draw_pipe_wide_line.c revision 06441af657a1956a5b2a700a70a2b59b0488ee84
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keith@tungstengraphics.com> 29 */ 30 31#include "pipe/p_context.h" 32#include "pipe/p_defines.h" 33#include "pipe/p_shader_tokens.h" 34#include "util/u_math.h" 35#include "util/u_memory.h" 36#include "draw_private.h" 37#include "draw_pipe.h" 38 39 40struct wideline_stage { 41 struct draw_stage stage; 42 43 float half_line_width; 44}; 45 46 47 48static INLINE struct wideline_stage *wideline_stage( struct draw_stage *stage ) 49{ 50 return (struct wideline_stage *)stage; 51} 52 53 54 55/** 56 * Draw a wide line by drawing a quad (two triangles). 57 */ 58static void wideline_line( struct draw_stage *stage, 59 struct prim_header *header ) 60{ 61 /*const struct wideline_stage *wide = wideline_stage(stage);*/ 62 const unsigned pos = draw_current_shader_position_output(stage->draw); 63 const float half_width = 0.5f * stage->draw->rasterizer->line_width; 64 65 struct prim_header tri; 66 67 struct vertex_header *v0 = dup_vert(stage, header->v[0], 0); 68 struct vertex_header *v1 = dup_vert(stage, header->v[0], 1); 69 struct vertex_header *v2 = dup_vert(stage, header->v[1], 2); 70 struct vertex_header *v3 = dup_vert(stage, header->v[1], 3); 71 72 float *pos0 = v0->data[pos]; 73 float *pos1 = v1->data[pos]; 74 float *pos2 = v2->data[pos]; 75 float *pos3 = v3->data[pos]; 76 77 const float dx = fabsf(pos0[0] - pos2[0]); 78 const float dy = fabsf(pos0[1] - pos2[1]); 79 80 /* small tweak to meet GL specification */ 81 const float bias = 0.125f; 82 83 /* 84 * Draw wide line as a quad (two tris) by "stretching" the line along 85 * X or Y. 86 * We need to tweak coords in several ways to be conformant here. 87 */ 88 89 if (dx > dy) { 90 /* x-major line */ 91 pos0[1] = pos0[1] - half_width - bias; 92 pos1[1] = pos1[1] + half_width - bias; 93 pos2[1] = pos2[1] - half_width - bias; 94 pos3[1] = pos3[1] + half_width - bias; 95 if (pos0[0] < pos2[0]) { 96 /* left to right line */ 97 pos0[0] -= 0.5f; 98 pos1[0] -= 0.5f; 99 pos2[0] -= 0.5f; 100 pos3[0] -= 0.5f; 101 } 102 else { 103 /* right to left line */ 104 pos0[0] += 0.5f; 105 pos1[0] += 0.5f; 106 pos2[0] += 0.5f; 107 pos3[0] += 0.5f; 108 } 109 } 110 else { 111 /* y-major line */ 112 pos0[0] = pos0[0] - half_width + bias; 113 pos1[0] = pos1[0] + half_width + bias; 114 pos2[0] = pos2[0] - half_width + bias; 115 pos3[0] = pos3[0] + half_width + bias; 116 if (pos0[1] < pos2[1]) { 117 /* top to bottom line */ 118 pos0[1] -= 0.5f; 119 pos1[1] -= 0.5f; 120 pos2[1] -= 0.5f; 121 pos3[1] -= 0.5f; 122 } 123 else { 124 /* bottom to top line */ 125 pos0[1] += 0.5f; 126 pos1[1] += 0.5f; 127 pos2[1] += 0.5f; 128 pos3[1] += 0.5f; 129 } 130 } 131 132 tri.det = header->det; /* only the sign matters */ 133 tri.v[0] = v0; 134 tri.v[1] = v2; 135 tri.v[2] = v3; 136 stage->next->tri( stage->next, &tri ); 137 138 tri.v[0] = v0; 139 tri.v[1] = v3; 140 tri.v[2] = v1; 141 stage->next->tri( stage->next, &tri ); 142} 143 144 145static void wideline_first_line( struct draw_stage *stage, 146 struct prim_header *header ) 147{ 148 struct draw_context *draw = stage->draw; 149 struct pipe_context *pipe = draw->pipe; 150 const struct pipe_rasterizer_state *rast = draw->rasterizer; 151 void *r; 152 153 /* Disable triangle culling, stippling, unfilled mode etc. */ 154 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade); 155 draw->suspend_flushing = TRUE; 156 pipe->bind_rasterizer_state(pipe, r); 157 draw->suspend_flushing = FALSE; 158 159 stage->line = wideline_line; 160 161 wideline_line(stage, header); 162} 163 164 165static void wideline_flush( struct draw_stage *stage, unsigned flags ) 166{ 167 struct draw_context *draw = stage->draw; 168 struct pipe_context *pipe = draw->pipe; 169 170 stage->line = wideline_first_line; 171 stage->next->flush( stage->next, flags ); 172 173 /* restore original rasterizer state */ 174 if (draw->rast_handle) { 175 draw->suspend_flushing = TRUE; 176 pipe->bind_rasterizer_state(pipe, draw->rast_handle); 177 draw->suspend_flushing = FALSE; 178 } 179} 180 181 182static void wideline_reset_stipple_counter( struct draw_stage *stage ) 183{ 184 stage->next->reset_stipple_counter( stage->next ); 185} 186 187 188static void wideline_destroy( struct draw_stage *stage ) 189{ 190 draw_free_temp_verts( stage ); 191 FREE( stage ); 192} 193 194 195struct draw_stage *draw_wide_line_stage( struct draw_context *draw ) 196{ 197 struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage); 198 199 draw_alloc_temp_verts( &wide->stage, 4 ); 200 201 wide->stage.draw = draw; 202 wide->stage.name = "wide-line"; 203 wide->stage.next = NULL; 204 wide->stage.point = draw_pipe_passthrough_point; 205 wide->stage.line = wideline_first_line; 206 wide->stage.tri = draw_pipe_passthrough_tri; 207 wide->stage.flush = wideline_flush; 208 wide->stage.reset_stipple_counter = wideline_reset_stipple_counter; 209 wide->stage.destroy = wideline_destroy; 210 211 return &wide->stage; 212} 213