MachineFunction.cpp revision 505e5510a258699d1fb267142c247079a4b3d796
1//===-- MachineFunction.cpp -----------------------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file was developed by the LLVM research group and is distributed under 6// the University of Illinois Open Source License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Collect native machine code information for a function. This allows 11// target-specific information about the generated code to be stored with each 12// function. 13// 14//===----------------------------------------------------------------------===// 15 16#include "llvm/DerivedTypes.h" 17#include "llvm/CodeGen/MachineFunctionPass.h" 18#include "llvm/CodeGen/MachineInstr.h" 19#include "llvm/CodeGen/SSARegMap.h" 20#include "llvm/CodeGen/MachineFrameInfo.h" 21#include "llvm/CodeGen/MachineConstantPool.h" 22#include "llvm/CodeGen/MachineJumpTableInfo.h" 23#include "llvm/CodeGen/Passes.h" 24#include "llvm/Target/TargetData.h" 25#include "llvm/Target/TargetLowering.h" 26#include "llvm/Target/TargetMachine.h" 27#include "llvm/Target/TargetFrameInfo.h" 28#include "llvm/Function.h" 29#include "llvm/Instructions.h" 30#include "llvm/Support/Compiler.h" 31#include "llvm/Support/GraphWriter.h" 32#include "llvm/Support/LeakDetector.h" 33#include "llvm/ADT/STLExtras.h" 34#include "llvm/Config/config.h" 35#include <fstream> 36#include <sstream> 37using namespace llvm; 38 39static AnnotationID MF_AID( 40 AnnotationManager::getID("CodeGen::MachineCodeForFunction")); 41 42// Out of line virtual function to home classes. 43void MachineFunctionPass::virtfn() {} 44 45namespace { 46 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { 47 std::ostream *OS; 48 const std::string Banner; 49 50 Printer (std::ostream *_OS, const std::string &_Banner) : 51 OS (_OS), Banner (_Banner) { } 52 53 const char *getPassName() const { return "MachineFunction Printer"; } 54 55 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 56 AU.setPreservesAll(); 57 } 58 59 bool runOnMachineFunction(MachineFunction &MF) { 60 (*OS) << Banner; 61 MF.print (*OS); 62 return false; 63 } 64 }; 65} 66 67/// Returns a newly-created MachineFunction Printer pass. The default output 68/// stream is std::cerr; the default banner is empty. 69/// 70FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS, 71 const std::string &Banner){ 72 return new Printer(OS, Banner); 73} 74 75namespace { 76 struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass { 77 const char *getPassName() const { return "Machine Code Deleter"; } 78 79 bool runOnMachineFunction(MachineFunction &MF) { 80 // Delete the annotation from the function now. 81 MachineFunction::destruct(MF.getFunction()); 82 return true; 83 } 84 }; 85} 86 87/// MachineCodeDeletion Pass - This pass deletes all of the machine code for 88/// the current function, which should happen after the function has been 89/// emitted to a .s file or to memory. 90FunctionPass *llvm::createMachineCodeDeleter() { 91 return new Deleter(); 92} 93 94 95 96//===---------------------------------------------------------------------===// 97// MachineFunction implementation 98//===---------------------------------------------------------------------===// 99 100MachineBasicBlock* ilist_traits<MachineBasicBlock>::createSentinel() { 101 MachineBasicBlock* dummy = new MachineBasicBlock(); 102 LeakDetector::removeGarbageObject(dummy); 103 return dummy; 104} 105 106void ilist_traits<MachineBasicBlock>::transferNodesFromList( 107 iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList, 108 ilist_iterator<MachineBasicBlock> first, 109 ilist_iterator<MachineBasicBlock> last) { 110 if (Parent != toList.Parent) 111 for (; first != last; ++first) 112 first->Parent = toList.Parent; 113} 114 115MachineFunction::MachineFunction(const Function *F, 116 const TargetMachine &TM) 117 : Annotation(MF_AID), Fn(F), Target(TM) { 118 SSARegMapping = new SSARegMap(); 119 MFInfo = 0; 120 FrameInfo = new MachineFrameInfo(); 121 ConstantPool = new MachineConstantPool(TM.getTargetData()); 122 UsedPhysRegs.resize(TM.getRegisterInfo()->getNumRegs()); 123 124 // Set up jump table. 125 const TargetData &TD = *TM.getTargetData(); 126 bool IsPic = TM.getRelocationModel() == Reloc::PIC_; 127 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); 128 unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty) 129 : TD.getPointerABIAlignment(); 130 JumpTableInfo = new MachineJumpTableInfo(EntrySize, Alignment); 131 132 BasicBlocks.Parent = this; 133} 134 135MachineFunction::~MachineFunction() { 136 BasicBlocks.clear(); 137 delete SSARegMapping; 138 delete MFInfo; 139 delete FrameInfo; 140 delete ConstantPool; 141 delete JumpTableInfo; 142} 143 144 145/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 146/// recomputes them. This guarantees that the MBB numbers are sequential, 147/// dense, and match the ordering of the blocks within the function. If a 148/// specific MachineBasicBlock is specified, only that block and those after 149/// it are renumbered. 150void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 151 if (empty()) { MBBNumbering.clear(); return; } 152 MachineFunction::iterator MBBI, E = end(); 153 if (MBB == 0) 154 MBBI = begin(); 155 else 156 MBBI = MBB; 157 158 // Figure out the block number this should have. 159 unsigned BlockNo = 0; 160 if (MBBI != begin()) 161 BlockNo = prior(MBBI)->getNumber()+1; 162 163 for (; MBBI != E; ++MBBI, ++BlockNo) { 164 if (MBBI->getNumber() != (int)BlockNo) { 165 // Remove use of the old number. 166 if (MBBI->getNumber() != -1) { 167 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 168 "MBB number mismatch!"); 169 MBBNumbering[MBBI->getNumber()] = 0; 170 } 171 172 // If BlockNo is already taken, set that block's number to -1. 173 if (MBBNumbering[BlockNo]) 174 MBBNumbering[BlockNo]->setNumber(-1); 175 176 MBBNumbering[BlockNo] = MBBI; 177 MBBI->setNumber(BlockNo); 178 } 179 } 180 181 // Okay, all the blocks are renumbered. If we have compactified the block 182 // numbering, shrink MBBNumbering now. 183 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 184 MBBNumbering.resize(BlockNo); 185} 186 187 188void MachineFunction::dump() const { print(*cerr.stream()); } 189 190void MachineFunction::print(std::ostream &OS) const { 191 OS << "# Machine code for " << Fn->getName () << "():\n"; 192 193 // Print Frame Information 194 getFrameInfo()->print(*this, OS); 195 196 // Print JumpTable Information 197 getJumpTableInfo()->print(OS); 198 199 // Print Constant Pool 200 getConstantPool()->print(OS); 201 202 const MRegisterInfo *MRI = getTarget().getRegisterInfo(); 203 204 if (livein_begin() != livein_end()) { 205 OS << "Live Ins:"; 206 for (livein_iterator I = livein_begin(), E = livein_end(); I != E; ++I) { 207 if (MRI) 208 OS << " " << MRI->getName(I->first); 209 else 210 OS << " Reg #" << I->first; 211 212 if (I->second) 213 OS << " in VR#" << I->second << " "; 214 } 215 OS << "\n"; 216 } 217 if (liveout_begin() != liveout_end()) { 218 OS << "Live Outs:"; 219 for (liveout_iterator I = liveout_begin(), E = liveout_end(); I != E; ++I) 220 if (MRI) 221 OS << " " << MRI->getName(*I); 222 else 223 OS << " Reg #" << *I; 224 OS << "\n"; 225 } 226 227 for (const_iterator BB = begin(); BB != end(); ++BB) 228 BB->print(OS); 229 230 OS << "\n# End machine code for " << Fn->getName () << "().\n\n"; 231} 232 233/// CFGOnly flag - This is used to control whether or not the CFG graph printer 234/// prints out the contents of basic blocks or not. This is acceptable because 235/// this code is only really used for debugging purposes. 236/// 237static bool CFGOnly = false; 238 239namespace llvm { 240 template<> 241 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 242 static std::string getGraphName(const MachineFunction *F) { 243 return "CFG for '" + F->getFunction()->getName() + "' function"; 244 } 245 246 static std::string getNodeLabel(const MachineBasicBlock *Node, 247 const MachineFunction *Graph) { 248 if (CFGOnly && Node->getBasicBlock() && 249 !Node->getBasicBlock()->getName().empty()) 250 return Node->getBasicBlock()->getName() + ":"; 251 252 std::ostringstream Out; 253 if (CFGOnly) { 254 Out << Node->getNumber() << ':'; 255 return Out.str(); 256 } 257 258 Node->print(Out); 259 260 std::string OutStr = Out.str(); 261 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 262 263 // Process string output to make it nicer... 264 for (unsigned i = 0; i != OutStr.length(); ++i) 265 if (OutStr[i] == '\n') { // Left justify 266 OutStr[i] = '\\'; 267 OutStr.insert(OutStr.begin()+i+1, 'l'); 268 } 269 return OutStr; 270 } 271 }; 272} 273 274void MachineFunction::viewCFG() const 275{ 276#ifndef NDEBUG 277 ViewGraph(this, "mf" + getFunction()->getName()); 278#else 279 cerr << "SelectionDAG::viewGraph is only available in debug builds on " 280 << "systems with Graphviz or gv!\n"; 281#endif // NDEBUG 282} 283 284void MachineFunction::viewCFGOnly() const 285{ 286 CFGOnly = true; 287 viewCFG(); 288 CFGOnly = false; 289} 290 291// The next two methods are used to construct and to retrieve 292// the MachineCodeForFunction object for the given function. 293// construct() -- Allocates and initializes for a given function and target 294// get() -- Returns a handle to the object. 295// This should not be called before "construct()" 296// for a given Function. 297// 298MachineFunction& 299MachineFunction::construct(const Function *Fn, const TargetMachine &Tar) 300{ 301 assert(Fn->getAnnotation(MF_AID) == 0 && 302 "Object already exists for this function!"); 303 MachineFunction* mcInfo = new MachineFunction(Fn, Tar); 304 Fn->addAnnotation(mcInfo); 305 return *mcInfo; 306} 307 308void MachineFunction::destruct(const Function *Fn) { 309 bool Deleted = Fn->deleteAnnotation(MF_AID); 310 assert(Deleted && "Machine code did not exist for function!"); 311} 312 313MachineFunction& MachineFunction::get(const Function *F) 314{ 315 MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID); 316 assert(mc && "Call construct() method first to allocate the object"); 317 return *mc; 318} 319 320void MachineFunction::clearSSARegMap() { 321 delete SSARegMapping; 322 SSARegMapping = 0; 323} 324 325//===----------------------------------------------------------------------===// 326// MachineFrameInfo implementation 327//===----------------------------------------------------------------------===// 328 329void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{ 330 int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea(); 331 332 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 333 const StackObject &SO = Objects[i]; 334 OS << " <fi #" << (int)(i-NumFixedObjects) << ">: "; 335 if (SO.Size == 0) 336 OS << "variable sized"; 337 else 338 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 339 OS << " alignment is " << SO.Alignment << " byte" 340 << (SO.Alignment != 1 ? "s," : ","); 341 342 if (i < NumFixedObjects) 343 OS << " fixed"; 344 if (i < NumFixedObjects || SO.SPOffset != -1) { 345 int64_t Off = SO.SPOffset - ValOffset; 346 OS << " at location [SP"; 347 if (Off > 0) 348 OS << "+" << Off; 349 else if (Off < 0) 350 OS << Off; 351 OS << "]"; 352 } 353 OS << "\n"; 354 } 355 356 if (HasVarSizedObjects) 357 OS << " Stack frame contains variable sized objects\n"; 358} 359 360void MachineFrameInfo::dump(const MachineFunction &MF) const { 361 print(MF, *cerr.stream()); 362} 363 364 365//===----------------------------------------------------------------------===// 366// MachineJumpTableInfo implementation 367//===----------------------------------------------------------------------===// 368 369/// getJumpTableIndex - Create a new jump table entry in the jump table info 370/// or return an existing one. 371/// 372unsigned MachineJumpTableInfo::getJumpTableIndex( 373 const std::vector<MachineBasicBlock*> &DestBBs) { 374 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 375 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 376 if (JumpTables[i].MBBs == DestBBs) 377 return i; 378 379 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 380 return JumpTables.size()-1; 381} 382 383 384void MachineJumpTableInfo::print(std::ostream &OS) const { 385 // FIXME: this is lame, maybe we could print out the MBB numbers or something 386 // like {1, 2, 4, 5, 3, 0} 387 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 388 OS << " <jt #" << i << "> has " << JumpTables[i].MBBs.size() 389 << " entries\n"; 390 } 391} 392 393void MachineJumpTableInfo::dump() const { print(*cerr.stream()); } 394 395 396//===----------------------------------------------------------------------===// 397// MachineConstantPool implementation 398//===----------------------------------------------------------------------===// 399 400const Type *MachineConstantPoolEntry::getType() const { 401 if (isMachineConstantPoolEntry()) 402 return Val.MachineCPVal->getType(); 403 return Val.ConstVal->getType(); 404} 405 406MachineConstantPool::~MachineConstantPool() { 407 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 408 if (Constants[i].isMachineConstantPoolEntry()) 409 delete Constants[i].Val.MachineCPVal; 410} 411 412/// getConstantPoolIndex - Create a new entry in the constant pool or return 413/// an existing one. User must specify an alignment in bytes for the object. 414/// 415unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 416 unsigned Alignment) { 417 assert(Alignment && "Alignment must be specified!"); 418 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 419 420 // Check to see if we already have this constant. 421 // 422 // FIXME, this could be made much more efficient for large constant pools. 423 unsigned AlignMask = (1 << Alignment)-1; 424 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 425 if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0) 426 return i; 427 428 unsigned Offset = 0; 429 if (!Constants.empty()) { 430 Offset = Constants.back().getOffset(); 431 Offset += TD->getTypeSize(Constants.back().getType()); 432 Offset = (Offset+AlignMask)&~AlignMask; 433 } 434 435 Constants.push_back(MachineConstantPoolEntry(C, Offset)); 436 return Constants.size()-1; 437} 438 439unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 440 unsigned Alignment) { 441 assert(Alignment && "Alignment must be specified!"); 442 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 443 444 // Check to see if we already have this constant. 445 // 446 // FIXME, this could be made much more efficient for large constant pools. 447 unsigned AlignMask = (1 << Alignment)-1; 448 int Idx = V->getExistingMachineCPValue(this, Alignment); 449 if (Idx != -1) 450 return (unsigned)Idx; 451 452 unsigned Offset = 0; 453 if (!Constants.empty()) { 454 Offset = Constants.back().getOffset(); 455 Offset += TD->getTypeSize(Constants.back().getType()); 456 Offset = (Offset+AlignMask)&~AlignMask; 457 } 458 459 Constants.push_back(MachineConstantPoolEntry(V, Offset)); 460 return Constants.size()-1; 461} 462 463 464void MachineConstantPool::print(std::ostream &OS) const { 465 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 466 OS << " <cp #" << i << "> is"; 467 if (Constants[i].isMachineConstantPoolEntry()) 468 Constants[i].Val.MachineCPVal->print(OS); 469 else 470 OS << *(Value*)Constants[i].Val.ConstVal; 471 OS << " , offset=" << Constants[i].getOffset(); 472 OS << "\n"; 473 } 474} 475 476void MachineConstantPool::dump() const { print(*cerr.stream()); } 477