1548 } 1549} 1550 1551void logTestImageInfo (TestLog& log, 1552 const ImageInfo& imageInfo) 1553{ 1554 log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage; 1555 log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage; 1556 log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage; 1557 log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage; 1558} 1559 1560void logTestInfo (TestLog& log, 1561 const ImageInfo& srcImageInfo, 1562 const ImageInfo& dstImageInfo) 1563{ 1564 tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info"); 1565 1566 log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage; 1567 1568 { 1569 tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info."); 1570 logTestImageInfo(log, srcImageInfo); 1571 } 1572 1573 { 1574 tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info."); 1575 logTestImageInfo(log, dstImageInfo); 1576 } 1577} 1578 1579class CopyImageTest : public TestCase 1580{ 1581public: 1582 CopyImageTest (Context& context, 1583 const ImageInfo& srcImage, 1584 const ImageInfo& dstImage, 1585 const char* name, 1586 const char* description); 1587 1588 ~CopyImageTest (void); 1589 1590 void init (void); 1591 void deinit (void); 1592 1593 TestCase::IterateResult iterate (void); 1594 1595private: 1596 void logTestInfoIter (void); 1597 void createImagesIter (void); 1598 void destroyImagesIter (void); 1599 void verifySourceIter (void); 1600 void verifyDestinationIter (void); 1601 void copyImageIter (void); 1602 1603 struct State 1604 { 1605 State (int seed, 1606 tcu::TestContext& testContext, 1607 glu::RenderContext& renderContext) 1608 : rng (seed) 1609 , results (testContext.getLog()) 1610 , srcImage (NULL) 1611 , dstImage (NULL) 1612 , textureRenderer (renderContext, testContext, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) 1613 { 1614 } 1615 1616 ~State (void) 1617 { 1618 delete srcImage; 1619 delete dstImage; 1620 } 1621 1622 de::Random rng; 1623 tcu::ResultCollector results; 1624 glu::ObjectWrapper* srcImage; 1625 glu::ObjectWrapper* dstImage; 1626 TextureRenderer textureRenderer; 1627 1628 vector<ArrayBuffer<deUint8> > srcImageLevels; 1629 vector<ArrayBuffer<deUint8> > dstImageLevels; 1630 }; 1631 1632 const ImageInfo m_srcImageInfo; 1633 const ImageInfo m_dstImageInfo; 1634 1635 int m_iteration; 1636 State* m_state; 1637}; 1638 1639CopyImageTest::CopyImageTest (Context& context, 1640 const ImageInfo& srcImage, 1641 const ImageInfo& dstImage, 1642 const char* name, 1643 const char* description) 1644 : TestCase (context, name, description) 1645 , m_srcImageInfo (srcImage) 1646 , m_dstImageInfo (dstImage) 1647 1648 , m_iteration (0) 1649 , m_state (NULL) 1650{ 1651} 1652 1653CopyImageTest::~CopyImageTest (void) 1654{ 1655 deinit(); 1656} 1657 1658void checkFormatSupport (glu::ContextInfo& info, deUint32 format) 1659{ 1660 if (isCompressedFormat(format)) 1661 { 1662 if (isAstcFormat(glu::mapGLCompressedTexFormat(format))) 1663 { 1664 if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr") 1665 && !info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") 1666 && !info.isExtensionSupported("GL_OES_texture_compression_astc")) 1667 throw tcu::NotSupportedError("Compressed astc texture not supported.", "", __FILE__, __LINE__); 1668 } 1669 else 1670 { 1671 if (!info.isCompressedTextureFormatSupported(format)) 1672 throw tcu::NotSupportedError("Compressed texture not supported.", "", __FILE__, __LINE__); 1673 } 1674 } 1675} 1676 1677void CopyImageTest::init (void) 1678{ 1679 de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext())); 1680 1681 if (!ctxInfo->isExtensionSupported("GL_EXT_copy_image")) 1682 throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__); 1683 1684 checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat()); 1685 checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat()); 1686 1687 { 1688 SeedBuilder builder; 1689 1690 builder << 903980 1691 << m_srcImageInfo 1692 << m_dstImageInfo; 1693 1694 m_state = new State(builder.get(), m_testCtx, m_context.getRenderContext()); 1695 } 1696} 1697 1698void CopyImageTest::deinit (void) 1699{ 1700 delete m_state; 1701 m_state = NULL; 1702} 1703 1704void CopyImageTest::logTestInfoIter (void) 1705{ 1706 TestLog& log = m_testCtx.getLog(); 1707 1708 logTestInfo(log, m_srcImageInfo, m_dstImageInfo); 1709} 1710 1711void CopyImageTest::createImagesIter (void) 1712{ 1713 TestLog& log = m_testCtx.getLog(); 1714 glu::RenderContext& renderContext = m_context.getRenderContext(); 1715 const glw::Functions& gl = renderContext.getFunctions(); 1716 const deUint32 moreRestrictiveFormat = getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat()); 1717 de::Random& rng = m_state->rng; 1718 1719 DE_ASSERT(!m_state->srcImage); 1720 DE_ASSERT(!m_state->dstImage); 1721 1722 m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo)); 1723 m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo)); 1724 1725 { 1726 glu::ObjectWrapper& srcImage = *m_state->srcImage; 1727 glu::ObjectWrapper& dstImage = *m_state->dstImage; 1728 1729 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; 1730 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; 1731 1732 log << TestLog::Message << "Creating source image." << TestLog::EndMessage; 1733 genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat); 1734 1735 log << TestLog::Message << "Creating destination image." << TestLog::EndMessage; 1736 genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat); 1737 } 1738} 1739 1740void CopyImageTest::destroyImagesIter (void) 1741{ 1742 TestLog& log = m_testCtx.getLog(); 1743 1744 log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage; 1745 1746 delete m_state->srcImage; 1747 m_state->srcImage = NULL; 1748 m_state->srcImageLevels.clear(); 1749 1750 log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage; 1751 1752 delete m_state->dstImage; 1753 m_state->dstImage = NULL; 1754 m_state->dstImageLevels.clear(); 1755} 1756 1757void CopyImageTest::verifySourceIter (void) 1758{ 1759 TestLog& log = m_testCtx.getLog(); 1760 const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify."); 1761 1762 de::Random& rng = m_state->rng; 1763 tcu::ResultCollector& results = m_state->results; 1764 glu::ObjectWrapper& srcImage = *m_state->srcImage; 1765 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; 1766 1767 log << TestLog::Message << "Verifying source image." << TestLog::EndMessage; 1768 1769 verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo); 1770} 1771 1772void CopyImageTest::verifyDestinationIter (void) 1773{ 1774 TestLog& log = m_testCtx.getLog(); 1775 const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify."); 1776 1777 de::Random& rng = m_state->rng; 1778 tcu::ResultCollector& results = m_state->results; 1779 glu::ObjectWrapper& dstImage = *m_state->dstImage; 1780 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; 1781 1782 log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage; 1783 1784 verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo); 1785} 1786 1787struct Copy 1788{ 1789 Copy (const IVec3& srcPos_, 1790 int srcLevel_, 1791 1792 const IVec3& dstPos_, 1793 int dstLevel_, 1794 1795 const IVec3& size_) 1796 : srcPos (srcPos_) 1797 , srcLevel (srcLevel_) 1798 1799 , dstPos (dstPos_) 1800 , dstLevel (dstLevel_) 1801 , size (size_) 1802 { 1803 } 1804 1805 IVec3 srcPos; 1806 int srcLevel; 1807 IVec3 dstPos; 1808 int dstLevel; 1809 IVec3 size; 1810}; 1811 1812int getLastFullLevel (const ImageInfo& info) 1813{ 1814 const int levelCount = getLevelCount(info); 1815 const IVec3 blockPixelSize = getTexelBlockPixelSize(info.getFormat()); 1816 1817 for (int level = 0; level < levelCount; level++) 1818 { 1819 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level); 1820 1821 if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z()) 1822 return level - 1; 1823 } 1824 1825 return levelCount -1; 1826} 1827 1828void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo) 1829{ 1830 const deUint32 srcTarget = srcInfo.getTarget(); 1831 const deUint32 dstTarget = dstInfo.getTarget(); 1832 1833 const bool srcIsTexture = isTextureTarget(srcInfo.getTarget()); 1834 const bool dstIsTexture = isTextureTarget(dstInfo.getTarget()); 1835 1836 const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP; 1837 const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP; 1838 1839 const IVec3 srcBlockPixelSize = getTexelBlockPixelSize(srcInfo.getFormat()); 1840 const IVec3 dstBlockPixelSize = getTexelBlockPixelSize(dstInfo.getFormat()); 1841 1842 const int levels[] = 1843 { 1844 0, 1, -1 1845 }; 1846 1847 for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++) 1848 { 1849 const int srcLevel = (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0); 1850 const int dstLevel = (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0); 1851 1852 const IVec3 srcSize = getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel); 1853 const IVec3 dstSize = getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel); 1854 1855 // \note These are rounded down 1856 const IVec3 srcCompleteBlockSize = IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z())); 1857 const IVec3 dstCompleteBlockSize = IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z())); 1858 1859 const IVec3 maxCopyBlockSize = tcu::min(srcCompleteBlockSize, dstCompleteBlockSize); 1860 1861 // \note These are rounded down 1862 const int copyBlockWidth = de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1); 1863 const int copyBlockHeight = de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1); 1864 const int copyBlockDepth = de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1); 1865 1866 // Copy NPOT block from (0,0,0) to other corner on dst 1867 { 1868 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); 1869 const IVec3 srcBlockPos (srcCompleteBlockSize - copyBlockSize); 1870 const IVec3 dstBlockPos (0, 0, 0); 1871 1872 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); 1873 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); 1874 const IVec3 copySize (copyBlockSize * srcBlockPixelSize); 1875 1876 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize)); 1877 } 1878 1879 // Copy NPOT block to (0,0,0) from other corner on src 1880 { 1881 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); 1882 const IVec3 srcBlockPos (0, 0, 0); 1883 const IVec3 dstBlockPos (dstCompleteBlockSize - copyBlockSize); 1884 1885 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); 1886 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); 1887 const IVec3 copySize (copyBlockSize * srcBlockPixelSize); 1888 1889 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize)); 1890 } 1891 1892 // Copy NPOT block to (0,0,0) from other corner on src 1893 { 1894 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); 1895 const IVec3 srcBlockPos (tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0))); 1896 const IVec3 dstBlockPos (tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0))); 1897 1898 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); 1899 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); 1900 const IVec3 copySize (copyBlockSize * srcBlockPixelSize); 1901 1902 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize)); 1903 } 1904 } 1905} 1906 1907void CopyImageTest::copyImageIter (void) 1908{ 1909 TestLog& log = m_testCtx.getLog(); 1910 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 1911 glu::ObjectWrapper& srcImage = *m_state->srcImage; 1912 glu::ObjectWrapper& dstImage = *m_state->dstImage; 1913 1914 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; 1915 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; 1916 vector<Copy> copies; 1917 1918 generateCopies(copies, m_srcImageInfo, m_dstImageInfo); 1919 1920 for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++) 1921 { 1922 const Copy& copy = copies[copyNdx]; 1923 1924 log << TestLog::Message << "Copying block " << copy.size << " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel 1925 << " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << TestLog::EndMessage; 1926 1927 copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos, 1928 *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size); 1929 } 1930} 1931 1932TestCase::IterateResult CopyImageTest::iterate (void) 1933{ 1934 void(CopyImageTest::*methods[])(void) = 1935 { 1936 &CopyImageTest::logTestInfoIter, 1937 1938 // Render both images and then copy and verify again. 1939 &CopyImageTest::createImagesIter, 1940 &CopyImageTest::verifySourceIter, 1941 &CopyImageTest::verifyDestinationIter, 1942 &CopyImageTest::copyImageIter, 1943 &CopyImageTest::verifySourceIter, 1944 &CopyImageTest::verifyDestinationIter, 1945 &CopyImageTest::destroyImagesIter, 1946 1947 // Create images and immediately copies between thew and verify. 1948 &CopyImageTest::createImagesIter, 1949 &CopyImageTest::copyImageIter, 1950 &CopyImageTest::verifySourceIter, 1951 &CopyImageTest::verifyDestinationIter, 1952 &CopyImageTest::destroyImagesIter 1953 }; 1954 1955 if (m_iteration < DE_LENGTH_OF_ARRAY(methods)) 1956 { 1957 (this->*methods[m_iteration])(); 1958 m_iteration++; 1959 return CONTINUE; 1960 } 1961 else 1962 { 1963 m_state->results.setTestContextResult(m_testCtx); 1964 return STOP; 1965 } 1966} 1967 1968class CopyImageTests : public TestCaseGroup 1969{ 1970public: 1971 CopyImageTests (Context& context); 1972 ~CopyImageTests (void); 1973 1974 void init (void); 1975 1976private: 1977 CopyImageTests (const CopyImageTests& other); 1978 CopyImageTests& operator= (const CopyImageTests& other); 1979}; 1980 1981CopyImageTests::CopyImageTests (Context& context) 1982 : TestCaseGroup (context, "copy_image", "Copy image tests for GL_EXT_copy_image.") 1983{ 1984} 1985 1986CopyImageTests::~CopyImageTests (void) 1987{ 1988} 1989 1990int smallestCommonMultiple (int a_, int b_) 1991{ 1992 int a = (a_ > b_ ? a_ : b_); 1993 int b = (a_ > b_ ? b_ : a_); 1994 int result = 1; 1995 1996 for (int i = b/2; i > 1; i--) 1997 { 1998 while ((a % i) == 0 && (b % i) == 0) 1999 { 2000 result *= i; 2001 a /= i; 2002 b /= i; 2003 } 2004 } 2005 2006 return result * a * b; 2007} 2008 2009IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize) 2010{ 2011 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format); 2012 const bool isCube = target == GL_TEXTURE_CUBE_MAP; 2013 const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY; 2014 2015 if (isCube) 2016 { 2017 const int multiplier = smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y()); 2018 const int size = (1 + (targetSize.x() / multiplier)) * multiplier; 2019 2020 return IVec3(size, size, 1); 2021 } 2022 else if (is3D) 2023 { 2024 return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize; 2025 } 2026 else 2027 { 2028 const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x(); 2029 const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y(); 2030 2031 return IVec3(width, height, 1); 2032 } 2033} 2034 2035void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat) 2036{ 2037 const string groupName = string(formatToName(srcFormat)) + "_" + formatToName(dstFormat); 2038 TestCaseGroup* const group = new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str()); 2039 2040 const deUint32 targets[] = 2041 { 2042 GL_TEXTURE_2D, 2043 GL_TEXTURE_3D, 2044 GL_TEXTURE_CUBE_MAP, 2045 GL_TEXTURE_2D_ARRAY, 2046 GL_RENDERBUFFER 2047 }; 2048 2049 root->addChild(group); 2050 2051 for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++) 2052 { 2053 const deUint32 srcTarget = targets[srcTargetNdx]; 2054 const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcFormat); 2055 const bool srcIs3D = srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D; 2056 2057 if (isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER) 2058 continue; 2059 2060 if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat)) 2061 continue; 2062 2063 if (isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D) 2064 continue; 2065 2066 for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++) 2067 { 2068 const deUint32 dstTarget = targets[dstTargetNdx]; 2069 const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstFormat); 2070 const bool dstIs3D = dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D; 2071 2072 if (isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER) 2073 continue; 2074 2075 if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat)) 2076 continue; 2077 2078 if (isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D) 2079 continue; 2080 2081 const string targetTestName = string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget); 2082 2083 const IVec3 targetSize2D (128, 128, 1); 2084 const IVec3 targetSize3D (128, 128, 16); 2085 2086 const IVec3 targetPos2D (32, 32, 0); 2087 const IVec3 targetPos3D (16, 16, 2); 2088 const IVec3 targetCopySize (16, 16, 4); 2089 2090 const IVec3 srcSize = getTestedSize(srcTarget, srcFormat, (srcIs3D ? targetSize3D : targetSize2D)); 2091 const IVec3 dstSize = getTestedSize(dstTarget, dstFormat, (dstIs3D ? targetSize3D : targetSize2D)); 2092 2093 group->addChild(new CopyImageTest(root->getContext(), 2094 ImageInfo(srcFormat, srcTarget, srcSize), 2095 ImageInfo(dstFormat, dstTarget, dstSize), 2096 targetTestName.c_str(), targetTestName.c_str())); 2097 } 2098 } 2099} 2100 2101void CopyImageTests::init (void) 2102{ 2103 TestCaseGroup* const nonCompressedGroup = new TestCaseGroup(m_context, "non_compressed", "Test copying between textures."); 2104 TestCaseGroup* const compressedGroup = new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures."); 2105 TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures."); 2106 2107 addChild(nonCompressedGroup); 2108 addChild(compressedGroup); 2109 addChild(mixedGroup); 2110 2111 map<ViewClass, vector<deUint32> > textureFormatViewClasses; 2112 map<ViewClass, vector<deUint32> > compressedTextureFormatViewClasses; 2113 map<ViewClass, pair<vector<deUint32>, vector<deUint32> > > mixedViewClasses; 2114 2115 // Texture view classes 2116 textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>(); 2117 textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>(); 2118 textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>(); 2119 textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>(); 2120 textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>(); 2121 textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>(); 2122 textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>(); 2123 textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>(); 2124 2125 // 128bit / VIEWCLASS_128_BITS 2126 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F); 2127 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I); 2128 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI); 2129 2130 // 96bit / VIEWCLASS_96_BITS 2131 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F); 2132 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I); 2133 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI); 2134 2135 // 64bit / VIEWCLASS_64_BITS 2136 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F); 2137 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I); 2138 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI); 2139 2140 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F); 2141 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I); 2142 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI); 2143 2144 // 48bit / VIEWCLASS_48_BITS 2145 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F); 2146 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I); 2147 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI); 2148 2149 // 32bit / VIEWCLASS_32_BITS 2150 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F); 2151 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I); 2152 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI); 2153 2154 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F); 2155 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I); 2156 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI); 2157 2158 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8); 2159 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I); 2160 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI); 2161 2162 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F); 2163 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI); 2164 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2); 2165 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM); 2166 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8); 2167 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5); 2168 2169 // 24bit / VIEWCLASS_24_BITS 2170 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8); 2171 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I); 2172 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI); 2173 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM); 2174 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8); 2175 2176 // 16bit / VIEWCLASS_16_BITS 2177 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F); 2178 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I); 2179 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI); 2180 2181 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8); 2182 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I); 2183 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI); 2184 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM); 2185 2186 // 8bit / VIEWCLASS_8_BITS 2187 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8); 2188 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I); 2189 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI); 2190 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM); 2191 2192 // Compressed texture view classes 2193 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11] = vector<deUint32>(); 2194 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11] = vector<deUint32>(); 2195 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB] = vector<deUint32>(); 2196 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA] = vector<deUint32>(); 2197 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA] = vector<deUint32>(); 2198 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA] = vector<deUint32>(); 2199 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA] = vector<deUint32>(); 2200 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA] = vector<deUint32>(); 2201 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA] = vector<deUint32>(); 2202 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA] = vector<deUint32>(); 2203 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA] = vector<deUint32>(); 2204 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA] = vector<deUint32>(); 2205 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA] = vector<deUint32>(); 2206 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA] = vector<deUint32>(); 2207 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA] = vector<deUint32>(); 2208 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA] = vector<deUint32>(); 2209 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA] = vector<deUint32>(); 2210 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA] = vector<deUint32>(); 2211 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA] = vector<deUint32>(); 2212 2213 // VIEWCLASS_EAC_R11 2214 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC); 2215 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC); 2216 2217 // VIEWCLASS_EAC_RG11 2218 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC); 2219 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC); 2220 2221 // VIEWCLASS_ETC2_RGB 2222 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2); 2223 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2); 2224 2225 // VIEWCLASS_ETC2_RGBA 2226 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); 2227 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); 2228 2229 // VIEWCLASS_ETC2_EAC_RGBA 2230 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); 2231 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); 2232 2233 // VIEWCLASS_ASTC_4x4_RGBA 2234 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR); 2235 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR); 2236 2237 // VIEWCLASS_ASTC_5x4_RGBA 2238 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR); 2239 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR); 2240 2241 // VIEWCLASS_ASTC_5x5_RGBA 2242 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR); 2243 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR); 2244 2245 // VIEWCLASS_ASTC_6x5_RGBA 2246 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR); 2247 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR); 2248 2249 // VIEWCLASS_ASTC_6x6_RGBA 2250 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR); 2251 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR); 2252 2253 // VIEWCLASS_ASTC_8x5_RGBA 2254 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR); 2255 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR); 2256 2257 // VIEWCLASS_ASTC_8x6_RGBA 2258 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR); 2259 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR); 2260 2261 // VIEWCLASS_ASTC_8x8_RGBA 2262 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR); 2263 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR); 2264 2265 // VIEWCLASS_ASTC_10x5_RGBA 2266 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR); 2267 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR); 2268 2269 // VIEWCLASS_ASTC_10x6_RGBA 2270 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR); 2271 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR); 2272 2273 // VIEWCLASS_ASTC_10x8_RGBA 2274 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR); 2275 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR); 2276 2277 // VIEWCLASS_ASTC_10x10_RGBA 2278 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR); 2279 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR); 2280 2281 // VIEWCLASS_ASTC_12x10_RGBA 2282 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR); 2283 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR); 2284 2285 // VIEWCLASS_ASTC_12x12_RGBA 2286 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR); 2287 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR); 2288 2289 // Mixed view classes 2290 mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >(); 2291 mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >(); 2292 2293 // 128 bits 2294 2295 // Non compressed 2296 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F); 2297 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI); 2298 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I); 2299 2300 // Compressed 2301 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); 2302 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); 2303 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC); 2304 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC); 2305 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR); 2306 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR); 2307 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR); 2308 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR); 2309 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR); 2310 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR); 2311 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR); 2312 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR); 2313 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR); 2314 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR); 2315 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR); 2316 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR); 2317 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR); 2318 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR); 2319 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR); 2320 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR); 2321 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR); 2322 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR); 2323 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR); 2324 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR); 2325 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR); 2326 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR); 2327 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR); 2328 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR); 2329 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR); 2330 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR); 2331 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR); 2332 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR); 2333 2334 // 64 bits 2335 2336 // Non compressed 2337 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F); 2338 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI); 2339 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I); 2340 2341 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F); 2342 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI); 2343 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I); 2344 2345 // Compressed 2346 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC); 2347 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC); 2348 2349 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter) 2350 { 2351 const vector<deUint32>& formats = viewClassIter->second; 2352 const ViewClass viewClass = viewClassIter->first; 2353 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass)); 2354 2355 nonCompressedGroup->addChild(viewGroup); 2356 2357 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++) 2358 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++) 2359 { 2360 const deUint32 srcFormat = formats[srcFormatNdx]; 2361 const deUint32 dstFormat = formats[dstFormatNdx]; 2362 2363 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat)) 2364 continue; 2365 2366 addCopyTests(viewGroup, srcFormat, dstFormat); 2367 } 2368 } 2369 2370 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter) 2371 { 2372 const vector<deUint32>& formats = viewClassIter->second; 2373 const ViewClass viewClass = viewClassIter->first; 2374 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass)); 2375 2376 compressedGroup->addChild(viewGroup); 2377 2378 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++) 2379 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++) 2380 { 2381 const deUint32 srcFormat = formats[srcFormatNdx]; 2382 const deUint32 dstFormat = formats[dstFormatNdx]; 2383 2384 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat)) 2385 continue; 2386 2387 addCopyTests(viewGroup, srcFormat, dstFormat); 2388 } 2389 } 2390 2391 for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter) 2392 { 2393 const ViewClass viewClass = iter->first; 2394 const string viewClassName = string(viewClassToName(viewClass)) + "_mixed"; 2395 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str()); 2396 2397 const vector<deUint32> nonCompressedFormats = iter->second.first; 2398 const vector<deUint32> compressedFormats = iter->second.second; 2399 2400 mixedGroup->addChild(viewGroup); 2401 2402 for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++) 2403 for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++) 2404 { 2405 const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx]; 2406 const deUint32 dstFormat = compressedFormats[dstFormatNdx]; 2407 2408 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat)) 2409 continue; 2410 2411 addCopyTests(viewGroup, srcFormat, dstFormat); 2412 addCopyTests(viewGroup, dstFormat, srcFormat); 2413 } 2414 } 2415} 2416 2417} // anonymous 2418 2419TestCaseGroup* createCopyImageTests (Context& context) 2420{ 2421 return new CopyImageTests(context); 2422} 2423 2424} // Functional 2425} // gles31 2426} // deqp 2427