MachineFunction.cpp revision fed90b6d097d50881afb45e4d79f430db66dd741
1//===-- MachineFunction.cpp -----------------------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Collect native machine code information for a function. This allows 11// target-specific information about the generated code to be stored with each 12// function. 13// 14//===----------------------------------------------------------------------===// 15 16#include "llvm/DerivedTypes.h" 17#include "llvm/CodeGen/MachineConstantPool.h" 18#include "llvm/CodeGen/MachineFunctionPass.h" 19#include "llvm/CodeGen/MachineFrameInfo.h" 20#include "llvm/CodeGen/MachineInstr.h" 21#include "llvm/CodeGen/MachineJumpTableInfo.h" 22#include "llvm/CodeGen/MachineRegisterInfo.h" 23#include "llvm/CodeGen/Passes.h" 24#include "llvm/Target/TargetData.h" 25#include "llvm/Target/TargetMachine.h" 26#include "llvm/Target/TargetFrameInfo.h" 27#include "llvm/Function.h" 28#include "llvm/Instructions.h" 29#include "llvm/Support/Compiler.h" 30#include "llvm/Support/GraphWriter.h" 31#include "llvm/ADT/STLExtras.h" 32#include "llvm/Config/config.h" 33#include <fstream> 34#include <sstream> 35using namespace llvm; 36 37static AnnotationID MF_AID( 38 AnnotationManager::getID("CodeGen::MachineCodeForFunction")); 39 40// Out of line virtual function to home classes. 41void MachineFunctionPass::virtfn() {} 42 43namespace { 44 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { 45 static char ID; 46 47 std::ostream *OS; 48 const std::string Banner; 49 50 Printer (std::ostream *os, const std::string &banner) 51 : MachineFunctionPass((intptr_t)&ID), OS(os), Banner(banner) {} 52 53 const char *getPassName() const { return "MachineFunction Printer"; } 54 55 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 56 AU.setPreservesAll(); 57 } 58 59 bool runOnMachineFunction(MachineFunction &MF) { 60 (*OS) << Banner; 61 MF.print (*OS); 62 return false; 63 } 64 }; 65 char Printer::ID = 0; 66} 67 68/// Returns a newly-created MachineFunction Printer pass. The default output 69/// stream is std::cerr; the default banner is empty. 70/// 71FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS, 72 const std::string &Banner){ 73 return new Printer(OS, Banner); 74} 75 76namespace { 77 struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass { 78 static char ID; 79 Deleter() : MachineFunctionPass((intptr_t)&ID) {} 80 81 const char *getPassName() const { return "Machine Code Deleter"; } 82 83 bool runOnMachineFunction(MachineFunction &MF) { 84 // Delete the annotation from the function now. 85 MachineFunction::destruct(MF.getFunction()); 86 return true; 87 } 88 }; 89 char Deleter::ID = 0; 90} 91 92/// MachineCodeDeletion Pass - This pass deletes all of the machine code for 93/// the current function, which should happen after the function has been 94/// emitted to a .s file or to memory. 95FunctionPass *llvm::createMachineCodeDeleter() { 96 return new Deleter(); 97} 98 99 100 101//===---------------------------------------------------------------------===// 102// MachineFunction implementation 103//===---------------------------------------------------------------------===// 104 105void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) { 106 MBB->getParent()->DeleteMachineBasicBlock(MBB); 107} 108 109MachineFunction::MachineFunction(const Function *F, 110 const TargetMachine &TM) 111 : Annotation(MF_AID), Fn(F), Target(TM) { 112 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>()) 113 MachineRegisterInfo(*TM.getRegisterInfo()); 114 MFInfo = 0; 115 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>()) 116 MachineFrameInfo(*TM.getFrameInfo()); 117 ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) 118 MachineConstantPool(TM.getTargetData()); 119 120 // Set up jump table. 121 const TargetData &TD = *TM.getTargetData(); 122 bool IsPic = TM.getRelocationModel() == Reloc::PIC_; 123 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); 124 unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty) 125 : TD.getPointerABIAlignment(); 126 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>()) 127 MachineJumpTableInfo(EntrySize, Alignment); 128} 129 130MachineFunction::~MachineFunction() { 131 BasicBlocks.clear(); 132 InstructionRecycler.clear(Allocator); 133 BasicBlockRecycler.clear(Allocator); 134 RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo); 135 if (MFInfo) { 136 MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo); 137 } 138 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); 139 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); 140 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); 141} 142 143 144/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 145/// recomputes them. This guarantees that the MBB numbers are sequential, 146/// dense, and match the ordering of the blocks within the function. If a 147/// specific MachineBasicBlock is specified, only that block and those after 148/// it are renumbered. 149void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 150 if (empty()) { MBBNumbering.clear(); return; } 151 MachineFunction::iterator MBBI, E = end(); 152 if (MBB == 0) 153 MBBI = begin(); 154 else 155 MBBI = MBB; 156 157 // Figure out the block number this should have. 158 unsigned BlockNo = 0; 159 if (MBBI != begin()) 160 BlockNo = prior(MBBI)->getNumber()+1; 161 162 for (; MBBI != E; ++MBBI, ++BlockNo) { 163 if (MBBI->getNumber() != (int)BlockNo) { 164 // Remove use of the old number. 165 if (MBBI->getNumber() != -1) { 166 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 167 "MBB number mismatch!"); 168 MBBNumbering[MBBI->getNumber()] = 0; 169 } 170 171 // If BlockNo is already taken, set that block's number to -1. 172 if (MBBNumbering[BlockNo]) 173 MBBNumbering[BlockNo]->setNumber(-1); 174 175 MBBNumbering[BlockNo] = MBBI; 176 MBBI->setNumber(BlockNo); 177 } 178 } 179 180 // Okay, all the blocks are renumbered. If we have compactified the block 181 // numbering, shrink MBBNumbering now. 182 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 183 MBBNumbering.resize(BlockNo); 184} 185 186/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead 187/// of `new MachineInstr'. 188/// 189MachineInstr * 190MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, bool NoImp) { 191 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 192 MachineInstr(TID, NoImp); 193} 194 195/// CloneMachineInstr - Create a new MachineInstr which is a copy of the 196/// 'Orig' instruction, identical in all ways except the the instruction 197/// has no parent, prev, or next. 198/// 199MachineInstr * 200MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { 201 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 202 MachineInstr(*this, *Orig); 203} 204 205/// DeleteMachineInstr - Delete the given MachineInstr. 206/// 207void 208MachineFunction::DeleteMachineInstr(MachineInstr *MI) { 209 // Clear the instructions memoperands. This must be done manually because 210 // the instruction's parent pointer is now null, so it can't properly 211 // deallocate them on its own. 212 MI->clearMemOperands(*this); 213 214 MI->~MachineInstr(); 215 InstructionRecycler.Deallocate(Allocator, MI); 216} 217 218/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this 219/// instead of `new MachineBasicBlock'. 220/// 221MachineBasicBlock * 222MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { 223 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator)) 224 MachineBasicBlock(*this, bb); 225} 226 227/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. 228/// 229void 230MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { 231 assert(MBB->getParent() == this && "MBB parent mismatch!"); 232 MBB->~MachineBasicBlock(); 233 BasicBlockRecycler.Deallocate(Allocator, MBB); 234} 235 236void MachineFunction::dump() const { 237 print(*cerr.stream()); 238} 239 240void MachineFunction::print(std::ostream &OS) const { 241 OS << "# Machine code for " << Fn->getName () << "():\n"; 242 243 // Print Frame Information 244 FrameInfo->print(*this, OS); 245 246 // Print JumpTable Information 247 JumpTableInfo->print(OS); 248 249 // Print Constant Pool 250 ConstantPool->print(OS); 251 252 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo(); 253 254 if (!RegInfo->livein_empty()) { 255 OS << "Live Ins:"; 256 for (MachineRegisterInfo::livein_iterator 257 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { 258 if (TRI) 259 OS << " " << TRI->getName(I->first); 260 else 261 OS << " Reg #" << I->first; 262 263 if (I->second) 264 OS << " in VR#" << I->second << " "; 265 } 266 OS << "\n"; 267 } 268 if (!RegInfo->liveout_empty()) { 269 OS << "Live Outs:"; 270 for (MachineRegisterInfo::liveout_iterator 271 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I) 272 if (TRI) 273 OS << " " << TRI->getName(*I); 274 else 275 OS << " Reg #" << *I; 276 OS << "\n"; 277 } 278 279 for (const_iterator BB = begin(); BB != end(); ++BB) 280 BB->print(OS); 281 282 OS << "\n# End machine code for " << Fn->getName () << "().\n\n"; 283} 284 285/// CFGOnly flag - This is used to control whether or not the CFG graph printer 286/// prints out the contents of basic blocks or not. This is acceptable because 287/// this code is only really used for debugging purposes. 288/// 289static bool CFGOnly = false; 290 291namespace llvm { 292 template<> 293 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 294 static std::string getGraphName(const MachineFunction *F) { 295 return "CFG for '" + F->getFunction()->getName() + "' function"; 296 } 297 298 static std::string getNodeLabel(const MachineBasicBlock *Node, 299 const MachineFunction *Graph) { 300 if (CFGOnly && Node->getBasicBlock() && 301 !Node->getBasicBlock()->getName().empty()) 302 return Node->getBasicBlock()->getName() + ":"; 303 304 std::ostringstream Out; 305 if (CFGOnly) { 306 Out << Node->getNumber() << ':'; 307 return Out.str(); 308 } 309 310 Node->print(Out); 311 312 std::string OutStr = Out.str(); 313 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 314 315 // Process string output to make it nicer... 316 for (unsigned i = 0; i != OutStr.length(); ++i) 317 if (OutStr[i] == '\n') { // Left justify 318 OutStr[i] = '\\'; 319 OutStr.insert(OutStr.begin()+i+1, 'l'); 320 } 321 return OutStr; 322 } 323 }; 324} 325 326void MachineFunction::viewCFG() const 327{ 328#ifndef NDEBUG 329 ViewGraph(this, "mf" + getFunction()->getName()); 330#else 331 cerr << "SelectionDAG::viewGraph is only available in debug builds on " 332 << "systems with Graphviz or gv!\n"; 333#endif // NDEBUG 334} 335 336void MachineFunction::viewCFGOnly() const 337{ 338 CFGOnly = true; 339 viewCFG(); 340 CFGOnly = false; 341} 342 343// The next two methods are used to construct and to retrieve 344// the MachineCodeForFunction object for the given function. 345// construct() -- Allocates and initializes for a given function and target 346// get() -- Returns a handle to the object. 347// This should not be called before "construct()" 348// for a given Function. 349// 350MachineFunction& 351MachineFunction::construct(const Function *Fn, const TargetMachine &Tar) 352{ 353 assert(Fn->getAnnotation(MF_AID) == 0 && 354 "Object already exists for this function!"); 355 MachineFunction* mcInfo = new MachineFunction(Fn, Tar); 356 Fn->addAnnotation(mcInfo); 357 return *mcInfo; 358} 359 360void MachineFunction::destruct(const Function *Fn) { 361 bool Deleted = Fn->deleteAnnotation(MF_AID); 362 assert(Deleted && "Machine code did not exist for function!"); 363 Deleted = Deleted; // silence warning when no assertions. 364} 365 366MachineFunction& MachineFunction::get(const Function *F) 367{ 368 MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID); 369 assert(mc && "Call construct() method first to allocate the object"); 370 return *mc; 371} 372 373//===----------------------------------------------------------------------===// 374// MachineFrameInfo implementation 375//===----------------------------------------------------------------------===// 376 377/// CreateFixedObject - Create a new object at a fixed location on the stack. 378/// All fixed objects should be created before other objects are created for 379/// efficiency. By default, fixed objects are immutable. This returns an 380/// index with a negative value. 381/// 382int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, 383 bool Immutable) { 384 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); 385 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable)); 386 return -++NumFixedObjects; 387} 388 389 390void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{ 391 int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea(); 392 393 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 394 const StackObject &SO = Objects[i]; 395 OS << " <fi #" << (int)(i-NumFixedObjects) << ">: "; 396 if (SO.Size == ~0ULL) { 397 OS << "dead\n"; 398 continue; 399 } 400 if (SO.Size == 0) 401 OS << "variable sized"; 402 else 403 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 404 OS << " alignment is " << SO.Alignment << " byte" 405 << (SO.Alignment != 1 ? "s," : ","); 406 407 if (i < NumFixedObjects) 408 OS << " fixed"; 409 if (i < NumFixedObjects || SO.SPOffset != -1) { 410 int64_t Off = SO.SPOffset - ValOffset; 411 OS << " at location [SP"; 412 if (Off > 0) 413 OS << "+" << Off; 414 else if (Off < 0) 415 OS << Off; 416 OS << "]"; 417 } 418 OS << "\n"; 419 } 420 421 if (HasVarSizedObjects) 422 OS << " Stack frame contains variable sized objects\n"; 423} 424 425void MachineFrameInfo::dump(const MachineFunction &MF) const { 426 print(MF, *cerr.stream()); 427} 428 429 430//===----------------------------------------------------------------------===// 431// MachineJumpTableInfo implementation 432//===----------------------------------------------------------------------===// 433 434/// getJumpTableIndex - Create a new jump table entry in the jump table info 435/// or return an existing one. 436/// 437unsigned MachineJumpTableInfo::getJumpTableIndex( 438 const std::vector<MachineBasicBlock*> &DestBBs) { 439 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 440 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 441 if (JumpTables[i].MBBs == DestBBs) 442 return i; 443 444 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 445 return JumpTables.size()-1; 446} 447 448 449void MachineJumpTableInfo::print(std::ostream &OS) const { 450 // FIXME: this is lame, maybe we could print out the MBB numbers or something 451 // like {1, 2, 4, 5, 3, 0} 452 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 453 OS << " <jt #" << i << "> has " << JumpTables[i].MBBs.size() 454 << " entries\n"; 455 } 456} 457 458void MachineJumpTableInfo::dump() const { print(*cerr.stream()); } 459 460 461//===----------------------------------------------------------------------===// 462// MachineConstantPool implementation 463//===----------------------------------------------------------------------===// 464 465const Type *MachineConstantPoolEntry::getType() const { 466 if (isMachineConstantPoolEntry()) 467 return Val.MachineCPVal->getType(); 468 return Val.ConstVal->getType(); 469} 470 471MachineConstantPool::~MachineConstantPool() { 472 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 473 if (Constants[i].isMachineConstantPoolEntry()) 474 delete Constants[i].Val.MachineCPVal; 475} 476 477/// getConstantPoolIndex - Create a new entry in the constant pool or return 478/// an existing one. User must specify an alignment in bytes for the object. 479/// 480unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 481 unsigned Alignment) { 482 assert(Alignment && "Alignment must be specified!"); 483 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 484 485 // Check to see if we already have this constant. 486 // 487 // FIXME, this could be made much more efficient for large constant pools. 488 unsigned AlignMask = (1 << Alignment)-1; 489 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 490 if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0) 491 return i; 492 493 unsigned Offset = 0; 494 if (!Constants.empty()) { 495 Offset = Constants.back().getOffset(); 496 Offset += TD->getABITypeSize(Constants.back().getType()); 497 Offset = (Offset+AlignMask)&~AlignMask; 498 } 499 500 Constants.push_back(MachineConstantPoolEntry(C, Offset)); 501 return Constants.size()-1; 502} 503 504unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 505 unsigned Alignment) { 506 assert(Alignment && "Alignment must be specified!"); 507 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 508 509 // Check to see if we already have this constant. 510 // 511 // FIXME, this could be made much more efficient for large constant pools. 512 unsigned AlignMask = (1 << Alignment)-1; 513 int Idx = V->getExistingMachineCPValue(this, Alignment); 514 if (Idx != -1) 515 return (unsigned)Idx; 516 517 unsigned Offset = 0; 518 if (!Constants.empty()) { 519 Offset = Constants.back().getOffset(); 520 Offset += TD->getABITypeSize(Constants.back().getType()); 521 Offset = (Offset+AlignMask)&~AlignMask; 522 } 523 524 Constants.push_back(MachineConstantPoolEntry(V, Offset)); 525 return Constants.size()-1; 526} 527 528 529void MachineConstantPool::print(std::ostream &OS) const { 530 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 531 OS << " <cp #" << i << "> is"; 532 if (Constants[i].isMachineConstantPoolEntry()) 533 Constants[i].Val.MachineCPVal->print(OS); 534 else 535 OS << *(Value*)Constants[i].Val.ConstVal; 536 OS << " , offset=" << Constants[i].getOffset(); 537 OS << "\n"; 538 } 539} 540 541void MachineConstantPool::dump() const { print(*cerr.stream()); } 542