1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.helloworld;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.material.Material;
37import com.jme3.math.ColorRGBA;
38import com.jme3.math.Vector3f;
39import com.jme3.scene.Geometry;
40import com.jme3.scene.shape.Box;
41
42/** Sample 4 - how to trigger repeating actions from the main event loop.
43 * In this example, you use the loop to make the player character
44 * rotate continuously. */
45public class HelloLoop extends SimpleApplication {
46
47    public static void main(String[] args){
48        HelloLoop app = new HelloLoop();
49        app.start();
50    }
51
52    protected Geometry player;
53
54    @Override
55    public void simpleInitApp() {
56        /** this blue box is our player character */
57        Box b = new Box(Vector3f.ZERO, 1, 1, 1);
58        player = new Geometry("blue cube", b);
59        Material mat = new Material(assetManager,
60          "Common/MatDefs/Misc/Unshaded.j3md");
61        mat.setColor("Color", ColorRGBA.Blue);
62        player.setMaterial(mat);
63        rootNode.attachChild(player);
64    }
65
66    /* Use the main event loop to trigger repeating actions. */
67    @Override
68    public void simpleUpdate(float tpf) {
69        // make the player rotate:
70        player.rotate(0, 2*tpf, 0);
71    }
72}