MachineFunction.cpp revision 9bc96a57206cbebaa9b0ba9979f949eb10c1592c
1//===-- MachineFunction.cpp -----------------------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Collect native machine code information for a function. This allows 11// target-specific information about the generated code to be stored with each 12// function. 13// 14//===----------------------------------------------------------------------===// 15 16#include "llvm/DerivedTypes.h" 17#include "llvm/CodeGen/MachineConstantPool.h" 18#include "llvm/CodeGen/MachineFunctionPass.h" 19#include "llvm/CodeGen/MachineFrameInfo.h" 20#include "llvm/CodeGen/MachineInstr.h" 21#include "llvm/CodeGen/MachineJumpTableInfo.h" 22#include "llvm/CodeGen/MachineRegisterInfo.h" 23#include "llvm/CodeGen/Passes.h" 24#include "llvm/Target/TargetData.h" 25#include "llvm/Target/TargetMachine.h" 26#include "llvm/Target/TargetFrameInfo.h" 27#include "llvm/Function.h" 28#include "llvm/Instructions.h" 29#include "llvm/Support/Compiler.h" 30#include "llvm/Support/GraphWriter.h" 31#include "llvm/Support/raw_ostream.h" 32#include "llvm/ADT/STLExtras.h" 33#include "llvm/Config/config.h" 34#include <fstream> 35#include <sstream> 36using namespace llvm; 37 38static AnnotationID MF_AID( 39 AnnotationManager::getID("CodeGen::MachineCodeForFunction")); 40 41// Out of line virtual function to home classes. 42void MachineFunctionPass::virtfn() {} 43 44namespace { 45 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { 46 static char ID; 47 48 std::ostream *OS; 49 const std::string Banner; 50 51 Printer (std::ostream *os, const std::string &banner) 52 : MachineFunctionPass(&ID), OS(os), Banner(banner) {} 53 54 const char *getPassName() const { return "MachineFunction Printer"; } 55 56 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 57 AU.setPreservesAll(); 58 } 59 60 bool runOnMachineFunction(MachineFunction &MF) { 61 (*OS) << Banner; 62 MF.print (*OS); 63 return false; 64 } 65 }; 66 char Printer::ID = 0; 67} 68 69/// Returns a newly-created MachineFunction Printer pass. The default output 70/// stream is std::cerr; the default banner is empty. 71/// 72FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS, 73 const std::string &Banner){ 74 return new Printer(OS, Banner); 75} 76 77namespace { 78 struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass { 79 static char ID; 80 Deleter() : MachineFunctionPass(&ID) {} 81 82 const char *getPassName() const { return "Machine Code Deleter"; } 83 84 bool runOnMachineFunction(MachineFunction &MF) { 85 // Delete the annotation from the function now. 86 MachineFunction::destruct(MF.getFunction()); 87 return true; 88 } 89 }; 90 char Deleter::ID = 0; 91} 92 93/// MachineCodeDeletion Pass - This pass deletes all of the machine code for 94/// the current function, which should happen after the function has been 95/// emitted to a .s file or to memory. 96FunctionPass *llvm::createMachineCodeDeleter() { 97 return new Deleter(); 98} 99 100 101 102//===---------------------------------------------------------------------===// 103// MachineFunction implementation 104//===---------------------------------------------------------------------===// 105 106void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) { 107 MBB->getParent()->DeleteMachineBasicBlock(MBB); 108} 109 110MachineFunction::MachineFunction(const Function *F, 111 const TargetMachine &TM) 112 : Annotation(MF_AID), Fn(F), Target(TM) { 113 if (TM.getRegisterInfo()) 114 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>()) 115 MachineRegisterInfo(*TM.getRegisterInfo()); 116 else 117 RegInfo = 0; 118 MFInfo = 0; 119 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>()) 120 MachineFrameInfo(*TM.getFrameInfo()); 121 ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) 122 MachineConstantPool(TM.getTargetData()); 123 124 // Set up jump table. 125 const TargetData &TD = *TM.getTargetData(); 126 bool IsPic = TM.getRelocationModel() == Reloc::PIC_; 127 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); 128 unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty) 129 : TD.getPointerABIAlignment(); 130 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>()) 131 MachineJumpTableInfo(EntrySize, Alignment); 132} 133 134MachineFunction::~MachineFunction() { 135 BasicBlocks.clear(); 136 InstructionRecycler.clear(Allocator); 137 BasicBlockRecycler.clear(Allocator); 138 if (RegInfo) 139 RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo); 140 if (MFInfo) { 141 MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo); 142 } 143 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); 144 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); 145 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); 146} 147 148 149/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 150/// recomputes them. This guarantees that the MBB numbers are sequential, 151/// dense, and match the ordering of the blocks within the function. If a 152/// specific MachineBasicBlock is specified, only that block and those after 153/// it are renumbered. 154void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 155 if (empty()) { MBBNumbering.clear(); return; } 156 MachineFunction::iterator MBBI, E = end(); 157 if (MBB == 0) 158 MBBI = begin(); 159 else 160 MBBI = MBB; 161 162 // Figure out the block number this should have. 163 unsigned BlockNo = 0; 164 if (MBBI != begin()) 165 BlockNo = prior(MBBI)->getNumber()+1; 166 167 for (; MBBI != E; ++MBBI, ++BlockNo) { 168 if (MBBI->getNumber() != (int)BlockNo) { 169 // Remove use of the old number. 170 if (MBBI->getNumber() != -1) { 171 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 172 "MBB number mismatch!"); 173 MBBNumbering[MBBI->getNumber()] = 0; 174 } 175 176 // If BlockNo is already taken, set that block's number to -1. 177 if (MBBNumbering[BlockNo]) 178 MBBNumbering[BlockNo]->setNumber(-1); 179 180 MBBNumbering[BlockNo] = MBBI; 181 MBBI->setNumber(BlockNo); 182 } 183 } 184 185 // Okay, all the blocks are renumbered. If we have compactified the block 186 // numbering, shrink MBBNumbering now. 187 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 188 MBBNumbering.resize(BlockNo); 189} 190 191/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead 192/// of `new MachineInstr'. 193/// 194MachineInstr * 195MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, 196 DebugLoc DL, bool NoImp) { 197 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 198 MachineInstr(TID, DL, NoImp); 199} 200 201/// CloneMachineInstr - Create a new MachineInstr which is a copy of the 202/// 'Orig' instruction, identical in all ways except the the instruction 203/// has no parent, prev, or next. 204/// 205MachineInstr * 206MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { 207 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 208 MachineInstr(*this, *Orig); 209} 210 211/// DeleteMachineInstr - Delete the given MachineInstr. 212/// 213void 214MachineFunction::DeleteMachineInstr(MachineInstr *MI) { 215 // Clear the instructions memoperands. This must be done manually because 216 // the instruction's parent pointer is now null, so it can't properly 217 // deallocate them on its own. 218 MI->clearMemOperands(*this); 219 220 MI->~MachineInstr(); 221 InstructionRecycler.Deallocate(Allocator, MI); 222} 223 224/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this 225/// instead of `new MachineBasicBlock'. 226/// 227MachineBasicBlock * 228MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { 229 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator)) 230 MachineBasicBlock(*this, bb); 231} 232 233/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. 234/// 235void 236MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { 237 assert(MBB->getParent() == this && "MBB parent mismatch!"); 238 MBB->~MachineBasicBlock(); 239 BasicBlockRecycler.Deallocate(Allocator, MBB); 240} 241 242void MachineFunction::dump() const { 243 print(*cerr.stream()); 244} 245 246void MachineFunction::print(std::ostream &OS) const { 247 OS << "# Machine code for " << Fn->getName () << "():\n"; 248 249 // Print Frame Information 250 FrameInfo->print(*this, OS); 251 252 // Print JumpTable Information 253 JumpTableInfo->print(OS); 254 255 // Print Constant Pool 256 { 257 raw_os_ostream OSS(OS); 258 ConstantPool->print(OSS); 259 } 260 261 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo(); 262 263 if (RegInfo && !RegInfo->livein_empty()) { 264 OS << "Live Ins:"; 265 for (MachineRegisterInfo::livein_iterator 266 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { 267 if (TRI) 268 OS << " " << TRI->getName(I->first); 269 else 270 OS << " Reg #" << I->first; 271 272 if (I->second) 273 OS << " in VR#" << I->second << " "; 274 } 275 OS << "\n"; 276 } 277 if (RegInfo && !RegInfo->liveout_empty()) { 278 OS << "Live Outs:"; 279 for (MachineRegisterInfo::liveout_iterator 280 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I) 281 if (TRI) 282 OS << " " << TRI->getName(*I); 283 else 284 OS << " Reg #" << *I; 285 OS << "\n"; 286 } 287 288 for (const_iterator BB = begin(); BB != end(); ++BB) 289 BB->print(OS); 290 291 OS << "\n# End machine code for " << Fn->getName () << "().\n\n"; 292} 293 294/// CFGOnly flag - This is used to control whether or not the CFG graph printer 295/// prints out the contents of basic blocks or not. This is acceptable because 296/// this code is only really used for debugging purposes. 297/// 298static bool CFGOnly = false; 299 300namespace llvm { 301 template<> 302 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 303 static std::string getGraphName(const MachineFunction *F) { 304 return "CFG for '" + F->getFunction()->getName() + "' function"; 305 } 306 307 static std::string getNodeLabel(const MachineBasicBlock *Node, 308 const MachineFunction *Graph) { 309 if (CFGOnly && Node->getBasicBlock() && 310 !Node->getBasicBlock()->getName().empty()) 311 return Node->getBasicBlock()->getName() + ":"; 312 313 std::ostringstream Out; 314 if (CFGOnly) { 315 Out << Node->getNumber() << ':'; 316 return Out.str(); 317 } 318 319 Node->print(Out); 320 321 std::string OutStr = Out.str(); 322 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 323 324 // Process string output to make it nicer... 325 for (unsigned i = 0; i != OutStr.length(); ++i) 326 if (OutStr[i] == '\n') { // Left justify 327 OutStr[i] = '\\'; 328 OutStr.insert(OutStr.begin()+i+1, 'l'); 329 } 330 return OutStr; 331 } 332 }; 333} 334 335void MachineFunction::viewCFG() const 336{ 337#ifndef NDEBUG 338 ViewGraph(this, "mf" + getFunction()->getName()); 339#else 340 cerr << "SelectionDAG::viewGraph is only available in debug builds on " 341 << "systems with Graphviz or gv!\n"; 342#endif // NDEBUG 343} 344 345void MachineFunction::viewCFGOnly() const 346{ 347 CFGOnly = true; 348 viewCFG(); 349 CFGOnly = false; 350} 351 352// The next two methods are used to construct and to retrieve 353// the MachineCodeForFunction object for the given function. 354// construct() -- Allocates and initializes for a given function and target 355// get() -- Returns a handle to the object. 356// This should not be called before "construct()" 357// for a given Function. 358// 359MachineFunction& 360MachineFunction::construct(const Function *Fn, const TargetMachine &Tar) 361{ 362 assert(Fn->getAnnotation(MF_AID) == 0 && 363 "Object already exists for this function!"); 364 MachineFunction* mcInfo = new MachineFunction(Fn, Tar); 365 Fn->addAnnotation(mcInfo); 366 return *mcInfo; 367} 368 369void MachineFunction::destruct(const Function *Fn) { 370 bool Deleted = Fn->deleteAnnotation(MF_AID); 371 assert(Deleted && "Machine code did not exist for function!"); 372 Deleted = Deleted; // silence warning when no assertions. 373} 374 375MachineFunction& MachineFunction::get(const Function *F) 376{ 377 MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID); 378 assert(mc && "Call construct() method first to allocate the object"); 379 return *mc; 380} 381 382/// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given 383/// source file, line, and column. If none currently exists, create add a new 384/// new DebugLocTuple and insert it into the DebugIdMap. 385unsigned MachineFunction::getOrCreateDebugLocID(unsigned Src, unsigned Line, 386 unsigned Col) { 387 struct DebugLocTuple Tuple(Src, Line, Col); 388 DenseMap<DebugLocTuple, unsigned>::iterator II 389 = DebugLocInfo.DebugIdMap.find(Tuple); 390 if (II != DebugLocInfo.DebugIdMap.end()) 391 return II->second; 392 // Add a new tuple. 393 unsigned Id = DebugLocInfo.DebugLocations.size(); 394 DebugLocInfo.DebugLocations.push_back(Tuple); 395 DebugLocInfo.DebugIdMap[Tuple] = Id; 396 return Id; 397} 398 399//===----------------------------------------------------------------------===// 400// MachineFrameInfo implementation 401//===----------------------------------------------------------------------===// 402 403/// CreateFixedObject - Create a new object at a fixed location on the stack. 404/// All fixed objects should be created before other objects are created for 405/// efficiency. By default, fixed objects are immutable. This returns an 406/// index with a negative value. 407/// 408int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, 409 bool Immutable) { 410 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); 411 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable)); 412 return -++NumFixedObjects; 413} 414 415 416void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{ 417 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo(); 418 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); 419 420 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 421 const StackObject &SO = Objects[i]; 422 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: "; 423 if (SO.Size == ~0ULL) { 424 OS << "dead\n"; 425 continue; 426 } 427 if (SO.Size == 0) 428 OS << "variable sized"; 429 else 430 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 431 OS << " alignment is " << SO.Alignment << " byte" 432 << (SO.Alignment != 1 ? "s," : ","); 433 434 if (i < NumFixedObjects) 435 OS << " fixed"; 436 if (i < NumFixedObjects || SO.SPOffset != -1) { 437 int64_t Off = SO.SPOffset - ValOffset; 438 OS << " at location [SP"; 439 if (Off > 0) 440 OS << "+" << Off; 441 else if (Off < 0) 442 OS << Off; 443 OS << "]"; 444 } 445 OS << "\n"; 446 } 447 448 if (HasVarSizedObjects) 449 OS << " Stack frame contains variable sized objects\n"; 450} 451 452void MachineFrameInfo::dump(const MachineFunction &MF) const { 453 print(MF, *cerr.stream()); 454} 455 456 457//===----------------------------------------------------------------------===// 458// MachineJumpTableInfo implementation 459//===----------------------------------------------------------------------===// 460 461/// getJumpTableIndex - Create a new jump table entry in the jump table info 462/// or return an existing one. 463/// 464unsigned MachineJumpTableInfo::getJumpTableIndex( 465 const std::vector<MachineBasicBlock*> &DestBBs) { 466 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 467 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 468 if (JumpTables[i].MBBs == DestBBs) 469 return i; 470 471 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 472 return JumpTables.size()-1; 473} 474 475 476void MachineJumpTableInfo::print(std::ostream &OS) const { 477 // FIXME: this is lame, maybe we could print out the MBB numbers or something 478 // like {1, 2, 4, 5, 3, 0} 479 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 480 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size() 481 << " entries\n"; 482 } 483} 484 485void MachineJumpTableInfo::dump() const { print(*cerr.stream()); } 486 487 488//===----------------------------------------------------------------------===// 489// MachineConstantPool implementation 490//===----------------------------------------------------------------------===// 491 492const Type *MachineConstantPoolEntry::getType() const { 493 if (isMachineConstantPoolEntry()) 494 return Val.MachineCPVal->getType(); 495 return Val.ConstVal->getType(); 496} 497 498MachineConstantPool::~MachineConstantPool() { 499 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 500 if (Constants[i].isMachineConstantPoolEntry()) 501 delete Constants[i].Val.MachineCPVal; 502} 503 504/// getConstantPoolIndex - Create a new entry in the constant pool or return 505/// an existing one. User must specify the log2 of the minimum required 506/// alignment for the object. 507/// 508unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 509 unsigned Alignment) { 510 assert(Alignment && "Alignment must be specified!"); 511 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 512 513 // Check to see if we already have this constant. 514 // 515 // FIXME, this could be made much more efficient for large constant pools. 516 unsigned AlignMask = (1 << Alignment)-1; 517 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 518 if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0) 519 return i; 520 521 unsigned Offset = 0; 522 if (!Constants.empty()) { 523 Offset = Constants.back().getOffset(); 524 Offset += TD->getTypePaddedSize(Constants.back().getType()); 525 Offset = (Offset+AlignMask)&~AlignMask; 526 } 527 528 Constants.push_back(MachineConstantPoolEntry(C, Offset)); 529 return Constants.size()-1; 530} 531 532unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 533 unsigned Alignment) { 534 assert(Alignment && "Alignment must be specified!"); 535 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 536 537 // Check to see if we already have this constant. 538 // 539 // FIXME, this could be made much more efficient for large constant pools. 540 unsigned AlignMask = (1 << Alignment)-1; 541 int Idx = V->getExistingMachineCPValue(this, Alignment); 542 if (Idx != -1) 543 return (unsigned)Idx; 544 545 unsigned Offset = 0; 546 if (!Constants.empty()) { 547 Offset = Constants.back().getOffset(); 548 Offset += TD->getTypePaddedSize(Constants.back().getType()); 549 Offset = (Offset+AlignMask)&~AlignMask; 550 } 551 552 Constants.push_back(MachineConstantPoolEntry(V, Offset)); 553 return Constants.size()-1; 554} 555 556void MachineConstantPool::print(raw_ostream &OS) const { 557 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 558 OS << " <cp#" << i << "> is"; 559 if (Constants[i].isMachineConstantPoolEntry()) 560 Constants[i].Val.MachineCPVal->print(OS); 561 else 562 OS << *(Value*)Constants[i].Val.ConstVal; 563 OS << " , offset=" << Constants[i].getOffset(); 564 OS << "\n"; 565 } 566} 567 568void MachineConstantPool::dump() const { print(errs()); errs().flush(); } 569