es31fShaderBuiltinConstantTests.cpp revision 3c827367444ee418f129b2c238299f49d3264554
1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Shader built-in constant tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es31fShaderBuiltinConstantTests.hpp" 25#include "glsShaderExecUtil.hpp" 26#include "deUniquePtr.hpp" 27#include "deStringUtil.hpp" 28#include "tcuTestLog.hpp" 29#include "gluStrUtil.hpp" 30#include "gluContextInfo.hpp" 31#include "glwEnums.hpp" 32#include "glwFunctions.hpp" 33 34using std::string; 35using std::vector; 36using tcu::TestLog; 37 38namespace deqp 39{ 40namespace gles31 41{ 42namespace Functional 43{ 44namespace 45{ 46 47static int getInteger (const glw::Functions& gl, deUint32 pname) 48{ 49 int value = -1; 50 gl.getIntegerv(pname, &value); 51 GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str()); 52 return value; 53} 54 55template<deUint32 Pname> 56static int getInteger (const glw::Functions& gl) 57{ 58 return getInteger(gl, Pname); 59} 60 61static int getVectorsFromComps (const glw::Functions& gl, deUint32 pname) 62{ 63 int value = -1; 64 gl.getIntegerv(pname, &value); 65 GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str()); 66 TCU_CHECK_MSG(value%4 == 0, ("Expected " + glu::getGettableStateStr((int)pname).toString() + " to be divisible by 4").c_str()); 67 return value/4; 68} 69 70template<deUint32 Pname> 71static int getVectorsFromComps (const glw::Functions& gl) 72{ 73 return getVectorsFromComps(gl, Pname); 74} 75 76static tcu::IVec3 getIVec3 (const glw::Functions& gl, deUint32 pname) 77{ 78 tcu::IVec3 value(-1); 79 for (int ndx = 0; ndx < 3; ndx++) 80 gl.getIntegeri_v(pname, (glw::GLuint)ndx, &value[ndx]); 81 GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegeri_v(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str()); 82 return value; 83} 84 85template<deUint32 Pname> 86static tcu::IVec3 getIVec3 (const glw::Functions& gl) 87{ 88 return getIVec3(gl, Pname); 89} 90 91static std::string makeCaseName (const std::string& varName) 92{ 93 DE_ASSERT(varName.length() > 3); 94 DE_ASSERT(varName.substr(0,3) == "gl_"); 95 96 std::ostringstream name; 97 name << de::toLower(char(varName[3])); 98 99 for (size_t ndx = 4; ndx < varName.length(); ndx++) 100 { 101 const char c = char(varName[ndx]); 102 if (de::isUpper(c)) 103 name << '_' << de::toLower(c); 104 else 105 name << c; 106 } 107 108 return name.str(); 109} 110 111enum 112{ 113 VS = (1<<glu::SHADERTYPE_VERTEX), 114 TC = (1<<glu::SHADERTYPE_TESSELLATION_CONTROL), 115 TE = (1<<glu::SHADERTYPE_TESSELLATION_EVALUATION), 116 GS = (1<<glu::SHADERTYPE_GEOMETRY), 117 FS = (1<<glu::SHADERTYPE_FRAGMENT), 118 CS = (1<<glu::SHADERTYPE_COMPUTE), 119 120 SHADER_TYPES = VS|TC|TE|GS|FS|CS 121}; 122 123template<typename DataType> 124class ShaderBuiltinConstantCase : public TestCase 125{ 126public: 127 typedef DataType (*GetConstantValueFunc) (const glw::Functions& gl); 128 129 ShaderBuiltinConstantCase (Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt); 130 ~ShaderBuiltinConstantCase (void); 131 132 void init (void); 133 IterateResult iterate (void); 134 135private: 136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference); 137 138 const std::string m_varName; 139 const GetConstantValueFunc m_getValue; 140 const std::string m_requiredExt; 141}; 142 143template<typename DataType> 144ShaderBuiltinConstantCase<DataType>::ShaderBuiltinConstantCase (Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt) 145 : TestCase (context, makeCaseName(varName).c_str(), varName) 146 , m_varName (varName) 147 , m_getValue (getValue) 148 , m_requiredExt (requiredExt ? requiredExt : "") 149{ 150 DE_ASSERT(!requiredExt == m_requiredExt.empty()); 151} 152 153template<typename DataType> 154ShaderBuiltinConstantCase<DataType>::~ShaderBuiltinConstantCase (void) 155{ 156} 157 158template<typename DataType> 159void ShaderBuiltinConstantCase<DataType>::init (void) 160{ 161 if (!m_requiredExt.empty() && !m_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str())) 162 throw tcu::NotSupportedError(m_requiredExt + " not supported"); 163} 164 165static gls::ShaderExecUtil::ShaderExecutor* createGetConstantExecutor (const glu::RenderContext& renderCtx, 166 glu::ShaderType shaderType, 167 glu::DataType dataType, 168 const std::string& varName, 169 const std::string& extName) 170{ 171 using namespace gls::ShaderExecUtil; 172 173 ShaderSpec shaderSpec; 174 175 shaderSpec.version = glu::GLSL_VERSION_310_ES; 176 shaderSpec.source = string("result = ") + varName + ";\n"; 177 178 shaderSpec.outputs.push_back(Symbol("result", glu::VarType(dataType, glu::PRECISION_HIGHP))); 179 180 if (!extName.empty()) 181 shaderSpec.globalDeclarations = "#extension " + extName + " : require\n"; 182 183 return createExecutor(renderCtx, shaderType, shaderSpec); 184} 185 186template<typename DataType> 187static void logVarValue (tcu::TestLog& log, const std::string& varName, DataType value) 188{ 189 log << TestLog::Message << varName << " = " << value << TestLog::EndMessage; 190} 191 192template<> 193void logVarValue<int> (tcu::TestLog& log, const std::string& varName, int value) 194{ 195 log << TestLog::Integer(varName, varName, "", QP_KEY_TAG_NONE, value); 196} 197 198template<typename DataType> 199bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference) 200{ 201 using namespace gls::ShaderExecUtil; 202 203 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt)); 204 DataType result = DataType(-1); 205 void* const outputs = &result; 206 207 if (!shaderExecutor->isOk()) 208 { 209 shaderExecutor->log(m_testCtx.getLog()); 210 TCU_FAIL("Compile failed"); 211 } 212 213 shaderExecutor->useProgram(); 214 shaderExecutor->execute(1, DE_NULL, &outputs); 215 216 logVarValue(m_testCtx.getLog(), m_varName, result); 217 218 if (result != reference) 219 { 220 m_testCtx.getLog() << TestLog::Message << "ERROR: Expected " << m_varName << " = " << reference << TestLog::EndMessage 221 << TestLog::Message << "Test shader:" << TestLog::EndMessage; 222 shaderExecutor->log(m_testCtx.getLog()); 223 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid builtin constant value"); 224 return false; 225 } 226 else 227 return true; 228} 229 230template<typename DataType> 231TestCase::IterateResult ShaderBuiltinConstantCase<DataType>::iterate (void) 232{ 233 const DataType reference = m_getValue(m_context.getRenderContext().getFunctions()); 234 235 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); 236 237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++) 238 { 239 if ((SHADER_TYPES & (1<<shaderType)) != 0) 240 { 241 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); 242 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName); 243 244 try 245 { 246 const bool isOk = verifyInShaderType(glu::ShaderType(shaderType), reference); 247 DE_ASSERT(isOk || m_testCtx.getTestResult() != QP_TEST_RESULT_PASS); 248 DE_UNREF(isOk); 249 } 250 catch (const tcu::NotSupportedError& e) 251 { 252 m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() << TestLog::EndMessage; 253 } 254 catch (const tcu::TestError& e) 255 { 256 m_testCtx.getLog() << TestLog::Message << e.what() << TestLog::EndMessage; 257 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, e.getMessage()); 258 } 259 } 260 } 261 262 return STOP; 263} 264 265} // anonymous 266 267ShaderBuiltinConstantTests::ShaderBuiltinConstantTests (Context& context) 268 : TestCaseGroup(context, "builtin_constants", "Built-in Constant Tests") 269{ 270} 271 272ShaderBuiltinConstantTests::~ShaderBuiltinConstantTests (void) 273{ 274} 275 276void ShaderBuiltinConstantTests::init (void) 277{ 278 // Core builtin constants 279 { 280 static const struct 281 { 282 const char* varName; 283 ShaderBuiltinConstantCase<int>::GetConstantValueFunc getValue; 284 } intConstants[] = 285 { 286 { "gl_MaxVertexAttribs", getInteger<GL_MAX_VERTEX_ATTRIBS> }, 287 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, 288 { "gl_MaxVertexOutputVectors", getVectorsFromComps<GL_MAX_VERTEX_OUTPUT_COMPONENTS> }, 289 { "gl_MaxFragmentInputVectors", getVectorsFromComps<GL_MAX_FRAGMENT_INPUT_COMPONENTS> }, 290 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, 291 { "gl_MaxDrawBuffers", getInteger<GL_MAX_DRAW_BUFFERS> }, 292 293 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, 294 { "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> }, 295 { "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS> }, 296 297 { "gl_MinProgramTexelOffset", getInteger<GL_MIN_PROGRAM_TEXEL_OFFSET> }, 298 { "gl_MaxProgramTexelOffset", getInteger<GL_MAX_PROGRAM_TEXEL_OFFSET> }, 299 300 { "gl_MaxImageUnits", getInteger<GL_MAX_IMAGE_UNITS> }, 301 { "gl_MaxVertexImageUniforms", getInteger<GL_MAX_VERTEX_IMAGE_UNIFORMS> }, 302 { "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> }, 303 { "gl_MaxComputeImageUniforms", getInteger<GL_MAX_COMPUTE_IMAGE_UNIFORMS> }, 304 { "gl_MaxCombinedImageUniforms", getInteger<GL_MAX_COMBINED_IMAGE_UNIFORMS> }, 305 306 { "gl_MaxCombinedShaderOutputResources", getInteger<GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES> }, 307 308 { "gl_MaxComputeUniformComponents", getInteger<GL_MAX_COMPUTE_UNIFORM_COMPONENTS> }, 309 { "gl_MaxComputeTextureImageUnits", getInteger<GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS> }, 310 311 { "gl_MaxComputeAtomicCounters", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTERS> }, 312 { "gl_MaxComputeAtomicCounterBuffers", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS> }, 313 314 { "gl_MaxVertexAtomicCounters", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTERS> }, 315 { "gl_MaxFragmentAtomicCounters", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTERS> }, 316 { "gl_MaxCombinedAtomicCounters", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTERS> }, 317 { "gl_MaxAtomicCounterBindings", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS> }, 318 319 { "gl_MaxVertexAtomicCounterBuffers", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS> }, 320 { "gl_MaxFragmentAtomicCounterBuffers", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS> }, 321 { "gl_MaxCombinedAtomicCounterBuffers", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS> }, 322 { "gl_MaxAtomicCounterBufferSize", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE> }, 323 }; 324 325 static const struct 326 { 327 const char* varName; 328 ShaderBuiltinConstantCase<tcu::IVec3>::GetConstantValueFunc getValue; 329 } ivec3Constants[] = 330 { 331 { "gl_MaxComputeWorkGroupCount", getIVec3<GL_MAX_COMPUTE_WORK_GROUP_COUNT> }, 332 { "gl_MaxComputeWorkGroupSize", getIVec3<GL_MAX_COMPUTE_WORK_GROUP_SIZE> }, 333 }; 334 335 tcu::TestCaseGroup* const coreGroup = new tcu::TestCaseGroup(m_testCtx, "core", "Core Specification"); 336 addChild(coreGroup); 337 338 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++) 339 coreGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, DE_NULL)); 340 341 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(ivec3Constants); ndx++) 342 coreGroup->addChild(new ShaderBuiltinConstantCase<tcu::IVec3>(m_context, ivec3Constants[ndx].varName, ivec3Constants[ndx].getValue, DE_NULL)); 343 } 344 345 // OES_sample_variables 346 { 347 tcu::TestCaseGroup* const sampleVarGroup = new tcu::TestCaseGroup(m_testCtx, "sample_variables", "GL_OES_sample_variables"); 348 addChild(sampleVarGroup); 349 sampleVarGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, "gl_MaxSamples", getInteger<GL_MAX_SAMPLES>, "GL_OES_sample_variables")); 350 } 351 352 // EXT_geometry_shader 353 { 354 static const struct 355 { 356 const char* varName; 357 ShaderBuiltinConstantCase<int>::GetConstantValueFunc getValue; 358 } intConstants[] = 359 { 360 { "gl_MaxGeometryInputComponents", getInteger<GL_MAX_GEOMETRY_INPUT_COMPONENTS> }, 361 { "gl_MaxGeometryOutputComponents", getInteger<GL_MAX_GEOMETRY_OUTPUT_COMPONENTS> }, 362 { "gl_MaxGeometryImageUniforms", getInteger<GL_MAX_GEOMETRY_IMAGE_UNIFORMS> }, 363 { "gl_MaxGeometryTextureImageUnits", getInteger<GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS> }, 364 { "gl_MaxGeometryOutputVertices", getInteger<GL_MAX_GEOMETRY_OUTPUT_VERTICES> }, 365 { "gl_MaxGeometryTotalOutputComponents", getInteger<GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS> }, 366 { "gl_MaxGeometryUniformComponents", getInteger<GL_MAX_GEOMETRY_UNIFORM_COMPONENTS> }, 367 { "gl_MaxGeometryAtomicCounters", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTERS> }, 368 { "gl_MaxGeometryAtomicCounterBuffers", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS> }, 369 }; 370 371 tcu::TestCaseGroup* const geomGroup = new tcu::TestCaseGroup(m_testCtx, "geometry_shader", "GL_EXT_geometry_shader"); 372 addChild(geomGroup); 373 374 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++) 375 geomGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, "GL_EXT_geometry_shader")); 376 } 377 378 // EXT_tessellation_shader 379 { 380 static const struct 381 { 382 const char* varName; 383 ShaderBuiltinConstantCase<int>::GetConstantValueFunc getValue; 384 } intConstants[] = 385 { 386 { "gl_MaxTessControlInputComponents", getInteger<GL_MAX_TESS_CONTROL_INPUT_COMPONENTS> }, 387 { "gl_MaxTessControlOutputComponents", getInteger<GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS> }, 388 { "gl_MaxTessControlTextureImageUnits", getInteger<GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS> }, 389 { "gl_MaxTessControlUniformComponents", getInteger<GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS> }, 390 { "gl_MaxTessControlTotalOutputComponents", getInteger<GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS> }, 391 392 { "gl_MaxTessEvaluationInputComponents", getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS> }, 393 { "gl_MaxTessEvaluationOutputComponents", getInteger<GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS> }, 394 { "gl_MaxTessEvaluationTextureImageUnits", getInteger<GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS> }, 395 { "gl_MaxTessEvaluationUniformComponents", getInteger<GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS> }, 396 397 { "gl_MaxTessPatchComponents", getInteger<GL_MAX_TESS_PATCH_COMPONENTS> }, 398 399 { "gl_MaxPatchVertices", getInteger<GL_MAX_PATCH_VERTICES> }, 400 { "gl_MaxTessGenLevel", getInteger<GL_MAX_TESS_GEN_LEVEL> }, 401 }; 402 403 tcu::TestCaseGroup* const tessGroup = new tcu::TestCaseGroup(m_testCtx, "tessellation_shader", "GL_EXT_tessellation_shader"); 404 addChild(tessGroup); 405 406 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++) 407 tessGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, "GL_EXT_tessellation_shader")); 408 } 409} 410 411} // Functional 412} // gles31 413} // deqp 414