lp_context.c revision 4486012245c5f526059d3872ac3561f53705d1cf
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "pipe/p_defines.h" 35#include "util/u_math.h" 36#include "util/u_memory.h" 37#include "lp_clear.h" 38#include "lp_context.h" 39#include "lp_flush.h" 40#include "lp_prim_setup.h" 41#include "lp_prim_vbuf.h" 42#include "lp_state.h" 43#include "lp_surface.h" 44#include "lp_tile_cache.h" 45#include "lp_texture.h" 46#include "lp_winsys.h" 47#include "lp_query.h" 48 49 50 51/** 52 * Map any drawing surfaces which aren't already mapped 53 */ 54void 55llvmpipe_map_transfers(struct llvmpipe_context *lp) 56{ 57 unsigned i; 58 59 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { 60 lp_tile_cache_map_transfers(lp->cbuf_cache[i]); 61 } 62 63 lp_tile_cache_map_transfers(lp->zsbuf_cache); 64} 65 66 67/** 68 * Unmap any mapped drawing surfaces 69 */ 70void 71llvmpipe_unmap_transfers(struct llvmpipe_context *lp) 72{ 73 uint i; 74 75 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { 76 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]); 77 } 78 79 lp_tile_cache_unmap_transfers(lp->zsbuf_cache); 80} 81 82 83static void llvmpipe_destroy( struct pipe_context *pipe ) 84{ 85 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 86 uint i; 87 88 if (llvmpipe->draw) 89 draw_destroy( llvmpipe->draw ); 90 91 llvmpipe->quad.polygon_stipple->destroy( llvmpipe->quad.polygon_stipple ); 92 llvmpipe->quad.earlyz->destroy( llvmpipe->quad.earlyz ); 93 llvmpipe->quad.shade->destroy( llvmpipe->quad.shade ); 94 llvmpipe->quad.alpha_test->destroy( llvmpipe->quad.alpha_test ); 95 llvmpipe->quad.depth_test->destroy( llvmpipe->quad.depth_test ); 96 llvmpipe->quad.stencil_test->destroy( llvmpipe->quad.stencil_test ); 97 llvmpipe->quad.occlusion->destroy( llvmpipe->quad.occlusion ); 98 llvmpipe->quad.coverage->destroy( llvmpipe->quad.coverage ); 99 llvmpipe->quad.blend->destroy( llvmpipe->quad.blend ); 100 llvmpipe->quad.colormask->destroy( llvmpipe->quad.colormask ); 101 llvmpipe->quad.output->destroy( llvmpipe->quad.output ); 102 103 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) 104 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]); 105 lp_destroy_tile_cache(llvmpipe->zsbuf_cache); 106 107 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 108 lp_destroy_tile_cache(llvmpipe->tex_cache[i]); 109 110 for (i = 0; i < Elements(llvmpipe->constants); i++) { 111 if (llvmpipe->constants[i].buffer) { 112 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); 113 } 114 } 115 116 FREE( llvmpipe ); 117} 118 119static unsigned int 120llvmpipe_is_texture_referenced( struct pipe_context *pipe, 121 struct pipe_texture *texture, 122 unsigned face, unsigned level) 123{ 124 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 125 unsigned i; 126 127 if(llvmpipe->dirty_render_cache) { 128 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) { 129 if(llvmpipe->framebuffer.cbufs[i] && 130 llvmpipe->framebuffer.cbufs[i]->texture == texture) 131 return PIPE_REFERENCED_FOR_WRITE; 132 } 133 if(llvmpipe->framebuffer.zsbuf && 134 llvmpipe->framebuffer.zsbuf->texture == texture) 135 return PIPE_REFERENCED_FOR_WRITE; 136 } 137 138 /* FIXME: we also need to do the same for the texture cache */ 139 140 return PIPE_UNREFERENCED; 141} 142 143static unsigned int 144llvmpipe_is_buffer_referenced( struct pipe_context *pipe, 145 struct pipe_buffer *buf) 146{ 147 return PIPE_UNREFERENCED; 148} 149 150struct pipe_context * 151llvmpipe_create( struct pipe_screen *screen ) 152{ 153 struct llvmpipe_context *llvmpipe = CALLOC_STRUCT(llvmpipe_context); 154 uint i; 155 156 util_init_math(); 157 158#ifdef PIPE_ARCH_X86 159 llvmpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE ); 160#else 161 llvmpipe->use_sse = FALSE; 162#endif 163 164 llvmpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE ); 165 166 llvmpipe->pipe.winsys = screen->winsys; 167 llvmpipe->pipe.screen = screen; 168 llvmpipe->pipe.destroy = llvmpipe_destroy; 169 170 /* state setters */ 171 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 172 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 173 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 174 175 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 176 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; 177 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 178 179 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 180 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 181 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 182 183 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 184 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 185 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 186 187 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 188 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 189 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 190 191 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 192 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 193 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 194 195 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 196 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 197 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 198 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 199 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 200 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 201 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures; 202 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 203 204 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 205 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; 206 207 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 208 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 209 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 210 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags; 211 212 213 llvmpipe->pipe.clear = llvmpipe_clear; 214 llvmpipe->pipe.flush = llvmpipe_flush; 215 216 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; 217 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; 218 219 llvmpipe_init_query_funcs( llvmpipe ); 220 llvmpipe_init_texture_funcs( llvmpipe ); 221 222 /* 223 * Alloc caches for accessing drawing surfaces and textures. 224 * Must be before quad stage setup! 225 */ 226 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) 227 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen ); 228 llvmpipe->zsbuf_cache = lp_create_tile_cache( screen ); 229 230 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 231 llvmpipe->tex_cache[i] = lp_create_tile_cache( screen ); 232 233 234 /* setup quad rendering stages */ 235 llvmpipe->quad.polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe); 236 llvmpipe->quad.earlyz = lp_quad_earlyz_stage(llvmpipe); 237 llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe); 238 llvmpipe->quad.alpha_test = lp_quad_alpha_test_stage(llvmpipe); 239 llvmpipe->quad.depth_test = lp_quad_depth_test_stage(llvmpipe); 240 llvmpipe->quad.stencil_test = lp_quad_stencil_test_stage(llvmpipe); 241 llvmpipe->quad.occlusion = lp_quad_occlusion_stage(llvmpipe); 242 llvmpipe->quad.coverage = lp_quad_coverage_stage(llvmpipe); 243 llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe); 244 llvmpipe->quad.colormask = lp_quad_colormask_stage(llvmpipe); 245 llvmpipe->quad.output = lp_quad_output_stage(llvmpipe); 246 247 /* vertex shader samplers */ 248 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 249 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex; 250 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i]; 251 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i]; 252 } 253 254 /* fragment shader samplers */ 255 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 256 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment; 257 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i]; 258 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i]; 259 } 260 261 /* 262 * Create drawing context and plug our rendering stage into it. 263 */ 264 llvmpipe->draw = draw_create(); 265 if (!llvmpipe->draw) 266 goto fail; 267 268 draw_texture_samplers(llvmpipe->draw, 269 PIPE_MAX_SAMPLERS, 270 (struct tgsi_sampler **) 271 llvmpipe->tgsi.vert_samplers_list); 272 273 llvmpipe->setup = lp_draw_render_stage(llvmpipe); 274 if (!llvmpipe->setup) 275 goto fail; 276 277 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 278 llvmpipe->no_rast = TRUE; 279 280 if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) { 281 /* Deprecated path -- vbuf is the intended interface to the draw module: 282 */ 283 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup); 284 } 285 else { 286 lp_init_vbuf(llvmpipe); 287 } 288 289 /* plug in AA line/point stages */ 290 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 291 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 292 293#if USE_DRAW_STAGE_PSTIPPLE 294 /* Do polygon stipple w/ texture map + frag prog? */ 295 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 296#endif 297 298 lp_init_surface_functions(llvmpipe); 299 300 return &llvmpipe->pipe; 301 302 fail: 303 llvmpipe_destroy(&llvmpipe->pipe); 304 return NULL; 305} 306 307