vl_idct.c revision 5a8078486a013152d150a4524ebfab929eefe6c4
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <pipe/p_screen.h>
33#include <util/u_inlines.h>
34#include <util/u_sampler.h>
35#include <util/u_format.h>
36#include <tgsi/tgsi_ureg.h>
37#include "vl_types.h"
38
39#define BLOCK_WIDTH 8
40#define BLOCK_HEIGHT 8
41
42#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44struct vertex_shader_consts
45{
46   struct vertex4f norm;
47};
48
49enum VS_INPUT
50{
51   VS_I_RECT,
52   VS_I_VPOS,
53
54   NUM_VS_INPUTS
55};
56
57enum VS_OUTPUT
58{
59   VS_O_VPOS,
60   VS_O_BLOCK,
61   VS_O_TEX,
62   VS_O_START,
63   VS_O_STEP
64};
65
66static const float const_matrix[8][8] = {
67   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
68   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
69   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
70   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
71   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
72   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
73   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
74   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
75};
76
77/* vertices for a quad covering a block */
78static const struct vertex2f const_quad[4] = {
79   {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
80};
81
82static void *
83create_vert_shader(struct vl_idct *idct)
84{
85   struct ureg_program *shader;
86   struct ureg_src norm, bs;
87   struct ureg_src vrect, vpos;
88   struct ureg_dst scale, t_vpos;
89   struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
90
91   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
92   if (!shader)
93      return NULL;
94
95   norm = ureg_DECL_constant(shader, 0);
96   bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
97
98   scale = ureg_DECL_temporary(shader);
99   t_vpos = ureg_DECL_temporary(shader);
100
101   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
102   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
103
104   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
105   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
106   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
107   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
108   o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
109
110   /*
111    * scale = norm * mbs;
112    *
113    * t_vpos = vpos + vrect
114    * o_vpos.xy = t_vpos * scale
115    * o_vpos.zw = vpos
116    *
117    * o_block = vrect
118    * o_tex = t_pos
119    * o_start = vpos * scale
120    * o_step = norm
121    *
122    */
123   ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
124
125   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
126   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
127   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
128   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
129
130   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
131   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
132   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
133   ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
134
135   ureg_release_temporary(shader, t_vpos);
136   ureg_release_temporary(shader, scale);
137
138   ureg_END(shader);
139
140   return ureg_create_shader_and_destroy(shader, idct->pipe);
141}
142
143static void
144matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
145           struct ureg_src tc[2], struct ureg_src sampler[2],
146           struct ureg_src start[2], struct ureg_src step[2],
147           float scale[2])
148{
149   struct ureg_dst t_tc[2], m[2][2], tmp[2];
150   unsigned i, j;
151
152   for(i = 0; i < 2; ++i) {
153      t_tc[i] = ureg_DECL_temporary(shader);
154      for(j = 0; j < 2; ++j)
155         m[i][j] = ureg_DECL_temporary(shader);
156      tmp[i] = ureg_DECL_temporary(shader);
157   }
158
159   /*
160    * m[0..1][0] = ?
161    * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
162    * fragment = tmp[0] + tmp[1]
163    */
164   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
165   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
166
167   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
168   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
169
170   for(i = 0; i < 2; ++i) {
171      for(j = 0; j < 4; ++j) {
172         /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
173         ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
174         ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
175
176         ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
177         ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
178
179         ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
180         ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
181      }
182
183      if(scale[0] != 1.0f)
184         ureg_MUL(shader, m[i][0], ureg_src(m[i][0]), ureg_scalar(ureg_imm1f(shader, scale[0]), TGSI_SWIZZLE_X));
185
186      if(scale[1] != 1.0f)
187         ureg_MUL(shader, m[i][1], ureg_src(m[i][1]), ureg_scalar(ureg_imm1f(shader, scale[1]), TGSI_SWIZZLE_X));
188   }
189
190   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
191   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
192   ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
193
194   for(i = 0; i < 2; ++i) {
195      ureg_release_temporary(shader, t_tc[i]);
196      for(j = 0; j < 2; ++j)
197         ureg_release_temporary(shader, m[i][j]);
198      ureg_release_temporary(shader, tmp[i]);
199   }
200}
201
202static void *
203create_transpose_frag_shader(struct vl_idct *idct)
204{
205   struct ureg_program *shader;
206   struct ureg_src tc[2], sampler[2];
207   struct ureg_src start[2], step[2];
208   struct ureg_dst fragment;
209   float scale[2];
210
211   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
212   if (!shader)
213      return NULL;
214
215   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
216   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
217
218   start[0] = ureg_imm1f(shader, 0.0f);
219   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
220
221   step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
222   step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
223
224   sampler[0] = ureg_DECL_sampler(shader, 0);
225   sampler[1] = ureg_DECL_sampler(shader, 2);
226
227   scale[0] = 1.0f;
228   scale[1] = SCALE_FACTOR_16_TO_9;
229
230   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
231
232   matrix_mul(shader, fragment, tc, sampler, start, step, scale);
233
234   ureg_END(shader);
235
236   return ureg_create_shader_and_destroy(shader, idct->pipe);
237}
238
239static void *
240create_matrix_frag_shader(struct vl_idct *idct)
241{
242   struct ureg_program *shader;
243   struct ureg_src tc[2], sampler[2];
244   struct ureg_src start[2], step[2];
245   struct ureg_dst fragment;
246   float scale[2];
247
248   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
249   if (!shader)
250      return NULL;
251
252   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
253   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
254
255   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
256   start[1] = ureg_imm1f(shader, 0.0f);
257
258   step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
259   step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
260
261   sampler[0] = ureg_DECL_sampler(shader, 3);
262   sampler[1] = ureg_DECL_sampler(shader, 1);
263
264   scale[0] = 1.0f;
265   scale[1] = 1.0f;
266
267   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
268
269   matrix_mul(shader, fragment, tc, sampler, start, step, scale);
270
271   ureg_END(shader);
272
273   return ureg_create_shader_and_destroy(shader, idct->pipe);
274}
275
276static void *
277create_empty_block_frag_shader(struct vl_idct *idct)
278{
279   struct ureg_program *shader;
280   struct ureg_dst fragment;
281
282   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
283   if (!shader)
284      return NULL;
285
286   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
287
288   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
289
290   ureg_END(shader);
291
292   return ureg_create_shader_and_destroy(shader, idct->pipe);
293}
294
295static void
296xfer_buffers_map(struct vl_idct *idct)
297{
298   struct pipe_box rect =
299   {
300      0, 0, 0,
301      idct->destination->width0,
302      idct->destination->height0,
303      1
304   };
305
306   idct->tex_transfer = idct->pipe->get_transfer
307   (
308#if 1
309      idct->pipe, idct->textures.individual.source,
310#else
311      idct->pipe, idct->destination,
312#endif
313      u_subresource(0, 0),
314      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
315      &rect
316   );
317
318   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
319
320   idct->vectors = pipe_buffer_map
321   (
322      idct->pipe,
323      idct->vertex_bufs.individual.pos.buffer,
324      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
325      &idct->vec_transfer
326   );
327}
328
329static void
330xfer_buffers_unmap(struct vl_idct *idct)
331{
332   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
333
334   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
335   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
336}
337
338static bool
339init_shaders(struct vl_idct *idct)
340{
341   idct->vs = create_vert_shader(idct);
342   idct->transpose_fs = create_transpose_frag_shader(idct);
343   idct->matrix_fs = create_matrix_frag_shader(idct);
344   idct->eb_fs = create_empty_block_frag_shader(idct);
345
346   return
347      idct->vs != NULL &&
348      idct->transpose_fs != NULL &&
349      idct->matrix_fs != NULL &&
350      idct->eb_fs != NULL;
351}
352
353static void
354cleanup_shaders(struct vl_idct *idct)
355{
356   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
357   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
358   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
359   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
360}
361
362static bool
363init_buffers(struct vl_idct *idct)
364{
365   struct pipe_resource template;
366   struct pipe_sampler_view sampler_view;
367   struct pipe_vertex_element vertex_elems[2];
368   unsigned i;
369
370   idct->max_blocks =
371      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
372      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
373      idct->destination->depth0;
374
375   memset(&template, 0, sizeof(struct pipe_resource));
376   template.target = PIPE_TEXTURE_2D;
377   template.format = PIPE_FORMAT_R32_FLOAT;
378   template.last_level = 0;
379   template.width0 = 8;
380   template.height0 = 8;
381   template.depth0 = 1;
382   template.usage = PIPE_USAGE_IMMUTABLE;
383   template.bind = PIPE_BIND_SAMPLER_VIEW;
384   template.flags = 0;
385
386   idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
387   idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
388
389   template.format = idct->destination->format;
390   template.width0 = idct->destination->width0;
391   template.height0 = idct->destination->height0;
392   template.depth0 = idct->destination->depth0;
393   template.usage = PIPE_USAGE_DYNAMIC;
394   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
395
396   template.usage = PIPE_USAGE_STATIC;
397   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
398
399   for (i = 0; i < 4; ++i) {
400      if(idct->textures.all[i] == NULL)
401         return false; /* a texture failed to allocate */
402
403      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
404      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
405   }
406
407   idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
408   idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
409   idct->vertex_bufs.individual.quad.buffer_offset = 0;
410   idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
411   (
412      idct->pipe->screen,
413      PIPE_BIND_VERTEX_BUFFER,
414      sizeof(struct vertex2f) * 4 * idct->max_blocks
415   );
416
417   if(idct->vertex_bufs.individual.quad.buffer == NULL)
418      return false;
419
420   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
421   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
422   idct->vertex_bufs.individual.pos.buffer_offset = 0;
423   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
424   (
425      idct->pipe->screen,
426      PIPE_BIND_VERTEX_BUFFER,
427      sizeof(struct vertex2f) * 4 * idct->max_blocks
428   );
429
430   if(idct->vertex_bufs.individual.pos.buffer == NULL)
431      return false;
432
433   /* Rect element */
434   vertex_elems[0].src_offset = 0;
435   vertex_elems[0].instance_divisor = 0;
436   vertex_elems[0].vertex_buffer_index = 0;
437   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
438
439   /* Pos element */
440   vertex_elems[1].src_offset = 0;
441   vertex_elems[1].instance_divisor = 0;
442   vertex_elems[1].vertex_buffer_index = 1;
443   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
444
445   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
446
447   idct->vs_const_buf = pipe_buffer_create
448   (
449      idct->pipe->screen,
450      PIPE_BIND_CONSTANT_BUFFER,
451      sizeof(struct vertex_shader_consts)
452   );
453
454   if(idct->vs_const_buf == NULL)
455      return false;
456
457   return true;
458}
459
460static void
461cleanup_buffers(struct vl_idct *idct)
462{
463   unsigned i;
464
465   assert(idct);
466
467   pipe_resource_reference(&idct->vs_const_buf, NULL);
468
469   for (i = 0; i < 4; ++i) {
470      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
471      pipe_resource_reference(&idct->textures.all[i], NULL);
472   }
473
474   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
475   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
476   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
477}
478
479static void
480init_constants(struct vl_idct *idct)
481{
482   struct pipe_transfer *buf_transfer;
483   struct vertex_shader_consts *vs_consts;
484   struct vertex2f *v;
485   float *f;
486
487   struct pipe_box rect =
488   {
489      0, 0, 0,
490      BLOCK_WIDTH,
491      BLOCK_HEIGHT,
492      1
493   };
494
495   unsigned i, j, pitch;
496
497   /* quad vectors */
498   v = pipe_buffer_map
499   (
500      idct->pipe,
501      idct->vertex_bufs.individual.quad.buffer,
502      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
503      &buf_transfer
504   );
505   for ( i = 0; i < idct->max_blocks; ++i)
506     memcpy(v + i * 4, &const_quad, sizeof(const_quad));
507   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
508
509   /* transposed matrix */
510   buf_transfer = idct->pipe->get_transfer
511   (
512      idct->pipe, idct->textures.individual.transpose,
513      u_subresource(0, 0),
514      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
515      &rect
516   );
517   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
518
519   f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
520   for(i = 0; i < BLOCK_HEIGHT; ++i)
521      for(j = 0; j < BLOCK_WIDTH; ++j)
522         f[i * pitch + j] = const_matrix[j][i]; // transpose
523
524   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
525   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
526
527   /* matrix */
528   buf_transfer = idct->pipe->get_transfer
529   (
530      idct->pipe, idct->textures.individual.matrix,
531      u_subresource(0, 0),
532      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
533      &rect
534   );
535   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
536
537   f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
538   for(i = 0; i < BLOCK_HEIGHT; ++i)
539      for(j = 0; j < BLOCK_WIDTH; ++j)
540         f[i * pitch + j] = const_matrix[i][j];
541
542   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
543   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
544
545   /* normalisation constants */
546   vs_consts = pipe_buffer_map
547   (
548      idct->pipe, idct->vs_const_buf,
549      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
550      &buf_transfer
551   );
552
553   vs_consts->norm.x = 1.0f / idct->destination->width0;
554   vs_consts->norm.y = 1.0f / idct->destination->height0;
555
556   pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
557}
558
559static void
560init_state(struct vl_idct *idct)
561{
562   struct pipe_sampler_state sampler;
563   unsigned i;
564
565   idct->num_blocks = 0;
566   idct->num_empty_blocks = 0;
567
568   idct->viewport.scale[0] = idct->destination->width0;
569   idct->viewport.scale[1] = idct->destination->height0;
570   idct->viewport.scale[2] = 1;
571   idct->viewport.scale[3] = 1;
572   idct->viewport.translate[0] = 0;
573   idct->viewport.translate[1] = 0;
574   idct->viewport.translate[2] = 0;
575   idct->viewport.translate[3] = 0;
576
577   idct->fb_state.width = idct->destination->width0;
578   idct->fb_state.height = idct->destination->height0;
579   idct->fb_state.nr_cbufs = 1;
580   idct->fb_state.zsbuf = NULL;
581
582   for (i = 0; i < 4; ++i) {
583      memset(&sampler, 0, sizeof(sampler));
584      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
585      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
586      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
587      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
588      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
589      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
590      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
591      sampler.compare_func = PIPE_FUNC_ALWAYS;
592      sampler.normalized_coords = 1;
593      /*sampler.shadow_ambient = ; */
594      /*sampler.lod_bias = ; */
595      sampler.min_lod = 0;
596      /*sampler.max_lod = ; */
597      /*sampler.border_color[0] = ; */
598      /*sampler.max_anisotropy = ; */
599      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
600   }
601}
602
603static void
604cleanup_state(struct vl_idct *idct)
605{
606   unsigned i;
607
608   for (i = 0; i < 4; ++i)
609      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
610}
611
612bool
613vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
614{
615   assert(idct && pipe && dst);
616
617   idct->pipe = pipe;
618   pipe_resource_reference(&idct->destination, dst);
619
620   init_state(idct);
621
622   if(!init_shaders(idct))
623      return false;
624
625   if(!init_buffers(idct)) {
626      cleanup_shaders(idct);
627      return false;
628   }
629
630   idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
631      idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
632      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
633
634   idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
635      idct->pipe->screen, idct->destination, 0, 0, 0,
636      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
637
638   init_constants(idct);
639   xfer_buffers_map(idct);
640
641   return true;
642}
643
644void
645vl_idct_cleanup(struct vl_idct *idct)
646{
647   idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
648   idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
649
650   cleanup_shaders(idct);
651   cleanup_buffers(idct);
652
653   cleanup_state(idct);
654
655   pipe_resource_reference(&idct->destination, NULL);
656}
657
658void
659vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
660{
661   struct vertex2f v, *v_dst;
662
663   unsigned tex_pitch;
664   short *texels;
665
666   unsigned i;
667
668   assert(idct);
669
670   if(block) {
671      tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
672      texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
673
674      for (i = 0; i < BLOCK_HEIGHT; ++i)
675         memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
676
677      /* non empty blocks fills the vector buffer from left to right */
678      v_dst = idct->vectors + idct->num_blocks * 4;
679
680      idct->num_blocks++;
681
682   } else {
683
684      /* while empty blocks fills the vector buffer from right to left */
685      v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
686
687      idct->num_empty_blocks++;
688   }
689
690   v.x = x;
691   v.y = y;
692
693   for (i = 0; i < 4; ++i) {
694      v_dst[i] = v;
695   }
696}
697
698void
699vl_idct_flush(struct vl_idct *idct)
700{
701   xfer_buffers_unmap(idct);
702
703   idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
704
705   if(idct->num_blocks > 0) {
706
707      /* first stage */
708      idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
709      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
710      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
711
712      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
713      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
714      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
715      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
716      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
717      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
718
719      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
720
721      idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
722
723      /* second stage */
724      idct->fb_state.cbufs[0] = idct->surfaces.destination;
725      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
726      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
727
728      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
729      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
730      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
731      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
732      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
733      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
734
735      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
736   }
737
738   if(idct->num_empty_blocks > 0) {
739
740      /* empty block handling */
741      idct->fb_state.cbufs[0] = idct->surfaces.destination;
742      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
743      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
744
745      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
746      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
747      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
748      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
749      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
750      idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
751
752      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
753         (idct->max_blocks - idct->num_empty_blocks) * 4,
754         idct->num_empty_blocks * 4);
755   }
756
757   idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
758
759   idct->num_blocks = 0;
760   idct->num_empty_blocks = 0;
761   xfer_buffers_map(idct);
762}
763