u_simple_shaders.h revision dff4c9ed559ae025d1d8fe7b9d1cea5a973c2225
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#ifndef U_SIMPLE_SHADERS_H 30#define U_SIMPLE_SHADERS_H 31 32 33#include "pipe/p_compiler.h" 34 35 36struct pipe_context; 37struct pipe_shader_state; 38 39 40#ifdef __cplusplus 41extern "C" { 42#endif 43 44 45extern void * 46util_make_vertex_passthrough_shader(struct pipe_context *pipe, 47 uint num_attribs, 48 const uint *semantic_names, 49 const uint *semantic_indexes); 50 51 52extern void * 53util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 54 unsigned tex_target, 55 unsigned writemask); 56 57extern void * 58util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target); 59 60 61extern void * 62util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, 63 unsigned tex_target); 64 65 66extern void * 67util_make_fragment_passthrough_shader(struct pipe_context *pipe); 68 69 70extern void * 71util_make_fragment_clonecolor_shader(struct pipe_context *pipe, int num_cbufs); 72 73#ifdef __cplusplus 74} 75#endif 76 77 78#endif 79