lp_context.c revision 275c4bd3643d773210780cb8d578ca84f2604684
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_inlines.h" 37#include "util/u_math.h" 38#include "util/u_memory.h" 39#include "lp_clear.h" 40#include "lp_context.h" 41#include "lp_flush.h" 42#include "lp_perf.h" 43#include "lp_screen.h" 44#include "lp_state.h" 45#include "lp_surface.h" 46#include "lp_query.h" 47#include "lp_setup.h" 48 49 50 51 52 53static void llvmpipe_destroy( struct pipe_context *pipe ) 54{ 55 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 56 uint i; 57 58 lp_print_counters(); 59 60 /* This will also destroy llvmpipe->setup: 61 */ 62 if (llvmpipe->draw) 63 draw_destroy( llvmpipe->draw ); 64 65 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 66 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); 67 } 68 69 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); 70 71 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 72 pipe_texture_reference(&llvmpipe->texture[i], NULL); 73 } 74 75 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { 76 pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL); 77 } 78 79 for (i = 0; i < Elements(llvmpipe->constants); i++) { 80 if (llvmpipe->constants[i]) { 81 pipe_buffer_reference(&llvmpipe->constants[i], NULL); 82 } 83 } 84 85 align_free( llvmpipe ); 86} 87 88static unsigned int 89llvmpipe_is_texture_referenced( struct pipe_context *pipe, 90 struct pipe_texture *texture, 91 unsigned face, unsigned level) 92{ 93 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 94 95 return lp_setup_is_texture_referenced(llvmpipe->setup, texture); 96} 97 98static unsigned int 99llvmpipe_is_buffer_referenced( struct pipe_context *pipe, 100 struct pipe_buffer *buf) 101{ 102 return PIPE_UNREFERENCED; 103} 104 105struct pipe_context * 106llvmpipe_create_context( struct pipe_screen *screen, void *priv ) 107{ 108 struct llvmpipe_context *llvmpipe; 109 struct llvmpipe_screen *llvmscreen = llvmpipe_screen(screen); 110 111 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); 112 if (!llvmpipe) 113 return NULL; 114 115 util_init_math(); 116 117 memset(llvmpipe, 0, sizeof *llvmpipe); 118 119 llvmpipe->pipe.winsys = screen->winsys; 120 llvmpipe->pipe.screen = screen; 121 llvmpipe->pipe.priv = priv; 122 llvmpipe->pipe.destroy = llvmpipe_destroy; 123 124 /* state setters */ 125 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 126 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 127 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 128 129 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 130 llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states; 131 llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states; 132 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 133 134 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 135 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 136 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 137 138 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 139 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 140 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 141 142 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 143 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 144 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 145 146 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 147 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 148 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 149 150 llvmpipe->pipe.create_vertex_elements_state = llvmpipe_create_vertex_elements_state; 151 llvmpipe->pipe.bind_vertex_elements_state = llvmpipe_bind_vertex_elements_state; 152 llvmpipe->pipe.delete_vertex_elements_state = llvmpipe_delete_vertex_elements_state; 153 154 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 155 llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref; 156 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 157 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 158 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 159 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 160 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 161 llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures; 162 llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures; 163 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 164 165 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 166 167 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 168 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 169 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 170 171 llvmpipe->pipe.clear = llvmpipe_clear; 172 llvmpipe->pipe.flush = llvmpipe_flush; 173 174 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; 175 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; 176 177 llvmpipe_init_query_funcs( llvmpipe ); 178 llvmpipe_init_context_texture_funcs( &llvmpipe->pipe ); 179 180 /* 181 * Create drawing context and plug our rendering stage into it. 182 */ 183 llvmpipe->draw = draw_create_with_llvm(llvmscreen->engine); 184 if (!llvmpipe->draw) 185 goto fail; 186 187 /* FIXME: devise alternative to draw_texture_samplers */ 188 189 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 190 llvmpipe->no_rast = TRUE; 191 192 llvmpipe->setup = lp_setup_create( &llvmpipe->pipe, 193 llvmpipe->draw ); 194 if (!llvmpipe->setup) 195 goto fail; 196 197 /* plug in AA line/point stages */ 198 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 199 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 200 201#if USE_DRAW_STAGE_PSTIPPLE 202 /* Do polygon stipple w/ texture map + frag prog? */ 203 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 204#endif 205 206 lp_init_surface_functions(llvmpipe); 207 208 lp_reset_counters(); 209 210 return &llvmpipe->pipe; 211 212 fail: 213 llvmpipe_destroy(&llvmpipe->pipe); 214 return NULL; 215} 216 217