MachineFunction.cpp revision bcd2498f4f1682dbdc41452add5b9bc72cbd6b3f
1//===-- MachineFunction.cpp -----------------------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file was developed by the LLVM research group and is distributed under 6// the University of Illinois Open Source License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Collect native machine code information for a function. This allows 11// target-specific information about the generated code to be stored with each 12// function. 13// 14//===----------------------------------------------------------------------===// 15 16#include "llvm/CodeGen/MachineFunctionPass.h" 17#include "llvm/CodeGen/MachineInstr.h" 18#include "llvm/CodeGen/SSARegMap.h" 19#include "llvm/CodeGen/MachineFrameInfo.h" 20#include "llvm/CodeGen/MachineConstantPool.h" 21#include "llvm/CodeGen/MachineJumpTableInfo.h" 22#include "llvm/CodeGen/Passes.h" 23#include "llvm/Target/TargetData.h" 24#include "llvm/Target/TargetMachine.h" 25#include "llvm/Target/TargetFrameInfo.h" 26#include "llvm/Function.h" 27#include "llvm/Instructions.h" 28#include "llvm/Support/Compiler.h" 29#include "llvm/Support/GraphWriter.h" 30#include "llvm/Support/LeakDetector.h" 31#include "llvm/ADT/STLExtras.h" 32#include "llvm/Config/config.h" 33#include <fstream> 34#include <sstream> 35using namespace llvm; 36 37static AnnotationID MF_AID( 38 AnnotationManager::getID("CodeGen::MachineCodeForFunction")); 39 40// Out of line virtual function to home classes. 41void MachineFunctionPass::virtfn() {} 42 43namespace { 44 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { 45 std::ostream *OS; 46 const std::string Banner; 47 48 Printer (std::ostream *_OS, const std::string &_Banner) : 49 OS (_OS), Banner (_Banner) { } 50 51 const char *getPassName() const { return "MachineFunction Printer"; } 52 53 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 54 AU.setPreservesAll(); 55 } 56 57 bool runOnMachineFunction(MachineFunction &MF) { 58 (*OS) << Banner; 59 MF.print (*OS); 60 return false; 61 } 62 }; 63} 64 65/// Returns a newly-created MachineFunction Printer pass. The default output 66/// stream is std::cerr; the default banner is empty. 67/// 68FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS, 69 const std::string &Banner){ 70 return new Printer(OS, Banner); 71} 72 73namespace { 74 struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass { 75 const char *getPassName() const { return "Machine Code Deleter"; } 76 77 bool runOnMachineFunction(MachineFunction &MF) { 78 // Delete the annotation from the function now. 79 MachineFunction::destruct(MF.getFunction()); 80 return true; 81 } 82 }; 83} 84 85/// MachineCodeDeletion Pass - This pass deletes all of the machine code for 86/// the current function, which should happen after the function has been 87/// emitted to a .s file or to memory. 88FunctionPass *llvm::createMachineCodeDeleter() { 89 return new Deleter(); 90} 91 92 93 94//===---------------------------------------------------------------------===// 95// MachineFunction implementation 96//===---------------------------------------------------------------------===// 97 98MachineBasicBlock* ilist_traits<MachineBasicBlock>::createSentinel() { 99 MachineBasicBlock* dummy = new MachineBasicBlock(); 100 LeakDetector::removeGarbageObject(dummy); 101 return dummy; 102} 103 104void ilist_traits<MachineBasicBlock>::transferNodesFromList( 105 iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList, 106 ilist_iterator<MachineBasicBlock> first, 107 ilist_iterator<MachineBasicBlock> last) { 108 if (Parent != toList.Parent) 109 for (; first != last; ++first) 110 first->Parent = toList.Parent; 111} 112 113MachineFunction::MachineFunction(const Function *F, 114 const TargetMachine &TM) 115 : Annotation(MF_AID), Fn(F), Target(TM), UsedPhysRegs(0) { 116 SSARegMapping = new SSARegMap(); 117 MFInfo = 0; 118 FrameInfo = new MachineFrameInfo(); 119 ConstantPool = new MachineConstantPool(TM.getTargetData()); 120 JumpTableInfo = new MachineJumpTableInfo(TM.getTargetData()); 121 BasicBlocks.Parent = this; 122} 123 124MachineFunction::~MachineFunction() { 125 BasicBlocks.clear(); 126 delete SSARegMapping; 127 delete MFInfo; 128 delete FrameInfo; 129 delete ConstantPool; 130 delete JumpTableInfo; 131 delete[] UsedPhysRegs; 132} 133 134 135/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 136/// recomputes them. This guarantees that the MBB numbers are sequential, 137/// dense, and match the ordering of the blocks within the function. If a 138/// specific MachineBasicBlock is specified, only that block and those after 139/// it are renumbered. 140void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 141 if (empty()) { MBBNumbering.clear(); return; } 142 MachineFunction::iterator MBBI, E = end(); 143 if (MBB == 0) 144 MBBI = begin(); 145 else 146 MBBI = MBB; 147 148 // Figure out the block number this should have. 149 unsigned BlockNo = 0; 150 if (MBBI != begin()) 151 BlockNo = prior(MBBI)->getNumber()+1; 152 153 for (; MBBI != E; ++MBBI, ++BlockNo) { 154 if (MBBI->getNumber() != (int)BlockNo) { 155 // Remove use of the old number. 156 if (MBBI->getNumber() != -1) { 157 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 158 "MBB number mismatch!"); 159 MBBNumbering[MBBI->getNumber()] = 0; 160 } 161 162 // If BlockNo is already taken, set that block's number to -1. 163 if (MBBNumbering[BlockNo]) 164 MBBNumbering[BlockNo]->setNumber(-1); 165 166 MBBNumbering[BlockNo] = MBBI; 167 MBBI->setNumber(BlockNo); 168 } 169 } 170 171 // Okay, all the blocks are renumbered. If we have compactified the block 172 // numbering, shrink MBBNumbering now. 173 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 174 MBBNumbering.resize(BlockNo); 175} 176 177 178void MachineFunction::dump() const { print(*cerr.stream()); } 179 180void MachineFunction::print(std::ostream &OS) const { 181 OS << "# Machine code for " << Fn->getName () << "():\n"; 182 183 // Print Frame Information 184 getFrameInfo()->print(*this, OS); 185 186 // Print JumpTable Information 187 getJumpTableInfo()->print(OS); 188 189 // Print Constant Pool 190 getConstantPool()->print(OS); 191 192 const MRegisterInfo *MRI = getTarget().getRegisterInfo(); 193 194 if (livein_begin() != livein_end()) { 195 OS << "Live Ins:"; 196 for (livein_iterator I = livein_begin(), E = livein_end(); I != E; ++I) { 197 if (MRI) 198 OS << " " << MRI->getName(I->first); 199 else 200 OS << " Reg #" << I->first; 201 202 if (I->second) 203 OS << " in VR#" << I->second << " "; 204 } 205 OS << "\n"; 206 } 207 if (liveout_begin() != liveout_end()) { 208 OS << "Live Outs:"; 209 for (liveout_iterator I = liveout_begin(), E = liveout_end(); I != E; ++I) 210 if (MRI) 211 OS << " " << MRI->getName(*I); 212 else 213 OS << " Reg #" << *I; 214 OS << "\n"; 215 } 216 217 for (const_iterator BB = begin(); BB != end(); ++BB) 218 BB->print(OS); 219 220 OS << "\n# End machine code for " << Fn->getName () << "().\n\n"; 221} 222 223/// CFGOnly flag - This is used to control whether or not the CFG graph printer 224/// prints out the contents of basic blocks or not. This is acceptable because 225/// this code is only really used for debugging purposes. 226/// 227static bool CFGOnly = false; 228 229namespace llvm { 230 template<> 231 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 232 static std::string getGraphName(const MachineFunction *F) { 233 return "CFG for '" + F->getFunction()->getName() + "' function"; 234 } 235 236 static std::string getNodeLabel(const MachineBasicBlock *Node, 237 const MachineFunction *Graph) { 238 if (CFGOnly && Node->getBasicBlock() && 239 !Node->getBasicBlock()->getName().empty()) 240 return Node->getBasicBlock()->getName() + ":"; 241 242 std::ostringstream Out; 243 if (CFGOnly) { 244 Out << Node->getNumber() << ':'; 245 return Out.str(); 246 } 247 248 Node->print(Out); 249 250 std::string OutStr = Out.str(); 251 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 252 253 // Process string output to make it nicer... 254 for (unsigned i = 0; i != OutStr.length(); ++i) 255 if (OutStr[i] == '\n') { // Left justify 256 OutStr[i] = '\\'; 257 OutStr.insert(OutStr.begin()+i+1, 'l'); 258 } 259 return OutStr; 260 } 261 }; 262} 263 264void MachineFunction::viewCFG() const 265{ 266#ifndef NDEBUG 267 ViewGraph(this, "mf" + getFunction()->getName()); 268#else 269 cerr << "SelectionDAG::viewGraph is only available in debug builds on " 270 << "systems with Graphviz or gv!\n"; 271#endif // NDEBUG 272} 273 274void MachineFunction::viewCFGOnly() const 275{ 276 CFGOnly = true; 277 viewCFG(); 278 CFGOnly = false; 279} 280 281// The next two methods are used to construct and to retrieve 282// the MachineCodeForFunction object for the given function. 283// construct() -- Allocates and initializes for a given function and target 284// get() -- Returns a handle to the object. 285// This should not be called before "construct()" 286// for a given Function. 287// 288MachineFunction& 289MachineFunction::construct(const Function *Fn, const TargetMachine &Tar) 290{ 291 assert(Fn->getAnnotation(MF_AID) == 0 && 292 "Object already exists for this function!"); 293 MachineFunction* mcInfo = new MachineFunction(Fn, Tar); 294 Fn->addAnnotation(mcInfo); 295 return *mcInfo; 296} 297 298void MachineFunction::destruct(const Function *Fn) { 299 bool Deleted = Fn->deleteAnnotation(MF_AID); 300 assert(Deleted && "Machine code did not exist for function!"); 301} 302 303MachineFunction& MachineFunction::get(const Function *F) 304{ 305 MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID); 306 assert(mc && "Call construct() method first to allocate the object"); 307 return *mc; 308} 309 310void MachineFunction::clearSSARegMap() { 311 delete SSARegMapping; 312 SSARegMapping = 0; 313} 314 315//===----------------------------------------------------------------------===// 316// MachineFrameInfo implementation 317//===----------------------------------------------------------------------===// 318 319void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{ 320 int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea(); 321 322 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 323 const StackObject &SO = Objects[i]; 324 OS << " <fi #" << (int)(i-NumFixedObjects) << ">: "; 325 if (SO.Size == 0) 326 OS << "variable sized"; 327 else 328 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 329 OS << " alignment is " << SO.Alignment << " byte" 330 << (SO.Alignment != 1 ? "s," : ","); 331 332 if (i < NumFixedObjects) 333 OS << " fixed"; 334 if (i < NumFixedObjects || SO.SPOffset != -1) { 335 int Off = SO.SPOffset - ValOffset; 336 OS << " at location [SP"; 337 if (Off > 0) 338 OS << "+" << Off; 339 else if (Off < 0) 340 OS << Off; 341 OS << "]"; 342 } 343 OS << "\n"; 344 } 345 346 if (HasVarSizedObjects) 347 OS << " Stack frame contains variable sized objects\n"; 348} 349 350void MachineFrameInfo::dump(const MachineFunction &MF) const { 351 print(MF, *cerr.stream()); 352} 353 354 355//===----------------------------------------------------------------------===// 356// MachineJumpTableInfo implementation 357//===----------------------------------------------------------------------===// 358 359/// getJumpTableIndex - Create a new jump table entry in the jump table info 360/// or return an existing one. 361/// 362unsigned MachineJumpTableInfo::getJumpTableIndex( 363 const std::vector<MachineBasicBlock*> &DestBBs) { 364 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 365 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 366 if (JumpTables[i].MBBs == DestBBs) 367 return i; 368 369 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 370 return JumpTables.size()-1; 371} 372 373 374void MachineJumpTableInfo::print(std::ostream &OS) const { 375 // FIXME: this is lame, maybe we could print out the MBB numbers or something 376 // like {1, 2, 4, 5, 3, 0} 377 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 378 OS << " <jt #" << i << "> has " << JumpTables[i].MBBs.size() 379 << " entries\n"; 380 } 381} 382 383unsigned MachineJumpTableInfo::getEntrySize() const { 384 return TD->getPointerSize(); 385} 386 387unsigned MachineJumpTableInfo::getAlignment() const { 388 return TD->getPointerAlignment(); 389} 390 391void MachineJumpTableInfo::dump() const { print(*cerr.stream()); } 392 393 394//===----------------------------------------------------------------------===// 395// MachineConstantPool implementation 396//===----------------------------------------------------------------------===// 397 398const Type *MachineConstantPoolEntry::getType() const { 399 if (isMachineConstantPoolEntry()) 400 return Val.MachineCPVal->getType(); 401 return Val.ConstVal->getType(); 402} 403 404MachineConstantPool::~MachineConstantPool() { 405 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 406 if (Constants[i].isMachineConstantPoolEntry()) 407 delete Constants[i].Val.MachineCPVal; 408} 409 410/// getConstantPoolIndex - Create a new entry in the constant pool or return 411/// an existing one. User must specify an alignment in bytes for the object. 412/// 413unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 414 unsigned Alignment) { 415 assert(Alignment && "Alignment must be specified!"); 416 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 417 418 // Check to see if we already have this constant. 419 // 420 // FIXME, this could be made much more efficient for large constant pools. 421 unsigned AlignMask = (1 << Alignment)-1; 422 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 423 if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0) 424 return i; 425 426 unsigned Offset = 0; 427 if (!Constants.empty()) { 428 Offset = Constants.back().getOffset(); 429 Offset += TD->getTypeSize(Constants.back().getType()); 430 Offset = (Offset+AlignMask)&~AlignMask; 431 } 432 433 Constants.push_back(MachineConstantPoolEntry(C, Offset)); 434 return Constants.size()-1; 435} 436 437unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 438 unsigned Alignment) { 439 assert(Alignment && "Alignment must be specified!"); 440 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 441 442 // Check to see if we already have this constant. 443 // 444 // FIXME, this could be made much more efficient for large constant pools. 445 unsigned AlignMask = (1 << Alignment)-1; 446 int Idx = V->getExistingMachineCPValue(this, Alignment); 447 if (Idx != -1) 448 return (unsigned)Idx; 449 450 unsigned Offset = 0; 451 if (!Constants.empty()) { 452 Offset = Constants.back().getOffset(); 453 Offset += TD->getTypeSize(Constants.back().getType()); 454 Offset = (Offset+AlignMask)&~AlignMask; 455 } 456 457 Constants.push_back(MachineConstantPoolEntry(V, Offset)); 458 return Constants.size()-1; 459} 460 461 462void MachineConstantPool::print(std::ostream &OS) const { 463 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 464 OS << " <cp #" << i << "> is"; 465 if (Constants[i].isMachineConstantPoolEntry()) 466 Constants[i].Val.MachineCPVal->print(OS); 467 else 468 OS << *(Value*)Constants[i].Val.ConstVal; 469 OS << " , offset=" << Constants[i].Offset; 470 OS << "\n"; 471 } 472} 473 474void MachineConstantPool::dump() const { print(*cerr.stream()); } 475